Displaying 20 results from an estimated 200 matches similar to: "[PATCH] nv50: Fix allocation size for querys"
2015 Jun 22
2
[RFC PATCH 5/8] nv50: prevent NULL pointer dereference with pipe_query functions
If query_create fails, why would any of these functions get called?
On Mon, Jun 22, 2015 at 4:53 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> This may happen when nv50_query_create() fails to create a new query.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/gallium/drivers/nouveau/nv50/nv50_query.c | 15 ++++++++++++++-
2014 Oct 21
0
[PATCH v2] nv50: Handle ARB_conditional_render_inverted and enable it
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
---
docs/GL3.txt | 2 +-
docs/relnotes/10.4.html | 1 +
src/gallium/drivers/nouveau/nv50/nv50_context.h | 3 +-
src/gallium/drivers/nouveau/nv50/nv50_query.c | 56 +++++++++++++++++++++----
src/gallium/drivers/nouveau/nv50/nv50_screen.c | 2 +-
2016 Jun 05
0
[RFC PATCH] nouveau: add locking
---
This is still a WIP. Just wanted to get people's opinions. It's also not bullet-proof. Unfortunately nouveau_bo_wait [which is in turn called by nouveau_bo_map] can trigger a kick, so technically we have to have a lock around any nouveau_bo_map.
My strategy here was to add locks around all the user-accessible APIs while leaving all the internal stuff unlocked. When waiting for a
2010 Jan 18
0
[PATCH] nv30-nv40: support unlimited queries (v2)
Currently on NV30/NV40 an assert will be triggered once 32 queries are
outstanding.
This violates the OpenGL/Gallium interface, which requires support for
an unlimited number of fences.
This patch fixes the problem by putting queries in a linked list and
waiting on the oldest one if allocation fails.
nVidia seems to use a similar strategy, but with 1024 instead of 32 fences.
The next patch will
2010 Jan 18
2
[PATCH 1/2] nv30-nv40: support unlimited queries
Currently on NV30/NV40 an assert will be triggered once 32 queries are
outstanding.
This violates the OpenGL/Gallium interface, which requires support for
an unlimited number of fences.
This patch fixes the problem by putting queries in a linked list and
waiting on the oldest one if allocation fails.
nVidia seems to use a similar strategy, but with 1024 instead of 32 fences.
The next patch will
2015 Jun 22
12
[RFC PATCH 0/8] nv50: expose global performance counters
Hello there,
This series exposes NVIDIA's global performance counters for Tesla through the
Gallium's HUD and the GL_AMD_performance_monitor extension.
This adds support for 24 hardware events which have been reverse engineered
with PerfKit (Windows) and CUPTI (Linux). These hardware events will allow
developers to profile OpenGL applications.
To reduce latency and to improve accuracy,
2009 Dec 05
0
[PATCH] nouveau: avoid running out of relocs (attempt 3)
- NV30 and NV40 need testing.
- I'll take better naming suggestions for so_get_push_reloc().
---
src/gallium/drivers/nouveau/nouveau_stateobj.h | 49 +++++++++++++++++++-----
src/gallium/drivers/nv04/nv04_surface_2d.c | 9 +++-
src/gallium/drivers/nv30/nv30_state_emit.c | 26 ++++++++++++
src/gallium/drivers/nv40/nv40_state_emit.c | 30 ++++++++++++++
2009 Dec 05
1
[PATCH] nouveau: avoid running out of relocs (attempt 4)
- Added flush notify functions for NV30 and NV40.
- NV30 and NV40 need testing.
---
src/gallium/drivers/nouveau/nouveau_stateobj.h | 42 ++++++++++++++++++------
src/gallium/drivers/nv04/nv04_surface_2d.c | 9 +++--
src/gallium/drivers/nv30/nv30_context.c | 3 ++
src/gallium/drivers/nv30/nv30_context.h | 1 +
src/gallium/drivers/nv30/nv30_state_emit.c | 10
2009 Dec 13
3
[PATCH] nouveau: avoid running out of relocs (attempt 5)
- Added flush notify functions for NV30 and NV40.
- NV30 and NV40 need testing (check for regressions).
