Displaying 20 results from an estimated 20000 matches similar to: "[LLVMdev] Compiling LLVM/Clang for iOS"
2020 Nov 05
1
How to use mainline clang/llvm with CMake
Dear all, I am not sure whether this is a right place to ask basic questions about usage of CLang/LLVM, but also not sure if there is any other mailing list for such.
Kindly point me to such a list in such case.
I had built mainline CLang/LLVM on OSX and tried to use it with CMake. I had override following variables in CMake:
2010 Jul 21
0
Compiling in Xcode
On Jul 20, 2010, at 22:28, Dmitry Kichenko wrote:
> I'm not sure whether this is the best place to send the question,
> but since I'm mostly interested in FLAC and there didn't appear to
> be a better place for it.. here goes.
I think flac-dev is the perfect place for questions about building
flac. But the answers are probably going to be geared towards the
FLAC
2012 Nov 21
1
[LLVMdev] Undefined symbols for architecture i386: "EH_frame0",
linking this IR file: http://pastebin.com/HnUsSshB
with triple i386-apple-ios to an .o file
and linking it using:
ld -arch i386 -ObjC "EmptyProject17.o" -lSystem -lobjc -framework
CoreGraphics -framework Foundation -framework UIKit -dynamic -o
"i386-EmptyProject17" -objc_abi_version 2 -no_implicit_dylibs -lcrt1.o
-syslibroot
2013 Jul 17
0
opusfile, compiler warnings
Just a report about compiler warnings generated when building opusfile
from current git. Regards.
# x86-Linux builds / gcc48 and clang-3.3
(no warnings)
# x86-Linux builds / gcc34
src/opusfile.c: In function `op_calc_bitrate':
src/opusfile.c:1777: warning: integer constant is too large for "long" type
src/opusfile.c: In function `op_open2':
src/opusfile.c:1131: warning:
2008 May 06
2
flac/metaflac 32/64 Universal OS X builds
I guess I should add this to the long list of things Apple has broken
that used to work well on NEXTSTEP (the operating system that has
been turned into OS X).
Now that you mention it, I remember having a problem getting flac to
cross-compile in one build step, so I just did the manual lipo glue
that you talked about. I assumed it was only because I was too lazy
to figure out how to
2012 Sep 06
1
[LLVMdev] Cross-compiling llvm/clang osx -> win32
Hi,
I'm trying to compile llvm/clang so that: it is compiled on osx 10.6, it runs on osx, but it outputs win32 objects.
More exactly, I'm building an app which generates a .c file that doesn't include or link with anything, and I'd like to be able to make a win32 .dll of it on osx.
Below is what I'm getting. Full log is here:
http://pastebin.com/KsPGvAfW
It fails while
2016 Jul 06
3
[cfe-dev] clang++ build from source is not able to find C++ headers
On Wed, Jul 6, 2016 at 1:21 PM, Mehdi Amini via llvm-dev <
llvm-dev at lists.llvm.org> wrote:
>
> On Jun 23, 2016, at 11:15 AM, Cristianno Martins via llvm-dev <
> llvm-dev at lists.llvm.org> wrote:
>
> Hi Vivek,
>
> you can also include these lines below to your ~/.bash_profile:
>
> LLVM_BUILD="/Developer/llvm/build" # Path to your build directory
2010 Jul 22
1
Compiling the Xiph QuickTime component project in Xcode 3.2
Hello,
I've sent this question to flac-dev not realizing that QT development
belongs in ogg-dev. As it pertains more to the QT component than to
the FLAC project itself, I thought I'd repeat the question here in
hopes of some kind of suggestions or pointers. I'm basically
attempting to compile the Xiph QuickTime component project, which
fails to build. Its dependencies compile fine,
2015 Mar 30
1
Opus on iOS - ARM64
Hello,
I'm having some trouble getting Opus to work in an ARM64 iOS application
and I'm wondering if anyone here has any guidance. Maybe I am missing
something simple.
Specifically, the problem is that Opus running on ARM64 outputs different
data than other architectures -- ARMv7, ARMv7s, i386, and x86_64. On all
other platforms except ARM64, encoding a 1280 byte slice of audio data
2010 Jul 21
2
Compiling in Xcode
Hello everyone,
I'm not sure whether this is the best place to send the question, but since I'm mostly interested in FLAC and there didn't appear to be a better place for it.. here goes.
