similar to: Coordinate systems on on nv10-era cards

Displaying 5 results from an estimated 5 matches similar to: "Coordinate systems on on nv10-era cards"

2014 Aug 15
0
Coordinate systems on on nv10-era cards
So I did a lot more debugging on this. I wrote a program that draws a triangle to an fbo, and then blits that to fb 0. If I draw the triangle with glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex3f(-0.6*128 + 128, -0.75*128 + 128, 0.5); glColor3f(0, 1, 0); glVertex3f(0.6*128 + 128, -0.75*128 + 128, 0); glColor3f(0, 0, 1); glVertex3f(128, 0.75*128 + 128, 0); glEnd(); Then all
2014 Feb 13
2
[PATCH] nouveau: fix chipset checks for nv1a by using the oclass instead
Commit f4ebcd133b9 ("dri/nouveau: NV17_3D class is not available for NV1a chipset") fixed this partially by using the correct 3d class. However there were a lot of checks left over comparing against the chipset. Reported-and-tested-by: John F. Godfrey <jfgodfrey at gmail.com> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- I guess I didn't have to change the
2009 Jul 11
4
Graphical text error in game (MI5)
Hi, have recently bought MI5 (Tales of Monkey Island), and I am currently trying to run it under wine in Ubuntu 9.04 and I am running the latest development version 1.1.25. I am running this over the latest stable version due to less graphical errors when trying to run the game. To get the game running I followed this guide posted on the telltale's ( the creators of the game) forum >
2016 Apr 19
2
more one question regarding gl and nouveau
Hi, for example, if I have glVertex3f(0.75, 0.75, 1.0) how the video card processes these three floats? Does the card work with floats? Does (mesa? gallium? driver?) process these three input floats before it is sent to the card? Where is the code for it? If you say the floats are memory mapped as in exec->vtx.buffer_map = (GLfloat *)ctx->Driver.MapBufferRange(...) I would say from what I
2013 Sep 10
3
[Bug 69155] New: codegen/nv50_ir_emit_nv50.cpp:169:srcAddr8: Assertion `(offset <= 0x1fc || offset == 0x3fc) && !(offset & 0x3)' failed.
https://bugs.freedesktop.org/show_bug.cgi?id=69155 Priority: medium Bug ID: 69155 Assignee: nouveau at lists.freedesktop.org Summary: codegen/nv50_ir_emit_nv50.cpp:169:srcAddr8: Assertion `(offset <= 0x1fc || offset == 0x3fc) && !(offset & 0x3)' failed. Severity: critical