similar to: Running Unity3D Editor with Wine

Displaying 20 results from an estimated 300 matches similar to: "Running Unity3D Editor with Wine"

2011 Jun 21
0
Attempting to boot Unity3D
Unity3D.com I'm getting tired of having to switch to Windows (I dual boot windows and ubuntu) everytime I want to code in Unity so I tried installing it under Wine 1.3.22. I got it to build my project from dropbox and open it, but as soon as the editor opens up the window freezes. Here is what the terminal put out as I ran it: Code: fixme:mountmgr:harddisk_ioctl unsupported ioctl 2d1400
2011 Jun 17
0
Unity3D works. .blend import doesn't
Unity3D seems to be working in wine fairly well, despite a few non-critical problems. One such problem is that when a .blend is imported, Unity complains with "Blender could not be found" and instructs me to "Make sure that Blender is installed and the .blend file has Blender as its 'Open with' application!" I installed the windows version of Blender in wine (first
2011 Nov 14
2
Re: OpenGL issues on OSX (wine 1.3.21)
Hi James, thank you for your kind reply. The XQuartz folks recommend to logout and back in to have the DISPLAY variable set correctly, which I did. But I will also try a reboot to be sure. When I start something with wine, the XQuartz icon comes up automatically, so I am pretty sure that XQuartz is used (Apple's X11 is not active). I had another try with WINEDEBUG=+wgl, perhaps that brings
2011 Oct 18
0
FSX menus
Hi Microsoft FSX menus are not clickable in 1.3.30? Any ideas? Works partially in 1.3.7 Thanks ------- wine 1.3.7, wine 1.3.30 follows below ----- michael at ubuntu:/media/Win-D/Microsoft Flight Simulator X$ wine fsx.exe wine: cannot find L"C:\\windows\\system32\\plugplay.exe" fixme:heap:HeapSetInformation 0x129d000 0 0x32f06c 4 fixme:heap:HeapSetInformation 0x110000 0 0x32f068 4
2010 Jun 13
3
err:wgl:internal_SetPixelFormat Invalid iPixelFormat:
Hi, I tried to run "Anno 1503 Kings Edition", but I'm quite sure which program doesn't matter. Starting the game, nothing happens besides a change of my display resolution, the game prints an error, and exits as soon as I press ALT+F4. The complete error message given by wine follows at the end, for it is quite long. What I think is the essential part is the topic's headline.
2020 Jan 22
2
Inlining + CSE + restrict pointers == funtimes
Ok I think we have some common ground - CSE should choose the aliased pointer over the non-aliased one because we don't want the no-aliasing information to creep outwards from the inlined callsite. I'll put together a patch in the coming days and add y'all as reviewers so you get visibility. Cheers, -Neil. On Wed, Jan 22, 2020 at 4:47 PM Jeroen Dobbelaere < Jeroen.Dobbelaere at
2009 Apr 12
0
Daz Studio 2.3.x on Jaunty/Wine - partially works, need help
I have Wine 1.0.1 as distributed with Ubuntu Jaunty Jackalope (beta). I have an ATI Radeon Mobility X300 card on a Dell Latitude D610. I am trying to run Daz Studio, a free 3d graphics program (similar in functionality to Poser) available for download at http://daz3d.com . This software was running on this hardware under Windows XP SP2 and SP3 before I got tired of dealing with malware and
2010 Aug 06
1
Can't run 3D modeling software
Hello, I want to get working Autodesk Alias, I'm trying it over a year with different wine versions, but still no luck. As I stated in AppDB it has installed without a glitch. When I start it, I get this output in console, before any windows may appear. > fixme:wintab32:X11DRV_WTInfoW Return proper size > err:wgl:internal_SetPixelFormat Invalid iPixelFormat: 0 >
2020 Jul 17
2
LLVM 11 and trunk selecting 4 wide instead of 8 wide loop vectorization for AVX-enabled target
Oh interesting - I hadn't even considered registering vector descriptors for the LLVM intrinsics, but right enough when I just registered that pow has a vector variant (itself of a bigger size) I got the correct 8-wide variants like I was expecting - nice! Thanks for the help! Cheers, -Neil. On Fri, Jul 17, 2020 at 12:09 PM Florian Hahn <florian_hahn at apple.com> wrote: > >
2020 Jun 24
2
FW: Restrict qualifier on class members
