Displaying 20 results from an estimated 500 matches similar to: "[PATCH] nv50,nvc0: fix 3d blits with mipmap levels"
2014 Mar 06
0
[PATCH] nv50, nvc0: adjust blit_3d handling of ms output textures
This fixes some unwanted scaling when the output is multisampled. Also
increases nvc0 maximum supported texture size to be able to work with a
32k texture.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "10.0 10.1" <mesa-stable at lists.freedesktop.org>
---
Ran the EXT_framebuffer_multisample tests, they improve a lot. The remaining
failures are probably due to
2014 Mar 06
0
[RFC PATCH] nv50: adjust blit_3d logic
---
So... this fixes a whole bunch of EXT_framebuffer_multisample tests, and the
ones that still fail appear to do so due to some resolve error, rather than
some "this is the wrong image" type errors. Perhaps it needs a 2d-style "move
coordinates over a sub-texel" logic. But I'm unclear what these vertices are,
I arrived at this through trial-and-error.
2015 Feb 14
0
[PATCH] nvc0: bail out of 2d blits with non-A8_UNORM alpha formats
This fixes the teximage-colors uploads with GL_ALPHA format and
non-GL_UNSIGNED_BYTE type.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
index 4130d36..4404d8c
2014 Jan 15
3
[PATCH] nv50, nvc0: don't crash on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
as specified by glDrawBuffers).
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Not sure whether something needs to be done to clear out the old RT_* settings
for that index buffer, or if things are cleared out implicitly. Perhaps
instead of skipping indices, RT_CONTROL needs to be adjusted with the
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code
This patch rewrites all the miptree layout and transfer code in the
pre-NV50 Gallium drivers.
The code is also unified among them and put in the nv04 directory.
The current code is broken in several ways:
1. 3D textures are laid out first by face, then by level, which is
incorrect
2. Cube maps should have 128-byte aligned faces
3. Swizzled textures have a strange alignment test that seems
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code (v2)
Changes:
- Fixed some nv##_miptree that were not converted to nv04_miptree.
- Disable swizzling on non-RGBA 2D textures, since the current 2D
code is mostly broken in those cases. A later patch will fix this.
Thanks to Andrew Randrianasulu who reported this.
This patch rewrites all the miptree layout and transfer code in the
pre-NV50 Gallium drivers.
The code is also unified among them and
2014 Sep 19
2
[PATCH 0/2] nv50, nvc0: fix weirdo zs formats and their blits
There were reports of issues with gallium-nine. It's unclear whether mesa/st
uses these, the patches did not produce any piglit changes. However they seem
right...
Ilia Mirkin (2):
nv50,nvc0: add missing depth/stencil formats to tile flag selection
nv50,nvc0: fix 3d blit logic for odd depth/stencil formats
src/gallium/drivers/nouveau/nv50/nv50_blit.h | 21 ++++++++++++++-------
2014 Jun 17
2
[PATCH 1/3] nvc0: remove vport_int hack and instead use the usual state validation
Commit ad4dc772 fixed an issue with the viewport not being restored
correctly. However it's rather hackish and confusing. Instead just mark
the viewport dirty and let the viewport validation take care of it.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 1 -
src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 5
2013 Jun 30
0
[PATCH v2] nv50: H.264/MPEG2 decoding support via VP2, available on NV84-NV96, NVA0
Adds H.264 and MPEG2 codec support via VP2, using firmware from the
blob. Acceleration is supported at the bitstream level for H.264 and
IDCT level for MPEG2.
Known issues:
- H.264 interlaced doesn't render properly
- H.264 shows very occasional artifacts on a small fraction of videos
- MPEG2 + VDPAU shows frequent but small artifacts, which aren't there
when using XvMC on the same
2016 Jun 05
0
[RFC PATCH] nouveau: add locking
---
This is still a WIP. Just wanted to get people's opinions. It's also not bullet-proof. Unfortunately nouveau_bo_wait [which is in turn called by nouveau_bo_map] can trigger a kick, so technically we have to have a lock around any nouveau_bo_map.
