similar to: iOS Developer request

Displaying 20 results from an estimated 30000 matches similar to: "iOS Developer request"

2015 Mar 30
1
Opus on iOS - ARM64
Hello, I'm having some trouble getting Opus to work in an ARM64 iOS application and I'm wondering if anyone here has any guidance. Maybe I am missing something simple. Specifically, the problem is that Opus running on ARM64 outputs different data than other architectures -- ARMv7, ARMv7s, i386, and x86_64. On all other platforms except ARM64, encoding a 1280 byte slice of audio data
2018 Aug 31
1
NEON detection under iOs
Hi, I believe some Neon code doesn't get invoked properly, because all PRESUME macros were set in my build. Probably not all optimized functions are called directly under iOS. Regards, Victor -----Original Message----- From: Jonathan Lennox Sent: Thursday, August 30, 2018 11:59 AM To: Victor Cherepanov Cc: opus at xiph.org Subject: Re: [opus] NEON detection under iOs On iOS, configure
2018 Aug 30
0
NEON detection under iOs
On iOS, configure should define OPUS_ARM_PRESUME_NEON and OPUS_ARM_PRESUME_NEON_INTR if you’re building for armv7, and OPUS_ARM_PRESUME_NEON_INTR for arm64 (since every Apple armv7 CPU has supported Neon, and of course arm64 supports it though the assembler syntax is different). This should be slightly faster than using RTCD, since the Neon functions can be direct calls instead of indirect ones.
2016 Mar 14
0
opus for ios
hello Thanks for your work on opus library. I'm tring to make a demo about opus on iOS. I had downloaded your application at:http://downloads.xiph.org/releases/opus/opus-1.1.2.tar.gz. There only sample for windows. Is any sample for iOS? can you send me ? Thank you for see my email. george from China @2016/3/14 15:53:30(+8GMT) -------------- next part -------------- An HTML
2016 May 02
0
Compiling for iOS & Simulator
Hi all, I'm trying to compile for iOS + Simulator. My current configure arguments for my simulator builds look like: ./configure --enable-float-approx --disable-shared --enable-static --with-pic --disable-extra-programs --disable-doc --host=i386-apple-darwin_ios \ LDFLAGS="$LDFLAGS -fPIE -miphoneos-version-min=${MIN_IOS_VERSION} -L${BUILD_DIR}/opus/lib" \ CFLAGS="$CFLAGS -arch
2013 Jun 04
0
Compile Opus for Ios
Hi, I am developing an app for IOS, which will be using opus as a codec, I am stuck at compiling the library for IOS device as well as for IOS simulator, Tried doing ./configure --host=arm-apple-darwin9 && make && make install result in libopus.a file in usr/local/lib, with architecture x86_64 instead for arm7, Also i get an error which says, "ranlib: file:
2018 May 24
2
NEON detection under iOs
Hi, Thank you for a great work. Opus codec works great under many platforms. I have found a small performance issue under iOS platform. If the macro OPUS_HAVE_RTCD is not set, then encoder doesn't use some _neon functions at low bitrates (up to 64k). If the macro is set, then the compiler hits the error at opus/celt/arm/armcpu.c:153 (a function for detection missed). Being compared to Android
2013 Mar 07
1
Compiling opus for iOS Platform
Hi, I am trying to compile the opus-1.0.2 source code for ios. When I import the files in Xcode and try to build, the build fails. How can we successfully compile opus using Xcode? Are there any special configurations? Thanks a lot in advance! -------------- next part -------------- An HTML attachment was scrubbed... URL:
2016 Dec 18
0
About audio encoding decoding in iOS
Hi, I am so much excited to get an opportunity to integrate Opus library with my iOS project. But I didnt know how to start with it. I am in situation a like I have an mp3 or wav file and I need to convert it to opus and store locally and decode it when the user want it to play. I dont have any idea how to start with it, I found an expample that you have provided with library but its a raw file,
2018 Sep 12
0
There is an error when compiling opus library with compile option --enable-fixed-point for iOS arm64
when I compile opus with option --enable-fixed-point for iOS arm64, I got error message “ celt/kiss_fft.c:149:13: error: invalid input constraint 'Uq' in asm" -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.xiph.org/pipermail/opus/attachments/20180912/5f7f460f/attachment.html>
