Displaying 20 results from an estimated 3000 matches similar to: "Blurring behind windows"
2007 Feb 27
4
Blur bugs and slowdown :(
I now use blur plugin thanx to window matching feature, thanx David ;)
I have some bugs:
http://hibbert.univ-lille3.fr/~cbellegarde/blur_4xbilinear_bug.png
Here, i have some artefacts bugs with 4xbilinear. This blur mode is fast! May
be a Nvidia drivers bug...
http://hibbert.univ-lille3.fr/%7Ecbellegarde/blur_gaussian_fast.png
Here, an amarok big window with just desktop, moving window is
2007 Feb 19
1
Blur problems
I am having a few problems with blur which I notice other people
are having too.
Focus blur works perfectly (although only with 4xBilinear)
When I start blurdemo, that works too. The problem is that sometimes
changing the filter type crashes compiz. If I run it under a debugger
it starts working again. All the filter types work with blurdemo.
Blurset also works in that it sets the hint on
2007 Jan 11
1
Menu fix for firefox and blur
For some reason all mozilla and open office menus
are Normal type. This causes problems with all
plugins which use the window type.
This patch is applied to all plugins and seems to
work flawlessly. I am submitting it for blur because
the first window of all firefox menus are blurred.
I know its a hack, but at least it should be fairly
harmless inside each plugin. It is always marked
with
2007 Feb 06
2
state of blur plugin
I forgot to give everyone an update on this.
The blur plugin is in a reasonable state now. It requires an OpenGL
implementation with an accelerated CopyTexSubImage2D path for usable
performance and that's likely not going to change sometime soon. One
major performance improvement can still be made, which allow us to avoid
the CopyTexSubImage2D path whenever the area behind a blurred region is
2007 Apr 06
2
[ANNOUNCE] compiz-0.4.0
Changes since 0.2.2:
* Core
Some stencil buffer requirements have been removed.
Focus stealing prevention.
Fragment attribute interface that allow plugins
to perform more advanced fragment shading effects while
integrating properly with other plugins.
Use composite overlay window for output by default.
Add file notification API.
2007 Feb 26
4
window matching interface and the new match option
There's now an extensible window matching interface in head.
Initial commit message:
Add extensible match interface. Match objects can be used for
window matching but other objects than windows will likely be
supported sometime soon. A match object contains a boolean tree
of expressions and each expression can be implemented by a
different plugin. The core interface only
2006 Oct 08
1
Plugins
Here are a few plugins I wrote.
The put plugins gives you bindings to move windows around.
I set it up so the numeric keypad is like the area of the screen.
So <Super>KP_Home will move the window to the top left, etc ...
It also does viewport moves which is handy when used with the plane
plugin. I like the plane plugin in a 3x3 matrix matching the keypad, so
with the keypad and some
2007 Mar 13
1
[BUG] blurred decoration for gwd causes drawing artifacts
Greetings everybody!
For anybody working on blur-related things, take a look at this glitch
I encountered:
https://bugs.freedesktop.org/show_bug.cgi?id=10275
Best regards...
Mirco "MacSlow" M?ller
--
email - macslow@bangang.de
www - http://macslow.thepimp.net
lowfat - http://macslow.thepimp.net/sponsor-it
2007 May 10
5
removing string restrictions
We've previously discussed if we should add some sort of selection
option type and not use string options and string restrictions for that
purpose.
I don't think we need a new option type for this. The integer type
should do just fine. The attached patch changes the blur plugin's filter
option from string to integer type and adds the relevant metadata. I
suggest that we change all
2007 Apr 09
2
Paint chanegs block dbus and fuse plugins
I was writing a simple plugin a while ago which just
sets the paint values on inactive windows. The plugin is
very simple and the main part is below.
When I load this plugin it blocks dbus and fuse plugins
so that they only reply to requests when the active window
changes.
