similar to: [LLVMdev] Getting started with LLVM on Win32 from non-C/C++ language

Displaying 20 results from an estimated 10000 matches similar to: "[LLVMdev] Getting started with LLVM on Win32 from non-C/C++ language"

2010 Mar 31
0
[LLVMdev] Getting started with LLVM on Win32 from non-C/C++ language
Hello Barry, Are you still using Cygwin? Why not try using MinGW instead. I think Cygwin cannot create .DLL files or if it can, the build scripts are not set up to do it from Cygwin. IIRC, Cygwin support is being dropped from later versions of LLVM so you'll have to either use Visual C++ to compile it or MinGW. See http://www.mingw.org for downloads. --Sam ----- Original Message ----
2010 Mar 31
1
[LLVMdev] Getting started with LLVM on Win32 from non-C/C++ language
Samuel Crow wrote: > Are you still using Cygwin? > Why not try using MinGW instead. It was available. I live in Cygwin; MSYS is a poor alternative. Also generally speaking, open source projects targeting a POSIXy environment have a higher probability of working first time with Cygwin, so it serves well for investigation (e.g. no distribution in the GPL sense). > I think Cygwin cannot
2010 Mar 31
0
[LLVMdev] Getting started with LLVM on Win32 from non-C/C++ language
Hello again Barry, In order to compile LLVM from Visual C++, you should use CMake to create the project file. See http://www.cmake.org/ for downloads. I was going to work on an FPC compatible backend by adding the Borland Fastcall calling convention to the x86 backend but I've run into two snags: 1. I've never used the TableGen utility and I haven't gotten around to figuring it
2008 Feb 19
1
[LLVMdev] Is there someone tried LLVM 2.1 on Visual Studio 2005?
> For whatever reason, only by manually deleting the config.h file in the > llvm/include/Config directory can I get the project to re-gen that config.h > file. I'm not sure if this is a property of running the build from the > command-line (but I'm guessing it's not, since MSBuild is used internally > inside VS), or if the file-copy is being prevented by something in my
2009 Mar 25
2
Dotfiles with multiple dots not marked as hidden
I have "hide dot files" on, but I have noticed that while files with a single dot are hidden, files with multiple dots are not: ".foo" - hidden "...foo" - not hidden Is this by design? *nix certainly hide such files by default... -- Barry -- http://barrkel.blogspot.com/
2009 Apr 16
2
Query Regarding Vorbis Audio codec
Dear Moderator, I downloaded Vorbis 1.2.0 code from your website and I tried to build a project in Visual studio 2008, as the earlier version was created in VC 6 version it has been modified here. In the solution I have 6 projects vorbis_dynamic, vorbis_static, vorbisenc_dynamic, vorbisenc_static, vorbisfile_dynamic, vorbisfile_static. When I tried to built the project, it shows error that it
2009 Mar 27
6
Does WineHQ support OpenMP ?
I searched through the forum and website but didn't found any information about OpenMP. Thanx in advance.
2011 Jan 19
1
How to build Theora decoder on VC++ paltform
On 17.01.2011 12:35, Raju wrote: > Dear friends > Recently i have downloaded Theora video codec from http://www.xiph.org/ > , > here its having both encoder and decoder , how can i build only > decoder on VC + windows platform , if i build now i will be getting " > Cannot open include file: 'ogg/ogg.h': No such file or directory " > pls send me solution for
2014 Sep 24
1
[PATCH 1/2] allow path to envyas binary to be specified
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/shader/Makefile | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/src/shader/Makefile b/src/shader/Makefile index 46658e9..2d789be 100644 --- a/src/shader/Makefile +++ b/src/shader/Makefile @@ -24,20 +24,21 @@ NVF0_SHADERS = xfrm2nvf0.vpc \ videonvf0.fpc SHADERS = $(NVC0_SHADERS)
2014 Feb 21
3
[PATCH 1/4] nv30: remove use_nv4x, it is identical to is_nv4x
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Perhaps there was a day when those were different, but that day is not today. src/gallium/drivers/nouveau/nv30/nv30_context.c | 1 - src/gallium/drivers/nouveau/nv30/nv30_context.h | 1 - src/gallium/drivers/nouveau/nv30/nvfx_fragprog.c | 20 ++++++++++---------- src/gallium/drivers/nouveau/nv30/nvfx_vertprog.c | 8 ++++---- 4
