Displaying 20 results from an estimated 10000 matches similar to: "win32 SDK call for help"
2003 Oct 01
9
win32sdk-1.0.1
Hi Ralph,
Two diffs. One for vorbis.def and the other for vorbisfile.def.
Hope they work!!
regards
John
-------------- next part --------------
A non-text attachment was scrubbed...
Name: vorbisdef.diff
Type: application/octet-stream
Size: 256 bytes
Desc: vorbisdef.diff
Url : http://lists.xiph.org/pipermail/vorbis-dev/attachments/20031001/3b7df5ad/vorbisdef-0001.obj
-------------- next part
2004 Dec 26
2
Re: Win32 project files for libshout
Hi,
Thanks for provoding the snapshot.
Now it refers to following folders which are not included in the package!
../../pthreads
../../oggvorbis-win32sdk-1.0.1/include
1) Can I use http://svn.xiph.org/trunk/ogg insted of oggvorbis-win32sdk-1.0.1?
2) Where do I get pthreads?
3) Is svn for libshout available for public read access? Where?
- Altu Faltu
----- Original Message -----
> >
2003 Jun 16
2
using win32 static libs
hi,
i hope this is not too "newbie-ish" but i've never programmed with static libs before.
i've downloaded the win32sdk and try to build a simple wav->ogg/vorbis encoder, but the linker complained about several redefinitions.
environment is visual studio .net 2003 on winxp and a standard mfc-app set up by this project-wizzard that comes with vs.net2003 using the default
2005 Apr 03
3
Direct crash on ov_open
Greetings,
I've just downloaded the Ogg/Vorbis Win32 SDK 'OggVorbis-win32sdk-1.0.1.zip' and
made a test app to open an ogg file. But as soon as I call ov_open() the program
crashes because of an access violation to address 0x00000010...
This happens on both Release and Debug builds.
The test app is simple:
#include "vorbis/codec.h"
#include "vorbis/vorbisfile.h"
2001 Sep 13
1
Updated Win32 SDK build environment
I updated the win32sdk build environment.
To summarize:
1.) Added a "mkmak.bat" script to create, install and run an automation macro to perform
makefile export from the command line.
2.) Updated makesdk.bat to utilize "nmake" and generated makefiles for performing builds.
3.) Added "sdk\build" which contains a complete build environment for building all the
2003 Oct 01
1
win32sdk-1.0.1
If you are after a 1.0.1 SDK built in the same format as 1.0, and if the
current CVS is firm for the release, then you can download the SDK from:
http://homepage.ntlworld.com/jfe1205/OggVorbis-win32sdk-1.0.1.zip
This is built from the current CVS using MSVC++6 SP5.
If this helps speed up the release, great, otherwise, no problem, it kept me
amused for a few minutes!!
John
<p>--- >8
2006 Jun 09
4
c++ Wav->ogg encoder
Hi
I'm new with ogg and also with using third party libraries. I'm making a
C++ PocketPC program and I need a simple wav->ogg encoder function. But as
I have tried to use ogg vorbis libraries I don't know what or how to use
them.
I think that best way would be to use libogg 1.1.3 and libvorbis 1.1.2. Do
I even need both of them, since I only need to have capability of
2004 Aug 06
5
How to complie Icecast2 on Win32
I'm new to this and I want to know what tools I will need and how to
compile Icecast2. I have tried OddSock's port of the server but it
appears to be out of date and it crashes my computer. The documentation
included with the Alpha-1 release of Icecast2 says it will compile on
Win32 but doesn't say how.
--- >8 ----
List archives: http://www.xiph.org/archives/
icecast project
2001 Jun 18
0
Win32 Project Files and SDK Question and Patch
The Win32 SDK directory layout seems to need a small update in my eyes. Here's
why:
1. Debug symbols get overwritten
Problem: When the project files in the vorbis/win32 build, all temporary files
of vorbis, vorbisfile and vorbisenc go into Dynamic_Debug (for the dynamic debug
build as an example). The problems arise, when someone wants to debug the code.
Since Visual C++ puts the symbols
2005 Jun 30
2
Reading from memory and ov_open
Hi,
I've been working with oggvorbis-win32sdk-1.0.1 and have a
semi-hypothetical question.
Let's suppose that, for whatever reason, I've allocated a block of
memory, and I've loaded into this memory a perfectly valid ogg vorbis
file.