Hi Jeroen, Sorry, I missed that. I tried the patch, and this program: #include <stdint.h> #define __remote __attribute__((address_space(1))) __remote int* A; __remote int* B; void vec_add(__remote int* __restrict a, __remote int* __restrict b, int n) { #pragma unroll 4 for(int i=0; i<n; ++i) { a[i] += b[i]; } } int main(int argc, char** argv) {
2020 Jun 22
2
Restrict qualifier on class members
Hi Jeroen, That's great! I was trying to use the patch, what's the latest version of the project we could apply it on? Hi Neil, That seems like what I can do as well! Do you happen to have some examples lying around? Maybe a pointer to the planned presentation, if that's okay? Thank you, Bandhav On Mon, Jun 22, 2020 at 1:55 AM Neil Henning <neil.henning at unity3d.com>
2020 Apr 12
2
Optimization generate super long function definition
Hi all, sorry to have sent the same question around. I am quite desperately looking for a solution to this problem and I figured the mailing list is the best bet. In my code, I generate the following function: define i32 @gl.qi([500 x i32] %x, i32 %i) { entry: %x. = alloca [500 x i32] %i. = alloca i32 %0 = alloca [500 x i32] store [500 x i32] %x, [500 x i32]* %x. store i32 %i, i32*
2013 Oct 03
1
decoding vorbis bytes into floats
I would like to program a basic OGG decoder that takes in an array of bytes (unsigned char *) and return an array of floats. Presumably I could then pass these floats to be read as PCM data which can be immediately interpreted as audio (by Unity3D). The starting point would be the header of an icecast stream (I know I'm not in the icecast mailing-list, but that is only the basic starting
2008 Nov 29
6
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this
2019 Nov 15
2
TBAA question
What are you querying the alias analysis on in the above example - between the load and store? How are you creating your MemoryLocation for those too? On Fri, Nov 15, 2019 at 6:03 AM Venkataramanan Kumar via llvm-dev < llvm-dev at lists.llvm.org> wrote: > Can someone please clarify me on this? > > > > On Wed, 13 Nov 2019 at 22:25, Venkataramanan Kumar < >
2015 Jan 23
0
Wine release 1.7.35
The Wine development release 1.7.35 is now available. What's new in this release (see below for details): - Beginnings of support for OpenGL core contexts. - Initial support for glyph placement in DirectWrite. - Some more WBEM objects. - Various bug fixes. The source is available from the following locations: http://prdownloads.sourceforge.net/wine/wine-1.7.35.tar.bz2
2020 Apr 14
4
7-8% compile time slowdowns in LLVM 10
Hey list, TL;DR - LLVM 10 is around 7-8% slower than LLVM 9 when compiling the same inputs. So here at Unity our Burst HPC# compiler uses LLVM to provide our users with some very optimal codegen. LLVM is used in two ways: 1. In the Unity editor we JIT compile user code. 2. We also have an AOT mode for when our users are building a full game. Particularly for 1., compile time really matters for
2012 Mar 05
2
d3d_caps error
Hello all, I just installed Linux Mint Debian Edition, which I have used in the past with Wine, and I'm trying to get Riven to run (which, again, I've used with Wine on this OS before). Wine isn't in the LMDE repository anymore for some reason, so I had to compile it myself (v. 1.2.3). I was able to install the game without a hitch, but when I try to run the EXE I get: Code:
2010 Sep 30
2
wine 1.3.3 on UNUNTU 10.04.1 with gmax 1.2
On wine 1.2 gmax material navigator opens its file system window but can't access the data. On 1.3.3 when you try to open the material navigator, the program posts an error and quits. One assumes we are working on the file system(s) interface within the wine/windows interpreter. If so, I don't know if this is progress or not. The current result is certainly unambiguous. The appdb has
2020 Jan 22
2
Inlining + CSE + restrict pointers == funtimes
At a high level, EarlyCSE should be intersecting the metadata of instructions that it combines. If it doesn't, and also doesn't drop the metadata, that seems like a bug, regardless of anything else. On 1/22/20 9:30 AM, Jeroen Dobbelaere wrote: Hi Neil, Hall, - as far as 'C' is concerned, this is input code is valid, as the pointers are not used to modify objects. - as far as