2017 Jul 01
2
[PATCH 1/2] nv110/exa: Remove depbars
Removed explicit depar instructions as they're not used by the blob anymore. Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com> --- src/shader/exac8nv110.fp | 5 ++--- src/shader/exac8nv110.fpc | 10 ++++------ src/shader/exacanv110.fp | 5 ++--- src/shader/exacanv110.fpc | 10 ++++------ src/shader/exacmnv110.fp | 5 ++--- src/shader/exacmnv110.fpc | 10 ++++------
2017 Jun 27
4
[PATCH v4] nv110/exa: update sched codes
v4: Updated the wait dependancy bars based on tex component masks. This patch adds proper delays to maxwell exa shaders. Tested with rendercheck -f a8r8g8b8. I am still wondering whether the rd's are required. We could still wait on the write bars instead. eg. see "sched (st 0xf wr 0x1 wt 0x2) (st 0xf wr 0x1 wt 0x2) (st 0xf)" in exacmnv110.fp Trello:
2008 Sep 12
2
Fw: Complex sampling survey _ Use of survey package
-------------------------------------------------- From: "Ahoussou Sylvie" <sylvie.ahoussou at antilles.inra.fr> Sent: Friday, September 12, 2008 9:48 AM To: "Thomas Lumley" <tlumley at u.washington.edu> Subject: Re: [R] Complex sampling survey _ Use of survey package > Thanks for your answer > > I think I made a mistake when I recopied the 5 first rows of
2016 Oct 16
2
[PATCH] exa: add GM10x acceleration support
rendercheck -f a8r8g8b8 passes as much as on a GK208, and xv appears to work. Very lightly tested. Instead of sticking coordinates into pushbufs, the vertex shader is modified to read them from a constbuf, indexed by vertex id. This approach could be used for all nvc0 generations, but I didn't want to rock the boat. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Note: this
2017 Jun 10
2
[PATCH v3] nv110/exa: update sched codes
This patch adds proper delays to maxwell exa shaders. rendercheck tests seem consistent with/without this patch. I haven't extensively tested them though. Trello: https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com> --- src/shader/exac8nv110.fp | 10 +++++----- src/shader/exac8nv110.fpc | 18
2017 Jun 03
2
[PATCH v2] nv110/exa: update sched codes
v2: Add missing delays This patch adds proper delays to maxwell exa shaders. rendercheck tests seem consistent with/without this patch. I haven't extensively tested them though. Trello: https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com> --- src/shader/exac8nv110.fp | 10 +++++-----
2017 Jun 07
2
[PATCH v2] nv110/exa: update sched codes
On Tue, Jun 6, 2017 at 7:15 AM, Samuel Pitoiset <samuel.pitoiset at gmail.com> wrote: > Nice work! > > See my comments below, and double-check if some of them can be applied to > the shaders I didn't review yet. > > I recommend you to test your work because if one sched code is wrong, you > are likely going to kill your card and reboot your box. :-) > > >
2008 May 13
0
[LLVMdev] Preferring to use GCC instead of LLVM
> This means that LLVM requires an assembler and linker. Call it > GCC or binutils, it is irrelevant. The OP point is that LLVM > is not a self-sufficient tool on this aspect. > > Of course, if this is a serious problem for the OP, the > correct way of dealing with it is to take constructive, polite > actions for correcting it :-) I know one compiler (Free Pascal) that
2012 May 12
7
[Patches] mesa/nv30: Diverse set of patches that improve NV3x render quality V2
A reworked version of 3 out of 4 patches mentioned earlier. [1/4]: Fixes nearly all piglit vertprog testcases, due to now being able to pass the results on to the fragment shader. V2: rename samplers to texcoords. [2/4]: Fixes shader compiler assertion errors, as some source registers do not exist for certain operations. Fixes several piglit tests when mesa is compiled with --enable-debug [3/4]:
2016 Oct 27
11
[PATCH v2 0/7] Add Maxwell support
I believe I've addressed all the feedback from the first time around, and also made fixes necessary for GM20x based on testing results. I believe now it should actually work for all GM10x and GM20x. Further, GP10x should be very easy to add, but without someone to actually test I didn't want to claim support for it. Ilia Mirkin (7): exa: add GM10x acceleration support hwdefs: update