2014 Mar 10
2
Building Opus (git master) ARM assembly for iOS
I?m trying to build Opus (git master) for iOS, and it doesn?t build unless I disable the ARM assembly. It looks like the problem is that Apple?s assembler doesn?t support all the assembler directives that the GNU assembler does. I suspect this is a combination of the fact that Apple platforms are Mach-O rather than Elf, and just the fact that Apple?s assembler is extremely divergent from the
2015 Oct 19
2
Enabling bitcode for iOS
Hi, What is the proper way of enabling bitcode on iOS platform? I pass -fembed-bitcode in CFLAGS but it looks like it does not work on assembly files. Thanks, Pavel -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.xiph.org/pipermail/opus/attachments/20151019/ab393204/attachment.htm
2014 Mar 10
0
Building Opus (git master) ARM assembly for iOS
On 2014-03-10 2:47 PM, Jonathan Lennox wrote: > If I add --disable-asm to the build, it builds correctly. > > Does anyone have experience with Apple assembler directives to know > what?s the best way to fix this? I assume the Perl script to generate > the assembler file is going to need to be modified somehow. Yep, https://git.xiph.org/?p=opus.git;a=blob;f=celt/arm/arm2gnu.pl
2017 Apr 27
0
Problem with using opus on iOS
Hello! I'm trying to build pjsip library with opus codec. And when I'm trying to package an app I receive errors about "bands.o": in /var/folders/dj/njldlc3s2hldwxtbgw26zwd80000gn/T/96371209-c2d0-41e1-866d-388b6d47c6e7/libadagio.anes.sip.a(bands.o), archive member 'bands.o' with length 84496 is not mach-o or llvm bitcode for architecture arm64
2014 Mar 11
1
Building Opus (git master) ARM assembly for iOS
On 03/10/2014 06:56 PM, Ralph Giles wrote: > On 2014-03-10 2:47 PM, Jonathan Lennox wrote: >> If I add --disable-asm to the build, it builds correctly. >> >> Does anyone have experience with Apple assembler directives to know >> what?s the best way to fix this? I assume the Perl script to generate >> the assembler file is going to need to be modified somehow. >
2020 Apr 14
0
Opus CMake build support for Apple frameworks
Hi Marcus, When building shared libraries for macOS / iOS /tvOS, by default `.dylib` shared libraries will be generated. With this patch `BUILD_FRAMEWORK` is exposed as an option allowing the user to specify that a `.framework` bundle should be built instead of a standalone `.dylib` file. Enabling the option sets the necessary target properties to instruct CMake to do this. The Ogg CMake build
2016 Dec 09
0
Opus for Mobile Devices
Hi, I'm not sure what you mean exactly by your question, but Opus should compile out-of-the-box on both Android and iOS. Now, AFAIK newer Android versions already include Opus as part of the platform, but I don't think iOS does at this point. Cheers, Jean-Marc On 09/12/16 09:51 AM, Chris Bohlin wrote: > Hello, I am trying to see if the codec is fully supported on Android and >
2014 Mar 26
2
arm64 support
On Mar 26, 2014, at 7:55 AM, Peter Robinson <pbrobinson at gmail.com> wrote: > On Wed, Mar 26, 2014 at 11:45 AM, Vinay <vinay.nair at novanet.net> wrote: >> Hi, >> >> I wanted to build opus along with PJSIP for iOS for the architecture arm64. >> I wanted to know if opus supports arm64? > > The opus code builds fine on ARM64 on Linux at least,
2019 Nov 13
0
about speech/music detector in opus 1.3.1
Hi, I’m wondering how can I get the speech/music classification result when encoding the audio in opus 1.3.1? I found in the file opus_encoder.c, there is a opus_encoder_ctl request as OPUS_GET_VOICE_RATIO_REQUEST, so I wrote in my program the below code: #define OPUS_GET_VOICE_RATIO(x) 11019, __opus_check_int_ptr(x) int32_t voiceRatio; opus_encoder_ctl(encoder,
2018 Nov 02
3
WebAssembly Opus Decoder
If anyone is integrating Opus audio into a web or JavaScript application, I wrote a WebAssembly Opus decoder that uses libopusfile to decode Opus files in chunks using the JavaScript Streams API. This decoder can begin decoding after receiving the Opus headers and first audio data page: https://github.com/AnthumChris/opus-stream-decoder All thoughts and contributions are welcome, and I'm