Displaying 20 results from an estimated 6000 matches similar to: "texture mapping images on the faces of a cuboid with rgl"
2010 Oct 19
1
could not find function "hmatplot"
I need a picture like this:
http://rwiki.sciviews.org/doku.php?id=graph_gallery:graph38
http://rwiki.sciviews.org/doku.php?id=graph_gallery:graph38
but when I try compile it
require("hexbin")
data(NHANES)# pretty large data set!
good <- !(is.na(NHANES$Albumin) | is.na(NHANES$Transferin))
NH.vars <- NHANES[good,
2010 Sep 09
1
rgl and lighting
Dear R community (and Duncan more specifically),
I can't work out how to make additional light sources work in rgl.
Here is the example.
First I create a cube and visualize it:
> cubo <- cube3d(col="black")
> shade3d(cubo)
Next I position the viewpoint at theta=0 and phi=30:
> view3d(theta=0,phi=30)
Next, I want to create a 2nd light source which diffuses red light
2014 Feb 19
0
[PATCH] nv50: enable cube map array texture support
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
All the arb_texture_cube_map_array piglits pass except the sampler-cube-shadow
one. However, nva0+ appear to all fail at the non-array version of that test,
sampler-cube-shadow, so I think it's very likely to be related. Probably some
sampler setup bits changed.
src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp | 5
2011 Oct 15
2
Irregular 3d objects with rgl
Hello,
While exploring if rgl is along the lines of what I need, I checked out
demo("rgl") and didn't find quite what I'm looking for, and am therefore
seeking additional help/suggestions.
The application is geared towards displaying a 3D rendering of a contaminant
plume in the subsurface with the following highlights: Once the plume was
rendered as a 3D object, a
2010 Jan 08
0
Findings on pre-NV50 miptree layout
I wrote a tool for automatically finding out the texture layout for Gallium
drivers.
You can find it attached to
http://sourceforge.net/mailarchive/forum.php?thread_name=ff13bc9a1001081140y18450c3ejdfac25c9260fd367%40mail.gmail.com&forum_name=mesa3d-dev
.
Here are the findings from running it.
The result is that our miptree layout code is partially broken, and overly
complex.
In particular:
2014 Feb 28
0
[PATCH] nv50: enable texture query lod
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Note: this applies on top of airlied's r600g-texture-gather branch.
Appears to pass all 4 piglit tests. The conversion from what the instruction
outputs is the same as what the blob does.
src/gallium/drivers/nouveau/codegen/nv50_ir.h | 1 +
.../drivers/nouveau/codegen/nv50_ir_emit_nv50.cpp | 4 ++++
2007 Apr 12
1
[PATCH] Transparent cube
Hi,
Recently i have worked on re-writing beryl's transparent cube, and
ported 3d plugin to compiz.
I'm attaching a patchset here that includes the transparent cube
patches (i'll post the 3d plugin when i fix some problems that didn't
happen in beryl).
Patching order: btf-ftb.patch, clip-planes.patch, plugin-events.patch,
cube-paint-order.patch, transparent-cube.patch.
Special
2010 May 31
0
Shelf plugin ignores current deformation and places window only on 'cube' face during rotation?
Guys,
Here is a potential bug that may need to be looked at. If the scale plugin is
used and deformation is set to cylinder, then when the desktop is rotated, the
self-sized windows are shown on the face of the cube instead of on the face of
the cylinder. The sphere deformation has the same problem. It looks really odd.
Here are a couple of screenshots showing this behavior:
(1) screenshot of
2009 Apr 17
1
NV40 Cubic Texture HW Mip Map Generation
Hello,
I have been looking at cubic texture mapping for a bit, and I
have found that hw mipmap generation doesn't work at all or
the textures are all messed up (normal 2d work fine). This is
with linear textures. Also of note is that software mipmap
generation works fine.
I have done sanity checks for the miptree pitches, offsets, etc
and everything seems to match up fine for both the
2006 Dec 05
2
workspaces/desktops/viewports on top/bottom of cube?
I know this has probably been asked before, but, I'll ask anyways:
Workspaces/Desktops/whatever on the top and bottom of the cube, is there
any chance this will ever happen? I love how in gnome you can have work
spaces in rows/columns, and i tend to have 4-6 workspaces (well 6, but
only 4 gets used all of the time, but its nice to have the "buffer"
workspaces. since using compiz
2006 Nov 11
3
Gnome switcher and gnome windows list
Hello,
am I the only one experiencing some bugs with the latest git checkout
in the gnome switcher and gnome window list ?