Is there anything obvious here that would cause that?
static Bool
inactivePaintWindow (CompWindow *w,
const
2007 May 24
3
Extensible logging framework
Attached is a quick patch which adds a logging framework to compiz.
I think it should be fairly self explanitory.
I think it should allow plugin writers to extend it for any purpose, but
I would appreciate any feedback or comments before going any further.
Regards
Mike
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2007 May 17
2
state plugin
hi,
I saw that Mike Dransfield tried to port 'state' plugin from beryl.
What does it do? It should be able to place windows, based on name,
class etc., to specific viewports. I recently converted to compiz window
manager from WindowMaker (used it for 8 years), and I miss automatic
'pinning' of specific windows to particular workspace (or viewport in
this case).
Mike's
2006 Oct 17
5
Compiling Compiz
I have downloaded compiz-0.2.0 and tried to compile it. The INSTALL file talks about autgen.sh, but I am unable to
locate it. I tried ./configure but it complains about a number of missing packages. Is there any docs on how to compile
compiz on SLED 10 ? I have searched in a lot of places, but have not been able to dig up anything. A detailed list of
what packages is required (and where to locate
2006 Oct 03
6
Tried out Beryl (Animation pugin)
Hi
I just tried out the new 0.1.0 release of beryl. Generally I do like the
compiz fdo version, because I like the gconf integration and the
metacity theme support in gwd. Also I think their configuration system
is a complete mess, this beryl settings manager is completly bloated in
my opinion.
Anyway, I noticed they have quite a lot of plugins. While I found most
of them nothing special, the
2007 Feb 21
1
blur plugin and GL_ARB_fragment_program extension
The blur plugin has GL_ARB_fragment_program extension as a prerequisite.
At least that's what I'm getting by looking at screen.c.
I think there should be a check for the "CompScreen::fragmentProgram"
flag somewhere in blur.c to prevent it from loading or at least
executing a <null> pointer.
I get a crash in line blur.c:1858, because
CompScreen::programEnvParameter4f
2007 Jul 17
2
Blur problems
I'm using compiz compiled for feisty by trevino, on a mobility radeon x1600
using fglrx 8.38.6 over Xgl 7.2.0.
I'm experiencing some problems with the blur: after a short time using
compiz the blur over
the windows (most noticeably the terminal) becomes a opaque gray. I really
don't know how to debug this problem... :(
I'll be happy to give any information you'll need
2014 Nov 17
0
"Which version should I use?"
Hi,
On Thu, Nov 13, 2014 at 3:28 AM, Kristian Lyngstøl
<kristian at bohemians.org> wrote:
>
> Feature-wise, Compiz 0.9.12.0 actually has fewer features as I understand it. With the move to OpenGL ES, several plugins got dropped. I understand some of that has been remedied, but 0.9 still does not come out ahead if my understanding is correct. I have asked around and this is what
2007 May 13
3
Fragment interface on Intel
Hi
It seem that the fragment interface on certain plugins exceeds the
amount of fragment operations possible on Intel GMA cards. This only
occurs with the "water" and "blur" plugins. the plugins activate OK
and do not report a missing GL_ARB_fragment_program in the server
extensions. Waves appear when I use the water plugin with
<Super><Ctrl> but there is no
2007 Mar 07
4
Plugin Library Interface
Hi,
some of you might noticed that there was recently some discussion on
the Beryl ML about an interface which provides sharing functions and
allows us to do library plugins. One example for this kind of plugins
is text, which was recently ported to that system. I now want to
explain here how it works in general.
Core does save the shared library functions in a CompLibraryFunction struct:
struct
2007 Apr 02
1
Re: Beryl Merger
This was a private mail and not supposed to go to the compiz list.
Please don't don't read it unless you're on the compiz admin list. :)
I've apologized to Jeff, Mike, Rico and Arturo for making this mistake
and I'd like to apologize to anyone else who might have been offended by
it.
I guess the good part is that you get an uncensored view of what we feel
about the community