Displaying 12 results from an estimated 12 matches similar to: "[PATCH] nouveau: fix chipset checks for nv1a by using the oclass instead"
2014 Jan 10
2
[PATCH] nouveau: add framebuffer validation callback
Fixes assertions when trying to attach textures to fbs with formats not
supported by the render engines.
See https://bugs.freedesktop.org/show_bug.cgi?id=73459
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
In a perfect world I'd have separate callbacks for depth and color, but given
the list of supported values, I don't think this matters. Also I used
2014 Jan 15
1
[PATCH v2] nouveau: add framebuffer validation callback
Fixes assertions when trying to attach textures to fbs with formats not
supported by the render engines.
See https://bugs.freedesktop.org/show_bug.cgi?id=73459
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Francisco, thanks for the review. Is this more like what you had in mind?
Interesting that nv10/nv20 support different-bitness color/depth -- that
requirement came back for
2009 Dec 30
4
[PATCH 1/3] nv50: remove vtxbuf stateobject after a referenced vtxbuf is mapped
- This avoids problematic "reloc'ed while mapped" messages and
some associated corruption as well.
Signed-off-by: Maarten Maathuis <madman2003 at gmail.com>
---
src/gallium/drivers/nouveau/nouveau_screen.c | 21 +++++++++++++++++++++
src/gallium/drivers/nouveau/nouveau_screen.h | 3 +++
src/gallium/drivers/nouveau/nouveau_stateobj.h | 13 +++++++++++++
2010 Feb 02
2
[RFC] Merge of a reincarnation of the nouveau classic mesa driver.
For a long time the gallium pipe drivers for nvidia fixed function cards
(nv0x, nv1x and, to some extent, nv2x) have remained unmaintained and
godforsaken -- especially nv0x and nv1x had seen almost no progress
since their creation.
They've recently grown a classic mesa driver which implements many new
features: texturing, hardware-accelerated tnl. However the killer
feature is "it
2009 Nov 05
6
Some cosmetic NV10TCL method changes.
The attached patch does the cosmetic renouveau.xml changes I
proposed. I'm about to reply myself with some other patches to update
libdrm and then fix the API break up.
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2012 Mar 24
5
[Bug 47796] New: Powerpoint 2010 Viewer crashes with Wine and the Nouveau driver: "Unhandled exception: assertion failed"
https://bugs.freedesktop.org/show_bug.cgi?id=47796
Bug #: 47796
Summary: Powerpoint 2010 Viewer crashes with Wine and the
Nouveau driver: "Unhandled exception: assertion
failed"
Classification: Unclassified
Product: xorg
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
2012 Apr 25
7
[Bug 49148] New: nv20_state_fb.c:50: get_rt_format: Assertion `0' failed.
https://bugs.freedesktop.org/show_bug.cgi?id=49148
Bug #: 49148
Summary: nv20_state_fb.c:50: get_rt_format: Assertion `0'
failed.
Classification: Unclassified
Product: xorg
Version: unspecified
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
2012 Jul 24
3
[Bug 52449] New: nouveau_vbo_t.c compilation broken due to implicit declaration
https://bugs.freedesktop.org/show_bug.cgi?id=52449
Bug #: 52449
Summary: nouveau_vbo_t.c compilation broken due to implicit
declaration
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: critical
2014 Jan 14
0
[PATCH] nouveau: add framebuffer validation callback
Ilia Mirkin <imirkin at alum.mit.edu> writes:
> Fixes assertions when trying to attach textures to fbs with formats not
> supported by the render engines.
>
> See https://bugs.freedesktop.org/show_bug.cgi?id=73459
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
Hi Ilia,
>
> In a perfect world I'd have separate callbacks for depth and
2014 Jan 10
8
[Bug 73459] New: nv10 get_rt_format: Assertion `0' failed.
https://bugs.freedesktop.org/show_bug.cgi?id=73459
Priority: medium
Bug ID: 73459
Assignee: nouveau at lists.freedesktop.org
Summary: nv10 get_rt_format: Assertion `0' failed.
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: dnietoc at gmail.com
Hardware: x86 (IA32)
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code (v2)
Changes:
- Fixed some nv##_miptree that were not converted to nv04_miptree.
- Disable swizzling on non-RGBA 2D textures, since the current 2D
code is mostly broken in those cases. A later patch will fix this.
Thanks to Andrew Randrianasulu who reported this.
This patch rewrites all the miptree layout and transfer code in the
pre-NV50 Gallium drivers.
The code is also unified among them and
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code
This patch rewrites all the miptree layout and transfer code in the
pre-NV50 Gallium drivers.
The code is also unified among them and put in the nv04 directory.
The current code is broken in several ways:
1. 3D textures are laid out first by face, then by level, which is
incorrect
2. Cube maps should have 128-byte aligned faces
3. Swizzled textures have a strange alignment test that seems