Now I'd like to decode this vorbis data, but I'm stuck calling ov_open()
because I don't have a FILE*, I have a block of memory. (This
2003 Aug 21
3
Ogg Vorbis SDK.
Hi, I've started making an Ogg Vorbis SDK, as per IRC topic instructions :)
Some questions:
Its just targetting MSVC right? Not borland/whatever?
Should it install the headers/libraries in the msvc dir (c:\Program Files\Microsoft Visual Studio\VC98\(Include|Lib)), or should it put them in the same directory as the document (c:\Program Files\Ogg Vorbis SDK\(Include|Lib)), and have the sample
2002 Aug 01
1
ov_raw_seek doesn't work ?
I found a problem with ov_raw_seek function in oggvorbis win32sdk 1.0.
When i called this function it returned OV_EINVAL immediatelly. I
solved the issue by replacing the ov_raw_seek by ov_pcm_seek, which
worked perfectly, but i would like to use the raw variant due to
performace reason . Is anybody aware of this strange behaviour ?
Martin Cesky
<p><p>--- >8 ----
List
2004 Nov 11
3
Questions about License and so on.
Hello there.
I'm seeing with a third party library vendor, wich creates components for
signal and audio processing for Delphi and BCB, the way to integrate support
for OggVorbis, but there are some license issues that I don't
know/understand.
In plain text: can he create and distribute a component that uses the code
available in the Windows SDK, either in the DLL presentation and/or
2001 Sep 10
1
Problems with vorbis sdk
Hi,
Sorry if this question has been already asked but
I'm new to this mailing list. I just wanted to try the
sdk under windows with VC6. I've made a new
project (a console application) and used the example
vorbisfile_example.c (I've made the test in a DLL
too). But when I launch the program it crashes
Kernel32.dll. The crash appends when the function
ov_open is use.
Any body
2004 Aug 06
2
libshout2, ices0-3 and ices2 on Win32. Announce
Well...since this is a port to Win32 patches may not
make sense. Pathnames to the required libraries are
relative, but hardcoded from the point of reference.
Without that, it will not build.
Since there are lot more files (related to the IDE as
well as some project build settings which link to
libraries in Win32) which have no close equivalents in
the non-Win32 world. Hence can't do patches.
2003 Aug 25
3
mem leak when writing ogg vorbis comments
I'm working on a win32 C++/MFC program, and I'm having trouble getting rid of a memory leak when writing vorbis comments. I've cut away everything except reading the file and then writing it out, and I still have a 256 byte mem leak (appended below). The code was modeled after vorbiscomment. It uses all the oggvorbis-win32sdk-1.0 static libs. I tried checking the mailing list
2005 Jun 06
1
linker error in debug
Hi!
I'm trying to make a debug build of my application
which uses the oggvorbis sdk. The libraries that it
uses are:
ogg_static_d.lib
vorbis_static_d.lib
vorbisfile_static_d.lib
When I try to build it, I get these linker errors:
GameClient error LNK2005: _exit already defined in
MSVCRTD.lib(MSVCR71D.dll)
GameClient error LNK2005: __exit already defined in
MSVCRTD.lib(MSVCR71D.dll)
2002 Jun 26
1
Getting started with vorbisfile_example.c (MS VC 6)
Hello
Hope you don't mind another newbie's question.
Further to GIE's email about problems compiling decoder_example.c example
(MS VC 7) using debug static ogg/vorbis libs, we'd appreciate any help
getting the example files to compile on MS VC 6.
The zip files we have downloaded are:
libao-0.8.2.zip
libogg-1.0rc3.zip
libvorbis-1.0rc3.zip
vorbis-sdk-1.0rc3.zip
2004 Apr 06
1
ov_open fails on Version 1.0.1
Hi,
I've just got around to moving from version 1.0 to 1.0.1. Now when I run
my program, at least on Windoze, (haven't tried Linux yet), I get an Access
Exception on the ov_open. Nothing else has changed. All I did was replace
the lib and dll files that are in the win32sdk zip and re-build all, so
it's the same the project files for for both builds.
Here the snippet of code that
2001 Sep 04
1
Problems trying to run the examples in windows vorbis sdk
I have just downloaded the vorbis sdk for windows, for researching purposes.
I have compiled the example 'encoder_example.c' just to start, and it
compiles, but I got a error in the following line just at the beginning:
vorbis_encode_init(&vi,2,44100, -1, 128000, -1);
The error is more or less: The instruction at '0xaddresss' referenced memory
at '0xaddress'. The