similar to: [PATCH] nv50, nvc0: choose storage type after ms has been initialized

Displaying 20 results from an estimated 100 matches similar to: "[PATCH] nv50, nvc0: choose storage type after ms has been initialized"

2014 Sep 19
2
[PATCH 0/2] nv50, nvc0: fix weirdo zs formats and their blits
There were reports of issues with gallium-nine. It's unclear whether mesa/st uses these, the patches did not produce any piglit changes. However they seem right... Ilia Mirkin (2): nv50,nvc0: add missing depth/stencil formats to tile flag selection nv50,nvc0: fix 3d blit logic for odd depth/stencil formats src/gallium/drivers/nouveau/nv50/nv50_blit.h | 21 ++++++++++++++-------
2015 Jan 02
1
[PATCH v2] nv50: enable texture compression
On 03.01.2015 00:20, Ilia Mirkin wrote: > On Fri, Jan 2, 2015 at 6:09 PM, Tobias Klausmann > <tobias.johannes.klausmann at mni.thm.de> wrote: >> We enable compression only for some supported formats >> >> Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu> >> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> >> ---
2014 Nov 19
1
[PATCH v2 2/3] nvc0: use NV_VRAM_DOMAIN() macro
On Wed, Nov 19, 2014 at 12:41 AM, Alexandre Courbot <acourbot at nvidia.com> wrote: > Use the newly-introduced NV_VRAM_DOMAIN() macro to support alternative > VRAM domains for chips that do not use dedicated video memory. > > Signed-off-by: Alexandre Courbot <acourbot at nvidia.com> > --- > src/gallium/drivers/nouveau/nouveau_buffer.c | 6 ++---- >
2014 Nov 19
0
[PATCH v2 2/3] nvc0: use NV_VRAM_DOMAIN() macro
Use the newly-introduced NV_VRAM_DOMAIN() macro to support alternative VRAM domains for chips that do not use dedicated video memory. Signed-off-by: Alexandre Courbot <acourbot at nvidia.com> --- src/gallium/drivers/nouveau/nouveau_buffer.c | 6 ++---- src/gallium/drivers/nouveau/nv50/nv50_miptree.c | 4 ++-- src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 2 +-
2014 Nov 19
1
[PATCH v2 2/3] nvc0: use NV_VRAM_DOMAIN() macro
Hello Alex, Op 19-11-14 om 06:41 schreef Alexandre Courbot: > Use the newly-introduced NV_VRAM_DOMAIN() macro to support alternative > VRAM domains for chips that do not use dedicated video memory. Should we construct a similar patch for NVAA/NVAC (MCP7x) as well? > > Signed-off-by: Alexandre Courbot <acourbot at nvidia.com> > --- >
2014 Nov 19
5
[PATCH v2 0/3] nouveau: support for custom VRAM domains
This series is to allow NVIDIA chips with shared memory to operate more efficiently (and to operate at all once we disable VRAM from the kernel driver) by allowing nouveau_screen to specify a domain to use for objects originally allocated into VRAM. If the domain is not overridden, the default NOUVEAU_BO_VRAM is used. A NV_VRAM_DOMAIN() macro is then introduced to be used in place of
2015 Jun 19
5
[PATCH v3 0/2] nouveau: support for custom VRAM domains
New revision of this patchset that prevents VRAM objects from being allocated on VRAM-less systems like Tegra. This is required for Mesa to work on such systems. Changes since v2: - Use vram_size to detect systems without VRAM and set the correct domain instead of expecting each chip to set its domain explicitly. Alexandre Courbot (2): nouveau: support for custom VRAM domains nvc0: use
2014 Oct 27
4
[PATCH 0/3] nouveau: support for custom VRAM domains
This series is to allow NVIDIA chips with shared memory to operate more efficiently (and to operate at all once we disable VRAM from the kernel driver) by allowing nouveau_screen to specify a domain to use for objects originally allocated into VRAM. If the domain is not overridden, the default NOUVEAU_BO_VRAM is used. A NV_VRAM_DOMAIN() macro is then introduced to be used in place of
2014 Sep 01
0
[PATCH] nvc0: don't make 1d staging textures linear
Experimentally, the sampler doesn't appear to like these, neither as buffer nor as rect textures. So remove 1D from the list of texture types to make linear when used for staging. This fixes the OSD in mplayer for VDPAU. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2 10.3" <mesa-stable at lists.freedesktop.org> ---
2015 Jan 02
2
[PATCH v2] nv50: enable texture compression