---
src/gallium/drivers/nouveau/nouveau_stateobj.h | 47 +++++++++++++++++++-----
src/gallium/drivers/nv04/nv04_surface_2d.c | 9 +++--
src/gallium/drivers/nv30/nv30_context.c | 3 ++
src/gallium/drivers/nv30/nv30_context.h | 1 +
2009 Dec 04
3
[PATCH] nouveau: avoid running out of relocs
Signed-off-by: Maarten Maathuis <madman2003 at gmail.com>
---
src/gallium/drivers/nouveau/nouveau_stateobj.h | 12 ++++++++----
1 files changed, 8 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nouveau_stateobj.h b/src/gallium/drivers/nouveau/nouveau_stateobj.h
index b595405..28f483f 100644
--- a/src/gallium/drivers/nouveau/nouveau_stateobj.h
+++
2014 Jun 17
0
[PATCH try 2 2/2] gallium/nouveau: move pushbuf and fences to context
nv30 seems to not support dma objects with offset, so simply extend the query_heap to cover the
entire notifier, and use a offset in nv30_context_kick_notify.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com>
---
src/gallium/drivers/nouveau/nouveau_buffer.c | 14 +-
src/gallium/drivers/nouveau/nouveau_context.h | 5 +
2014 Aug 20
26
[Bug 82835] New: GeForce 8800 GS VDPAU h264 decoding hang
https://bugs.freedesktop.org/show_bug.cgi?id=82835
Priority: medium
Bug ID: 82835
Assignee: nouveau at lists.freedesktop.org
Summary: GeForce 8800 GS VDPAU h264 decoding hang
QA Contact: xorg-team at lists.x.org
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: randrik at mail.ru
2014 Jun 21
3
[Mesa-dev] [PATCH try 2 2/2] gallium/nouveau: move pushbuf and fences to context
On Tue, Jun 17, 2014 at 2:34 AM, Maarten Lankhorst
<maarten.lankhorst at canonical.com> wrote:
> nv30 seems to not support dma objects with offset, so simply extend the query_heap to cover the
> entire notifier, and use a offset in nv30_context_kick_notify.
It would be great if you could detail the list of transformations that
were done in the commit description, as well as what the
2014 Feb 13
2
[PATCH] nv50: make sure to clear _all_ layers of all attachments
Unfortunately there's only one RT_ARRAY_MODE setting for all
attachments, so clears were previously truncated to the minimum number
of layers any attachment had. Instead set the RT_ARRAY_MODE to 512 (the
max number of layers) before doing the clear. This fixes
gl-3.2-layered-rendering-clear-color-mismatched-layer-count.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
2008 Sep 25
0
Join different querys in the same object
Hi, I''m new in Ruby on Rails and I don''t know how can I achive
something like this:
@switchs = Switch.find(:all)
for switch in @switchs
if current_user.shifts.count(:all,:conditions=>["date = ? and
shift = ?",switch.destiny_date, switch.destiny_turn]) !=0
@valid = switch
@valid.merge(cambio)
end
end
return @valid
Let me
2007 Mar 31
3
adding slashes in sql querys
Un texte encapsul? et encod? dans un jeu de caract?res inconnu a ?t? nettoy?...
Nom : non disponible
Url : https://stat.ethz.ch/pipermail/r-help/attachments/20070331/d233c43a/attachment.pl
2008 Aug 28
4
How to enable bind to listen querys from all my network
Hello all,
I?ve installed a proxy Squid in my gateway and a Cache DNS Server with
bind. The problem is the server is only resolving is own querys but not
the client queries from my company.
When I do:
$service named start
I see in /var/log/messages:
starting BIND 9.3.4-P1 -u named -t /var/named/chroot
found 1 CPU, using 1 worker thread
loading configuration from '/etc/named.conf'
2014 Jun 17
2
[PATCH try 2 1/2] gallium/nouveau: decouple nouveau_fence implementation from screen
Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com>
---
src/gallium/drivers/nouveau/nouveau_fence.c | 76 ++++++++++++-------------
src/gallium/drivers/nouveau/nouveau_fence.h | 22 +++++--
src/gallium/drivers/nouveau/nouveau_screen.c | 9 +++
src/gallium/drivers/nouveau/nouveau_screen.h | 14 ++---
src/gallium/drivers/nouveau/nv30/nv30_context.c | 4 +-
2013 Jun 30
0
[PATCH v2] nv50: H.264/MPEG2 decoding support via VP2, available on NV84-NV96, NVA0
Adds H.264 and MPEG2 codec support via VP2, using firmware from the
blob. Acceleration is supported at the bitstream level for H.264 and
IDCT level for MPEG2.
Known issues:
- H.264 interlaced doesn't render properly
- H.264 shows very occasional artifacts on a small fraction of videos
- MPEG2 + VDPAU shows frequent but small artifacts, which aren't there
when using XvMC on the same
2015 Mar 19
7
[Bug 89679] New: [NV50] Portal/Half-Life 2 will not start (native Steam)
https://bugs.freedesktop.org/show_bug.cgi?id=89679
Bug ID: 89679
Summary: [NV50] Portal/Half-Life 2 will not start (native
Steam)
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: