similar to: Prepare the way for performance counters in perfmon

Displaying 20 results from an estimated 400 matches similar to: "Prepare the way for performance counters in perfmon"

2014 Sep 15
0
[PATCH 2/3] perfmon: remove unused nouveau_perfsig_wrap() function
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com> --- nvkm/engine/perfmon/base.c | 20 -------------------- nvkm/engine/perfmon/priv.h | 3 --- 2 files changed, 23 deletions(-) diff --git a/nvkm/engine/perfmon/base.c b/nvkm/engine/perfmon/base.c index 5fa45e1..b74734e 100644 --- a/nvkm/engine/perfmon/base.c +++ b/nvkm/engine/perfmon/base.c @@ -80,26 +80,6 @@
2014 Jul 21
1
[PATCH] perfmon: do not forget to destroy the engine context
This fixes a crash when we reload Nouveau DRM. Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com> --- nvkm/engine/perfmon/base.c | 1 + 1 file changed, 1 insertion(+) diff --git a/nvkm/engine/perfmon/base.c b/nvkm/engine/perfmon/base.c index e9c5e51..7481003 100644 --- a/nvkm/engine/perfmon/base.c +++ b/nvkm/engine/perfmon/base.c @@ -303,6 +303,7 @@ nouveau_perfctx_dtor(struct
2015 Jun 22
12
[RFC PATCH 0/8] nv50: expose global performance counters
Hello there, This series exposes NVIDIA's global performance counters for Tesla through the Gallium's HUD and the GL_AMD_performance_monitor extension. This adds support for 24 hardware events which have been reverse engineered with PerfKit (Windows) and CUPTI (Linux). These hardware events will allow developers to profile OpenGL applications. To reduce latency and to improve accuracy,
2015 Jun 07
21
[PATCH RFC 00/20] expose global performance counters
Hello, This series exposes global performance counters (PCOUNTER) to the userspace through the nvif interface by reworking most of the code related to the PM engine. This interface will allow the userspace to control and monitor complex hardware events like the proprietary driver already does, for example with CUPTI and PerfKit. For now, this series only exposes performance counters on NV50,
2015 Jun 08
2
[PATCH RFC 05/20] pm: reorganize the nvif interface
On 8 June 2015 at 06:40, Samuel Pitoiset <samuel.pitoiset at gmail.com> wrote: > This commit introduces the NVIF_IOCTL_NEW_V0_PERFMON class which will be > used in order to query domains, signals and sources. This separates the > querying and the counting interface. Hey Samuel, I've merged patches 1-4 already, I've got some comments on this one, but after they're solved
2014 Feb 15
3
[RFC PATCH] drm/nouveau: split off nvc0 compilation
So... I was wondering what the impact of splitting up the card compilation by e.g. generation would be. Depending on the split things would get fairly intertwined, so I thought I'd start small. This just splits NVC0 from everything else. I figure that for the people this matters the most to, NVC0 is the least relevant card -- people with sub-1GB of RAM, older hardware. With my config options
2010 Jul 14
2
IO wait on windows servers?
I''m not a windows person, so I am hoping someone can help me with this... I''ve just installed a Windows 2003 Server VM and I would like to make sure that the average disk IO wait is acceptable. In Linux and other *nixes I would normally use sar or iostat for this. I have found perfmon in windows. Will this give me the numbers I need? Thanks, Matt.
