similar to: [PATCH 1/3] nv50: rework primid logic

Displaying 20 results from an estimated 400 matches similar to: "[PATCH 1/3] nv50: rework primid logic"

2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work
2014 Jun 15
4
[PATCH v2 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does a little house-cleanig afterwords. V2: Add Release-Notes, mark this in GL3 as done for nvc0 Don't mark the scissors dirty when we don't need to do that Tobias Klausmann (3): nvc0: implement multiple viewports/scissors, enable ARB_viewport_array docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done
2014 Jun 14
7
[PATCH 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does a little house-cleanig afterwords. Tobias Klausmann (3): nvc0: implement multiple viewports/scissors, enable ARB_viewport_array nvc0: mark scissor in nvc0_clear_{} nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer .../drivers/nouveau/codegen/nv50_ir_driver.h | 1 -
2013 Sep 10
3
[Bug 69155] New: codegen/nv50_ir_emit_nv50.cpp:169:srcAddr8: Assertion `(offset <= 0x1fc || offset == 0x3fc) && !(offset & 0x3)' failed.
https://bugs.freedesktop.org/show_bug.cgi?id=69155 Priority: medium Bug ID: 69155 Assignee: nouveau at lists.freedesktop.org Summary: codegen/nv50_ir_emit_nv50.cpp:169:srcAddr8: Assertion `(offset <= 0x1fc || offset == 0x3fc) && !(offset & 0x3)' failed. Severity: critical
2015 Oct 10
3
[PATCH] nv50, nvc0: don't base decisions on available pushbuf space
We still have to push everything out, might as well kick earlier and flip pushbufs when we know we'll need it. This resolves some issues with the new policy of making sure that we always leave a bit of room at the end for fences. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: mesa-stable at lists.freedesktop.org --- src/gallium/drivers/nouveau/nv50/nv50_shader_state.c | 9
2014 Jan 17
2
[PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
Fixes fbo-drawbuffers-none glClearBuffer piglit test. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Only tested on nv50, but implementations seem similar enough. src/gallium/drivers/nouveau/nv50/nv50_surface.c | 17 +++++++++-------- src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 17 +++++++++-------- 2 files changed, 18 insertions(+), 16 deletions(-) diff --git
2014 Jan 23
2
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
On Thu, Jan 23, 2014 at 3:11 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: > On 17/01/14 02:23, Ilia Mirkin wrote: >> Fixes fbo-drawbuffers-none glClearBuffer piglit test. >> >> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> >> --- >> >> Only tested on nv50, but implementations seem similar enough. >> >>
2015 Oct 10
2
[PATCH] nv50, nvc0: don't base decisions on available pushbuf space
On Sat, Oct 10, 2015 at 3:41 PM, Samuel Pitoiset <samuel.pitoiset at gmail.com> wrote: > This patch looks fine except that it should be a bit more normalized. I > mean, sometimes you break when PUSH_SPACE fails, sometimes not. Same for > PUSH_SPACE calls, sometimes you add it sometimes not. Meh. We need to get our error checking situation straight, but this isn't the patch to
2014 Jan 15
3
[PATCH] nv50, nvc0: don't crash on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers as specified by glDrawBuffers). Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Not sure whether something needs to be done to clear out the old RT_* settings for that index buffer, or if things are cleared out implicitly. Perhaps instead of skipping indices, RT_CONTROL needs to be adjusted with the
2014 Feb 13
2
[PATCH] nv50: make sure to clear _all_ layers of all attachments
Unfortunately there's only one RT_ARRAY_MODE setting for all attachments, so clears were previously truncated to the minimum number of layers any attachment had. Instead set the RT_ARRAY_MODE to 512 (the max number of layers) before doing the clear. This fixes gl-3.2-layered-rendering-clear-color-mismatched-layer-count. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> ---
2015 Aug 24
4
[PATCH] nv50: avoid using inline vertex data submit when gl_VertexID is used
The hardware only generates vertexid when vertices come from a VBO. This fixes: vertexid-drawelements vertexid-drawarrays Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "11.0" <mesa-stable at lists.freedesktop.org> --- src/gallium/drivers/nouveau/nv50/nv50_program.c | 1 + src/gallium/drivers/nouveau/nv50/nv50_program.h | 1 +
2016 Oct 27
11
[PATCH v2 0/7] Add Maxwell support
I believe I've addressed all the feedback from the first time around, and also made fixes necessary for GM20x based on testing results. I believe now it should actually work for all GM10x and GM20x. Further, GP10x should be very easy to add, but without someone to actually test I didn't want to claim support for it. Ilia Mirkin (7): exa: add GM10x acceleration support hwdefs: update
2016 Oct 16
2
[PATCH] exa: add GM10x acceleration support
rendercheck -f a8r8g8b8 passes as much as on a GK208, and xv appears to work. Very lightly tested. Instead of sticking coordinates into pushbufs, the vertex shader is modified to read them from a constbuf, indexed by vertex id. This approach could be used for all nvc0 generations, but I didn't want to rock the boat. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Note: this
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they
2012 May 06
1
[mesa PATCH] nv50: handle VP without inputs
Fixes 3 piglit tests: general/pos-array shaders/glsl-novertexdata shaders/glsl-vs-point-size and makes shaders/vp-ignore-input not trigger PGRAPH DATA_ERROR --- It's a bit ugly... If there's a way to fix it properly, I'm open to suggestions. --- src/gallium/drivers/nv50/nv50_program.c | 7 +++++++ 1 files changed, 7 insertions(+), 0 deletions(-) diff --git
2017 Nov 17
2
[PATCH v2] nouveau/compiler: Allow to omit line numbers when printing instructions
This comes in handy when checking "NV50_PROG_DEBUG=1" outputs with diff! V2: - Use environmental variable (Karol Herbst) Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- src/gallium/drivers/nouveau/codegen/nv50_ir.cpp | 6 +++--- src/gallium/drivers/nouveau/codegen/nv50_ir.h | 2 +-
2014 Jun 15
0
[PATCH v2 1/3] nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 7 +- src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 2 +- src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 20 ++-- src/gallium/drivers/nouveau/nvc0/nvc0_screen.h | 3 + src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 27 +++--
2014 Jun 14
0
[PATCH 1/3] nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 7 +- src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 2 +- src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 20 ++-- src/gallium/drivers/nouveau/nvc0/nvc0_screen.h | 3 + src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 27 ++++-
2014 May 26
2
Implement buffer_clear for nvc0
Hi, please review the following patch! Thanks, Tobias Klausmann
2017 Nov 14
2
[RFC PATCH] nouveau/compiler: Allow to omit line numbers when printing instructions
This comes in handy when checking "NV50_PROG_DEBUG=1" outputs with diff! Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- src/gallium/drivers/nouveau/codegen/nv50_ir.cpp | 6 +++--- src/gallium/drivers/nouveau/codegen/nv50_ir.h | 2 +- src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h | 1 +