Displaying 20 results from an estimated 200 matches similar to: "[LLVMdev] Principal Compiler Engineer Opportunity - Sony Playstation"
2011 Jan 11
0
[LLVMdev] Announcement: Summer 2011 internship with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=02232>
-----------------------------------------
Alex Rosenberg
Manager, Platform Architecture
Sony Computer Entertainment America, Inc.
2011 Mar 09
0
[LLVMdev] Announcement: another Summer 2011 Internship with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. The responses to our earlier internship posting were amazing and we've decided to open this additional internship. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=02354>
2012 Aug 13
0
[LLVMdev] Announcement: Fall 2012 Internship position with Sony PlayStation
Sony Computer Entertainment America is looking for an intern for this Fall. Work could be in one of many areas, including LLVM. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=03412>
-----------------------------------------
Alex Rosenberg
Manager, Platform Architecture
Sony Computer Entertainment
2012 Jul 14
0
[LLVMdev] Announcement: Fall 2012 Internship position with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?job=03411>
-----------------------------------------
Alex Rosenberg
Manager, Platform Architecture
Sony Computer Entertainment America, Inc.
2012 Feb 23
0
[LLVMdev] Announcement: Summer 2012 Internship position with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/jobdetail.ftl?job=34880>
Additionally, we're looking for folks for an interest in lower-level parts of our platforms:
<http://playstation.taleo.net/careersection/jobdetail.ftl?job=34864>
2010 Mar 12
0
[LLVMdev] Internship in LLVM development in Nokia Research
Hi all,
Nokia Research Center, Finland is looking for an exceptional research intern for 4-12 months internship.
This is a paid internship position either in Helsinki or Tampere, Finland. The team is developing a novel programming model and LLVM based compiler for the language to be used in real-time signal processing application implementations.
To apply for this position, you have a M.Sc., MA,
2012 May 17
1
Job opportunity in Beijing, China at Xian-Janssen Pharmaceutical Ltd
The Quantitative Decision Strategies group at Janssen Research & Development, Johnson & Johnson, is looking for a candidate to represent QDS in Beijing, China in the subsidiary company of Xian-Janssen Pharmacetical Ltd. The basic requirements for this candidate are 1) 3+ years experience in a quantitative field, but not necessarily pharmaceutical; 2) PhD in statistics or related field
2014 Dec 22
2
[LLVMdev] JOB Ad: Clang Frontend, QA and Performance Analysis Engineers at Intel
Intel is looking for Clang frontend engineers, QA pros and performance
analysis gurus to join our compiler team based in Moscow, Russia.
Our work spans the whole of Clang / LLVM... from lexer to linker (and in
case of QA and performance analysis, far beyond linker...) If you are
looking for an interesting, challenging and -- yes, well compensated --
LLVM-related job in Moscow, this is the place
2010 Apr 06
0
[LLVMdev] Fw: Welcome to the "LLVMdev" mailing list
I would like to post information regarding paid internships. Details are
as follows:
Software Engineering Intern: Systems Technology Group
The Worldwide Studios System Technology Group is offering a paid
Engineering Internship!
Job Description:
Be a part of the most exciting and innovative computer entertainment in
North America. Sony Computer Entertainment America (SCEA) markets the
2007 Aug 01
2
Compiling R for the Sony Playstation 3?
Has anyone installed Linux on a Sony Playstation 3 and compiled R for it?
2011 Oct 28
1
[LLVMdev] Socialize!
Hi everyone! We're less than one week away from the next LLVM bay-area
social! I'd like to thank Alex Rosenberg from Sony Computer Entertainment
America for helping make the arrangements this time.
Meet your fellow developers on November 2nd at the Downtown Tiki Bar in San
Mateo! We have the whole front area which has a mix of tall cocktail bar
tables and sofas. Further, SCEA has kindly
2001 Nov 17
4
Updated chroot patch
Howdy folks,
The chroot patch in the contrib directory had gotten stale and didn't apply
cleanly, so I've updated it... The attached patch works fine with 3.0p1.
Is there any reason this patch stays in the contrib directory rather than
being applied to the source? I find it incredibly useful.
Thanks for your hard work on OpenSSH!
Bret
PS: Please cc me with any responses as I'm
2002 Jun 03
0
disable automatic mapping of homefolder to Z:
folks
I know this is most likely something on the W2k/XP client side but I cannot
find anything about it and I'm sure some
of you guys have found a way around this.
When I log on to a SMB domain W2k/XP clients automatically maps the current
user's homefolder to Z:. I wanna
disable that but I cannot see where. Do you guys all just put up with that
or has anyone found a way to at least
2011 Apr 20
0
IT Manager Position
Hello,
Please see the link below for an IT Manager. Experience with R and
environmental datasets can overcome lack of traditional IT experience.
http://tbe.taleo.net/NA8/ats/careers/requisition.jsp?org=CONSERVATION&cws=1&
rid=149
---------------------------------------
Eric H. Fegraus
Director of Information Systems
Tropical Ecology, Assessment & Monitoring Network
Conservation
2008 Mar 18
4
PlayStation 3
As some of you probably already know, the PlayStation 3 supports Linux. That brings a question to me: can I run Wine on a PlayStation 3?
2018 Sep 07
2
Clang for the PlayStation 2
On Fri, 7 Sep 2018 at 16:59, Tim Northover <t.p.northover at gmail.com> wrote:
> $ clang -target mips64el-img-linux -mcpu=mips3 -S -o- -Os tmp.c
>
Actually, I just tried your flags; you're missing `-msingle-float`, which
is what reproduces the crash on my end. Without it there is no problem.
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2003 Oct 26
1
HELP!: TDB - Samba 3.0 - Playstation 2
Hi,
When I try to execute the following:
smbclient -U% -L localhost
I receive the following error:
tdb(/usr/local/samba/var/locks/gencache.tdb): expand_file write of 1024
failed
(Invalid argument)
[2003/10/26 19:45:58, 0] lib/util_sock.c:read_socket_with_timeout(279)
read_socket_with_timeout: timeout read. read error = Broken pipe.
protocol negotiation failed
Any ideas anyone? I have
2018 Sep 06
3
Clang for the PlayStation 2
On Thu, 6 Sep 2018, 16:31 Tim Northover, <t.p.northover at gmail.com> wrote:
> > The PS2, for what it's worth, only has an i32 -> f32 instruction, so I
> think there's an impedance mismatch somewhere.
>
> This is also a fairly common situation. If the operation can be
> emulated with a reasonably small number of native instructions you can
> often get LLVM to
2018 Sep 07
3
Clang for the PlayStation 2
On Thu, 6 Sep 2018 at 20:01, Tim Northover <t.p.northover at gmail.com> wrote:
> I just did a very quick experiment where I made lowerFP_TO_SINT and
> lowerFP_TO_SINT_STORE return SDValue() (which is the marker for "I
> don't want to handle this").
I just tried this, but the compiler still crashes with the same error.
Maybe our experiments were different.
To make
2005 Apr 30
2
Problem with CPU usage on Playstation 2 when using Ogg Vorbis.
Hi,
Sometime ago i finished a port of Ogg Vorbis to Playstation 2.
The code is working just fine and the music sounds like it should, but
there is one problem.
I get CPU usage that looks like this (when i say frames i mean actually
rendering frames on the
Playstations 2 and you have 50 or 60 frames per second)
cpu usage: ~100% ~0% ~0% 0% ~100%
current