When I click on one of the workspaces on gnome's switcher the cube
doesn't rotate, but the windows disappear. I don't know how to
describe it well, but it seems like the 4 faces of the cube in compiz
and my 4 workspaces on gnome-switcher are now totally unrelated
2007 Oct 01
4
[ANNOUNCE] compiz-0.6.0
A new compiz release 0.6.0 is now available from:
http://xorg.freedesktop.org/archive/individual/app/compiz-0.6.0.tar.gz
which can be verified with:
http://xorg.freedesktop.org/archive/individual/app/compiz-0.6.0.tar.gz.sha1
c296f9ccf0e35c582760880a6f0ac4fd34ee1bbf compiz-0.6.0.tar.gz
http://xorg.freedesktop.org/archive/individual/app/compiz-0.6.0.tar.gz.sha1.asc
2010 Apr 19
2
Drawing a line with misc3d
Hi the list,
I would like to draw some lines with misc3d. I find a lot of tools to
draw surfaces, but nothing for simple line... Is it possible?
Note that I know that it is possible to draw lines with rgl (using
lines3d), but I need to do it with misc3d to export the drawing in .asy
format.
Any solution?
Christophe
2010 Dec 17
2
rgl: coordinating and saving viewpoints, zoom, scale for multiple images
Context: I have two or more rgl-based views of a given data set, perhaps
fitting different
models, or showing different things across views. I want to be able to
hand-rotate, zoom, scale
one view to something I like, and then show the other views with
matching viewpoints and scaling.
so that one could flip back/forth among graphs and see only the relevant
differences.
In 2D, all this usually
2007 Feb 22
2
rgl update: please test!
(This is bcc'd to a list of people who have had problems with rgl lately
or who are known to be big users; not cc'd, so you don't all get cc'd
all the responses on the R-devel list).
I've just put together a test build of rgl, and put it on my web site as
http://www.stats.uwo.ca/faculty/murdoch/software/rgl_0.70.564.tar.gz
(source)
and
2007 Aug 03
4
[ANNOUNCE] compiz-0.5.2
A new compiz release 0.5.2 is now available from:
http://xorg.freedesktop.org/archive/individual/app/compiz-0.5.2.tar.gz
which can be verified with:
http://xorg.freedesktop.org/archive/individual/app/compiz-0.5.2.tar.gz.sha1
0d0a4a39bfbe0ada770d9206b7a1b6b443c53c29 compiz-0.5.2.tar.gz
2006 Apr 28
2
Building RGL for R-2.3 for Tiger 10.4.6 on PPC
Hi,
I just installed R-2.3 for Tiger 10.4.6 on a PPC. However, though i
successfully installed RGL on R.2.2, this time it doesn't compile.
I get this error when trying the R INSTALL command
In file included from Texture.hpp:14,
from Material.hpp:5,
from BBoxDeco.hpp:16,
from BBoxDeco.cpp:1:
opengl.hpp:22:19: error: GL/gl.h: No such
2007 Jun 26
3
[PATCH] Always use mipmaps in cube plugin
Currently, the cube plugin uses mipmapping only when cube is unfolded.
When the cube is rotated, mipmaps are not used, which leads to ugly look
of textures.
The attached patch fixes this. This leads to another kind of artifacts,
which are fixable with anisotropic filtering.
http://team.pld-linux.org/~wolf/aniso.png
The leftmost image is the current state of cube plugin. The center image
is with
2009 May 11
0
Partial correlation function required
---------- Forwarded message ----------
From: <r-help-bounces@r-project.org>
Date: Mon, May 11, 2009 at 10:24 PM
Subject: The results of your email commands
To: das.moumita.online@gmail.com
The results of your email command are provided below. Attached is your
original message.
- Results:
Ignoring non-text/plain MIME parts
- Unprocessed:
What is the function for partial
2012 Jun 12
4
How do I connect dots in the RGL package?
Hi all,
I just started using the rgl package in R, and I need to know how I connect
the dots I created. A simple line from one co?rdinate (x0,y0,z0) to another
(x1,y1,z1) will do. I tried using the code rgl.lines, but it doesn't accept
lines that don't stem from O (0,0,0). Please help!
Thanks!
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