My strategy here was to add locks around all the user-accessible APIs while leaving all the internal stuff unlocked. When waiting for a
2014 Jan 17
0
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
as specified by glDrawBuffers).
This implementation is highly based on a larger commit by
Christoph Bumiller <e0425955 at student.tuwien.ac.at> in his gallium-nine
branch.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nv50/nv50_defs.xml.h | 1 +
2014 Apr 18
0
[PATCH] nv50: use 2d blit when src/dst have same number of samples
The 2D engine should be usable in more cases, but this fixes MS blits
between textures with the same MS settings. Otherwise a single sample is
selected to be the target texel value.
This allows other tests to work that render to a RB and then blit that
to a texture for input into a shader that uses sampler2DMS to verify it.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
2014 Jan 23
0
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
On Thu, Jan 23, 2014 at 2:40 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 17/01/14 02:23, Ilia Mirkin wrote:
>> This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
>> as specified by glDrawBuffers).
>>
>> This implementation is highly based on a larger commit by
>> Christoph Bumiller <e0425955 at student.tuwien.ac.at>
2016 Feb 15
0
[PATCH 23/23] nvc0: implement support for maxwell texture headers
From: Ben Skeggs <bskeggs at redhat.com>
Adds support for the new TIC layout that's present on Maxwell GPUs,
heavily based on the code for the existing layout.
This code is required for GM20x support. While GM10x supports the older
layout still, this commit switches it to use the updated version instead.
Piglit testing shows zero regressions on GM107.
Signed-off-by: Ben Skeggs
2014 Jan 23
2
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
On 17/01/14 02:23, Ilia Mirkin wrote:
> This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
> as specified by glDrawBuffers).
>
> This implementation is highly based on a larger commit by
> Christoph Bumiller <e0425955 at student.tuwien.ac.at> in his gallium-nine
> branch.
>
Ilia,
Do you know why we cannot set the rt height to 64? After all you
2016 Feb 15
0
[PATCH 23/23] nvc0: implement support for maxwell texture headers
On 02/16/2016 03:47 AM, Ilia Mirkin wrote:
> Can you push this to a repo somewhere? I want to see what the final
> version looks like after all your changes, but it's hard to see that
> with these patches.
https://github.com/skeggsb/Mesa/commits/master
>
> On Mon, Feb 15, 2016 at 12:38 AM, Ben Skeggs <skeggsb at gmail.com> wrote:
>> From: Ben Skeggs <bskeggs at
2016 Feb 15
2
[PATCH 23/23] nvc0: implement support for maxwell texture headers
Can you push this to a repo somewhere? I want to see what the final
version looks like after all your changes, but it's hard to see that
with these patches.
On Mon, Feb 15, 2016 at 12:38 AM, Ben Skeggs <skeggsb at gmail.com> wrote:
> From: Ben Skeggs <bskeggs at redhat.com>
>
> Adds support for the new TIC layout that's present on Maxwell GPUs,
> heavily based on
2015 Jan 02
0
[PATCH] nv50: enable texture compression
As I mentioned on IRC, I think that some color formats are
compressible. Would be nice to figure out which... e.g. trace the
blob, or just try stuff.
On Thu, Jan 1, 2015 at 9:56 PM, Tobias Klausmann
<tobias.johannes.klausmann at mni.thm.de> wrote:
> We enable compression only for some supported formats
>
> Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu>
>
2015 Jan 02
0
[PATCH v2] nv50: enable texture compression
On Fri, Jan 2, 2015 at 6:09 PM, Tobias Klausmann
<tobias.johannes.klausmann at mni.thm.de> wrote:
> We enable compression only for some supported formats
>
> Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
> ---
> src/gallium/drivers/nouveau/nv50/nv50_miptree.c | 23
2015 Jan 02
1
[PATCH v2] nv50: enable texture compression
On 03.01.2015 00:20, Ilia Mirkin wrote:
> On Fri, Jan 2, 2015 at 6:09 PM, Tobias Klausmann
> <tobias.johannes.klausmann at mni.thm.de> wrote:
>> We enable compression only for some supported formats
>>
>> Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
>> ---