2016 Apr 20
2
[PATCH v4 27/37] clk: make pstate a pointer to nvkm_pstate
On 18/04/16 22:14, Karol Herbst wrote: > we will access the current set cstate at least every second and this safes us saves > some CPU cycles looking them up every second. > > Signed-off-by: Karol Herbst <nouveau at karolherbst.de> > --- > drm/nouveau/include/nvkm/subdev/clk.h | 2 +- > drm/nouveau/nvkm/engine/device/ctrl.c | 5 ++++- >
2017 Jul 01
7
[PATCH v2 0/7] clk subdev updates
This series addresses various issues inside the reclocking code: 1. after resume the set clocks are reset 2. reclocking not possible while GPU is suspended Some of the patches were part of the bigger reclocking series I sent months ago, some things have changed though. This is also preparation work of changing the clock state due to temperature changes and dynamic reclocking. v2: remove commits
2017 Sep 03
8
[PATCH 0/8] clk subdev updates
This series addresses various issues inside the reclocking code: 1. after resume the set clocks are reset 2. reclocking not possible while GPU is suspended 3. racy reclocking while GPU is suspending and leading to hangs Some of the patches were part of the bigger reclocking series I sent months ago, some things have changed though. This is also preparation work of changing the clock state due to
2017 Mar 05
15
[PATCH 0/9] clk subdev updates
This series addresses various issues inside the reclocking code: 1. after resume the set clocks are reset 2. reclocking not possible while GPU is suspended 3. nouveau always does full reclocks even if only a change of the voltage is required Some of the patches were part of the bigger reclocking series I sent months ago, some things have changed though. This is also preparation work of
2017 Oct 08
1
[RFC PATCH 06/29] clk: Make pstate a pointer to nvkm_pstate
The patch seems fine but I found it super confusing that sometimes `pstate` is a pointer (for example `clk->pstate`), sometimes it is an int (for example `args->v0.pstate`). On 2017-09-15 — 17:11, Karol Herbst wrote: > We will access the current cstate at least every second and this saves us > some CPU cycles looking them up every second. > > v2: Rewording commit message. >
2017 Jul 21
15
[RFC PATCH 00/13] Thermal throttling
Adds Nouveau controlled thermal throttling for Kepler+ GPUs. With this I feel safe enough to add support for Maxwell2 reclocking later on (still hidden behind a switch, but we can be fairly sure to not overheat hardware if a user isn't carefull enough) Contains all patches from my clk update series, but I thought it makes sense to include those in this series as well for completness. Please
2010 Jul 22
1
namespace? environment? how to manage functions?
In http://tolstoy.newcastle.edu.au/R/e7/help/09/06/1900.html Jim Holtman wrote: Here is the way that I do it instead of creating a package of my functions. I 'source' the file into an environment and then attach the environment to keep the global from being clustered: # read my functions into a environment .my.env <- new.env() sys.source('c:/perf/bin/perfmon.r',
2023 Sep 22
1
[PATCH 6/9] drm/vc4: Annotate struct vc4_perfmon with __counted_by
Prepare for the coming implementation by GCC and Clang of the __counted_by attribute. Flexible array members annotated with __counted_by can have their accesses bounds-checked at run-time checking via CONFIG_UBSAN_BOUNDS (for array indexing) and CONFIG_FORTIFY_SOURCE (for strcpy/memcpy-family functions). As found with Coccinelle[1], add __counted_by for struct vc4_perfmon. [1]
2023 Sep 22
1
[PATCH 6/9] drm/vc4: Annotate struct vc4_perfmon with __counted_by
Prepare for the coming implementation by GCC and Clang of the __counted_by attribute. Flexible array members annotated with __counted_by can have their accesses bounds-checked at run-time checking via CONFIG_UBSAN_BOUNDS (for array indexing) and CONFIG_FORTIFY_SOURCE (for strcpy/memcpy-family functions). As found with Coccinelle[1], add __counted_by for struct vc4_perfmon. [1]
2023 Sep 22
1
[PATCH 6/9] drm/vc4: Annotate struct vc4_perfmon with __counted_by
Prepare for the coming implementation by GCC and Clang of the __counted_by attribute. Flexible array members annotated with __counted_by can have their accesses bounds-checked at run-time checking via CONFIG_UBSAN_BOUNDS (for array indexing) and CONFIG_FORTIFY_SOURCE (for strcpy/memcpy-family functions). As found with Coccinelle[1], add __counted_by for struct vc4_perfmon. [1]
2011 Feb 24
7
Fast in MySQL console, slow in ActiveRecord
Has anyone experienced an ActiveRecord query being much much slower than running the equivalent query in the MySql console? I am running a simple "group by" query with one condition on a table with 7 million records. When I run EXPLAIN it says that it will have to scan over all the records - well that''s OK. In the MySQL query it takes 1min 40secs which is OK for me - this
2017 Nov 17
35
[PATCH 00/32] Updated State of my clk patches
Last update here: https://lists.freedesktop.org/archives/nouveau/2017-September/028848.html Basically big cleanup, reordering, simplifications and some renaming to make the code easier to read and to review. I also moved some bugfixes to the front so they can be merged prior the other patches. There was also a bug related to the therm daemon triggering a pstate change leading to PMU lockups,
2017 Sep 15
42
[RFC PATCH 00/29] Current State of my clk patches
Just wanted to post updated versions of my last series/patches. Reviews welcomed. It would be also nice if we agree on features I should focus upstreaming, so that this work can be better splitted or reordered. Sadly most of my patches depend on the rather big clk subdev rework and I think those patches shows best, why I think this rework is actually needed and makes things much easier to add