We enable compression only for some supported formats Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- src/gallium/drivers/nouveau/nv50/nv50_miptree.c | 23 +++++++++++++++++++++-- src/gallium/drivers/nouveau/nv50/nv50_screen.c | 7 +++++++ 2 files changed, 28 insertions(+), 2 deletions(-) diff --git
2015 Nov 26
9
[mesa 1/9] nouveau: bump required libdrm version to 2.4.66
From: Ben Skeggs <bskeggs at redhat.com> Signed-off-by: Ben Skeggs <bskeggs at redhat.com> --- configure.ac | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/configure.ac b/configure.ac index 4016871..c02ee61 100644 --- a/configure.ac +++ b/configure.ac @@ -73,7 +73,7 @@ LIBDRM_RADEON_REQUIRED=2.4.56 LIBDRM_AMDGPU_REQUIRED=2.4.63 LIBDRM_INTEL_REQUIRED=2.4.61
2015 Jan 02
2
[PATCH] nv50: enable texture compression
We enable compression only for some supported formats Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- src/gallium/drivers/nouveau/nv50/nv50_miptree.c | 4 ++-- src/gallium/drivers/nouveau/nv50/nv50_screen.c | 11 +++++++++-- 2 files changed, 11 insertions(+), 4 deletions(-) diff --git
2015 Dec 16
11
[mesa v3 1/9] nouveau: bump required libdrm version to 2.4.66
From: Ben Skeggs <bskeggs at redhat.com> v2. forgot bump for non-gallium driver Signed-off-by: Ben Skeggs <bskeggs at redhat.com> --- configure.ac | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/configure.ac b/configure.ac index b6680d0..965c6f7 100644 --- a/configure.ac +++ b/configure.ac @@ -72,8 +72,8 @@ LIBDRM_REQUIRED=2.4.60
2015 Nov 27
13
[mesa v2 1/9] nouveau: bump required libdrm version to 2.4.66
From: Ben Skeggs <bskeggs at redhat.com> Signed-off-by: Ben Skeggs <bskeggs at redhat.com> --- configure.ac | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/configure.ac b/configure.ac index 4016871..c02ee61 100644 --- a/configure.ac +++ b/configure.ac @@ -73,7 +73,7 @@ LIBDRM_RADEON_REQUIRED=2.4.56 LIBDRM_AMDGPU_REQUIRED=2.4.63 LIBDRM_INTEL_REQUIRED=2.4.61
2014 May 18
2
OpenArena artifacts since version bump to 1.1.1
Hello! I'm using NVIDIA GeForce GT 640M. And beginning with this commit: commit 142c21b8d493318551932eee2e9d98ff14b473da Author: Christoph Bumiller <e0425955 at student.tuwien.ac.at> Date: Wed Mar 27 22:25:52 2013 +0100 drm/nouveau/drm: bump the driver version to 1.1.1 to report new features till the latest kernel 3.15-rc5 OpenArena game looks like this:
2015 Jan 02
0
[PATCH] nv50: enable texture compression
As I mentioned on IRC, I think that some color formats are compressible. Would be nice to figure out which... e.g. trace the blob, or just try stuff. On Thu, Jan 1, 2015 at 9:56 PM, Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> wrote: > We enable compression only for some supported formats > > Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu> >
2015 Jan 02
0
[PATCH v2] nv50: enable texture compression
On Fri, Jan 2, 2015 at 6:09 PM, Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> wrote: > We enable compression only for some supported formats > > Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu> > Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> > --- > src/gallium/drivers/nouveau/nv50/nv50_miptree.c | 23
2014 May 18
0
OpenArena artifacts since version bump to 1.1.1
Ah, it's probably the compression that's breaking things... Do you also see errors in dmesg about LTCG? You can try turning it off by setting compressed = false in nvc0_miptree.c:nvc0_miptree_create. -ilia On Sun, May 18, 2014 at 1:51 PM, Sergei Antonov <saproj at gmail.com> wrote: > Hello! > I'm using NVIDIA GeForce GT 640M. And beginning with this commit: > >
2018 Oct 25
1
Questions on Blocklinear Mipmaps and auto-sizing
I'm currently implementing mipmaps but I have a set of troubles guessing the block height and block depth of them. According to https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#textures-mipmapping-and-arrays the texture unit auto resizes mipmaps' blocks but how do I know how many blocks each one uses? I'm currently using this algorithm: u32 height =
2014 Jan 26
16
[Bug 74062] New: Artifacts in 3D games.
https://bugs.freedesktop.org/show_bug.cgi?id=74062 Priority: medium Bug ID: 74062 Assignee: nouveau at lists.freedesktop.org Summary: Artifacts in 3D games. Severity: normal Classification: Unclassified OS: Linux (All) Reporter: mbarrera at gmx.com Hardware: x86-64 (AMD64) Status: NEW