I pulled the latest source code from the SVN repo along with all the external dependencies including FLAC. I've been able to compile the FLAC.framework file using the 10.5 SDK in Xcode 3.2 with a
2013 Mar 07
1
Compiling opus for iOS Platform
Hi,
I am trying to compile the opus-1.0.2 source code for ios. When I import
the files in Xcode and try to build, the build fails.
How can we successfully compile opus using Xcode? Are there any special
configurations?
Thanks a lot in advance!
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2014 Jun 26
2
-fforce-addr causes clang error with Xcode 5.1
Apple's clang in Xcode 5.1 (as for building with the iOS 7.1 SDK) throws an
error about the (gcc-specific?) -fforce-addr option being unknown, which
clang now thinks is evil and should abort compilation.
It looks like this also hits OS X 10.9 builds, as I see there's a patch for
theora in MacPorts for this issue: https://trac.macports.org/ticket/42934
Attached is a quick-fix patch to
2008 Feb 20
0
universal binary won't compile
Hi Again,
Sorry to keep posting about this. There seems to be a lot of confusion
trying to get compatibility with various Mac architectures and OS.
Sven Peters was able to compile on an intel Mac running leopard using
>patch -p1 <patches/flags.diff
>patch -p1 <patches/crtimes.diff
>./configure CFLAGS="-isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch
ppc -arch
2011 Jun 02
0
[LLVMdev] problems with lipo on macos
Hi!
since the first time I compiled llvm for 32 and 64 on macos
(xcode 3.2) I get errors from lipo which I so far ignored since they
only occur for the executables but I only need the libraries. but
It would be interesting if someone knows where they come
from. They look like this:
CreateUniversalBinary build/llvm/bin/Debug/opt normal "i386 x86_64"
cd /Users/jwilhelmy/Coding/Lib/llvm
2014 Mar 10
2
Building Opus (git master) ARM assembly for iOS
I?m trying to build Opus (git master) for iOS, and it doesn?t build unless I disable the ARM assembly.
It looks like the problem is that Apple?s assembler doesn?t support all the assembler directives that the GNU assembler does. I suspect this is a combination of the fact that Apple platforms are Mach-O rather than Elf, and just the fact that Apple?s assembler is extremely divergent from the
2019 Jul 21
2
Missing hivex.h error when compiling on macOS 10.14 (Mojave)
I am attempting to compile Hivex (v1.3.18) and am getting a "handle.c:47:10: fatal error: 'hivex.h' file not found" error. I see that hivex.h is not included in the source and I suspect it is created during the configure phase. Full build log below. Any ideas of how this file is created and why it wasn't created? I was able to compile it before on earlier versions of macOS
2015 Jul 08
2
[LLVMdev] How to run LLVM3.6.1 on OS X (Yosemite, Xcode6.4) OR how to link bitcode generated by OS X clang with LLVM3.6.1
Thank you. I found a partial answer to the problem (1), namely “how to run Clang compiled with LLVM3.6.1 on OS X Yosemite/Xcode6.4"
It’s a combination of -isysroot and -resource-dir
I’m using these compiler options:
"/Users/meister/Development/externals-clasp/build/release/bin/clang" -v \
-resource-dir
2011 Sep 21
1
[LLVMdev] question on clang c++ support
Hi,
I am new to linux, llvm and clang, so please excuse me if I ask some basic
level questions. :)
I have some c code with code like below, so it won't compile with clang
#include <math.h>
#include <pthread.h>
#include <sys/time.h>
#include <unistd.h>
#include <stdlib.h>
#include <malloc.h>
#include <sched.h>
I think that I need to do the following
2012 Sep 23
0
Compiling for iOS Platform
Hi,
I was able to compile the sources under Xcode and encode / decode audio
on the iPhone.
However i could not compile it using the configure/make preocedure.
I've noticed that the audio comes out with added noise.
Is there a way to compile the library with the configure/make for iOS so
i can rule out bad configurations?
Regards
Filipe
2009 Jun 15
0
[LLVMdev] Some understanding of LLVM vs gCC vs Intel C++ Compilers
On Jun 14, 2009, at 6:09 PM, Jason Todd Slack-Moehrle wrote:
> Hi All,
Hi Jason,
Sam's response is right on for general guidance, here is some mac-
specific guidance.
> I have spent a better part of my 32 years on this earth writing
> Solaris software and more recently leaving that and returning back to
> Mac OS.
>
> I obviously know about GCC and the Intel C++ Compilers.