similar to: [PATCH] nouveau: fix glCompressedTexImage

Displaying 16 results from an estimated 16 matches similar to: "[PATCH] nouveau: fix glCompressedTexImage"

2014 Sep 14
1
[PATCH] nouveau: fix glCompressedTexImage
On Sun, Sep 14, 2014 at 3:37 AM, Francisco Jerez <currojerez at riseup.net> wrote: > Ilia Mirkin <imirkin at alum.mit.edu> writes: > >> mesa_texstore expects pixel data, not compressed data. For compressed >> textures, we want to just copy the bits in without any conversion. >> > > Any reason we cannot use _mesa_store_compressed_*image for this instead
2014 Sep 14
0
[PATCH] nouveau: fix glCompressedTexImage
Ilia Mirkin <imirkin at alum.mit.edu> writes: > mesa_texstore expects pixel data, not compressed data. For compressed > textures, we want to just copy the bits in without any conversion. > Any reason we cannot use _mesa_store_compressed_*image for this instead of rolling our own? > Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> > --- >
2012 Apr 06
1
[WIP PATCH] dri/nouveau: Add S3TC support for nv20.
--- Hi, this is still WIP, but already passes piglit's s3tc-teximage, s3tc-texsubimage and fbo-generatemipmap-formats(s3tc tests) and even Wolfenstein:Enemy-Territory works on my nv25. It's based on Ben's newlib branch. I have few issues though: 1) So far it needs libtxc_dxtn, but I might expose the s3tc extensions even without encoder using driconf option - Is that desirable? 2)
2013 Oct 04
1
[PATCH] nouveau_vieux: add AllocTextureImageBuffer implementation
This fixes issues where get_rt_format would see a 0 format because the nouveau_surface had not been properly initialized. Fixes crash on supertuxkart startup (which still fails due to out-of-vram issues). Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/mesa/drivers/dri/nouveau/nouveau_texture.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git
2012 Jul 06
0
[PATCH] dri/nouveau: Add AllocTextureImageBuffer() implementation
Fixes mipmap generation. Signed-off-by: Viktor Novotn? <noviktor at seznam.cz> --- Hi, this fixes bug with mipmaps I observed on nv25, where in _mesa_prepare_mipmap_level call to Driver.FreeTextureImageBuffer unreferences nouveau_teximage's nouveau_surface, which then doesnt get reallocated in Driver.AllocTextureImageBuffer, because vieux uses swrast implementation, ultimately leading
2014 Jan 10
2
[PATCH] nouveau: add framebuffer validation callback
Fixes assertions when trying to attach textures to fbs with formats not supported by the render engines. See https://bugs.freedesktop.org/show_bug.cgi?id=73459 Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- In a perfect world I'd have separate callbacks for depth and color, but given the list of supported values, I don't think this matters. Also I used
2008 Feb 29
1
[PATCH] ioemu: fix xenfb slow case update
ioemu: fix xenfb slow case update Signed-off-by: Samuel Thibault <samuel.thibault@eu.citrix.com> diff -r 067d8f19e78a tools/ioemu/hw/xenfb.c --- a/tools/ioemu/hw/xenfb.c Thu Feb 28 13:55:37 2008 +0000 +++ b/tools/ioemu/hw/xenfb.c Fri Feb 29 15:25:17 2008 +0000 @@ -1072,7 +1072,7 @@ /* A convenient function for munging pixels between different depths */ #define
2008 Mar 26
11
[PATCH 0/2] fbif: Add offset in resize event
Hello, The following two patches add an additional offset part in the FB resize event. Samuel _______________________________________________ Xen-devel mailing list Xen-devel@lists.xensource.com http://lists.xensource.com/xen-devel
2012 Jun 11
1
[PATCH 10/21] nouveau: Add support for ARB_sampler_object
ARB_sampler_object is very simple software only extension to support. I want to make it mandator extension for Mesa drivers to allow meta module to use it. This patch add support for the extension to nouveau. It is completely untested search and replace patch. I hope someone with old NV hardware could give a try that there is no regressions and ARB_sampler_object tests passes. Signed-off-by:
2014 Jan 15
1
[PATCH v2] nouveau: add framebuffer validation callback
Fixes assertions when trying to attach textures to fbs with formats not supported by the render engines. See https://bugs.freedesktop.org/show_bug.cgi?id=73459 Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Francisco, thanks for the review. Is this more like what you had in mind? Interesting that nv10/nv20 support different-bitness color/depth -- that requirement came back for
2010 Oct 26
0
[LLVMdev] Reproducible testcase for r100044
Attached is a .ll with a reproducible test case for the bug addressed by r100044 -- "Fix a nasty dangling-pointer heisenbug that could generate wrong code pretty much anywhere AFAICT." Doing llvm-as < sunkaddr.ll | llc which a llc after r100044 will generate .LBB1_2: # %if-false-block movl $1, 16(%rdi) movl 120(%rdi), %eax
2014 Jan 14
0
[PATCH] nouveau: add framebuffer validation callback
Ilia Mirkin <imirkin at alum.mit.edu> writes: > Fixes assertions when trying to attach textures to fbs with formats not > supported by the render engines. > > See https://bugs.freedesktop.org/show_bug.cgi?id=73459 > > Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> > --- Hi Ilia, > > In a perfect world I'd have separate callbacks for depth and
2017 Jun 07
5
[Bug 101335] New: build failure: nouveau_screen.c:105:8: error: implicit declaration of function ‘nouveau_drm_new’;
https://bugs.freedesktop.org/show_bug.cgi?id=101335 Bug ID: 101335 Summary: build failure: nouveau_screen.c:105:8: error: implicit declaration of function ‘nouveau_drm_new’; Product: Mesa Version: git Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: major Priority:
2007 Oct 24
16
PATCH 0/10: Merge PV framebuffer & console into QEMU
The following series of 10 patches is a merge of the xenfb and xenconsoled functionality into the qemu-dm code. The general approach taken is to have qemu-dm provide two machine types - one for xen paravirt, the other for fullyvirt. For compatability the later is the default. The goals overall are to kill LibVNCServer, remove alot of code duplication and/or parallel impls of the same concepts, and
2005 Jul 19
0
Problems in rgl on MacOS X
I have recently been trying to build rgl on MacOS X 10.4 using R-2.1.1 with gcc-4.0 5026 and gfortran. The R binary I built without problems and it includes libpng and Tcl/ Tk on X11. Rcmdr works correctly. The rgl build produces a large number of warnings like: g++ -no-cpp-precomp -I/Library/Frameworks/R.framework/Resources/ include -I/System/Library/Frameworks/OpenGL.framework/Headers
2010 Feb 02
2
[RFC] Merge of a reincarnation of the nouveau classic mesa driver.
For a long time the gallium pipe drivers for nvidia fixed function cards (nv0x, nv1x and, to some extent, nv2x) have remained unmaintained and godforsaken -- especially nv0x and nv1x had seen almost no progress since their creation. They've recently grown a classic mesa driver which implements many new features: texturing, hardware-accelerated tnl. However the killer feature is "it