similar to: Flushing audio

Displaying 20 results from an estimated 900 matches similar to: "Flushing audio"

2004 Aug 06
0
No subject
vorbis_analysis(&vblock, &ogg_pkt). Then, your ogg_pkt contains one ogg packet - that's just the raw vorbis data. ogg_pkt.packet, of length ogg_pkt.bytes. You'll need to recreate some of the framing information in ogg - but not all of it. See the vorbis-over-RTP drafts for one way to do this. > > > You might also be able to get away with it (again, this depends: you
2004 Aug 06
0
No subject
vorbis_analysis(&vblock, &ogg_pkt). Then, your ogg_pkt contains one ogg packet - that's just the raw vorbis data. ogg_pkt.packet, of length ogg_pkt.bytes. You'll need to recreate some of the framing information in ogg - but not all of it. See the vorbis-over-RTP drafts for one way to do this. > > > You might also be able to get away with it (again, this depends: you
2005 Nov 16
1
Crash in mdct_forward
Hello all, I am playing around, trying to get an OggVorbis encoder implementation working on the Symbian OS. Unfortunately I am getting a crash - here is the stack vorbis_analysis_blockout _ve_envelope_search _ve_amp mdct_forward free User::Free(void *) RHeap::Free(void *) RHeap::GetAddress(const void *)const RHeap::CheckCell(const RHeap::SCell *)const Panic(TCdtPanic)
2005 Nov 16
1
Crash in mdct_forward
Hello all, I am playing around, trying to get an OggVorbis encoder implementation working on the Symbian OS. Unfortunately I am getting a crash - here is the stack vorbis_analysis_blockout _ve_envelope_search _ve_amp mdct_forward free User::Free(void *) RHeap::Free(void *) RHeap::GetAddress(const void *)const RHeap::CheckCell(const RHeap::SCell *)const Panic(TCdtPanic)
2000 Dec 08
1
voribs_analysis() question
A variation on questions that I've asked before... In working on the parallel version of oggenc (both threaded and MPI), a profiling run shows that the function vorbis_analysis() takes up the majority of the run time. This seems to be an obvious choice for parallelization -- send each vorbis_block to a different processor, and let them call vorbis_analsis() in parallel with each other.
2007 Sep 17
1
How To Encode Realtime
Hi, ??Forgive my poor English, I'm trying to implement a net phone using vorbis codec, which need realtime encode and decode the stream. The problem is, I use vorbis_analysis_buffer() and vorbis_analysis_wrote() push the PCM data in, then use vorbis_analysis_blockout(&vd, &vb) to output a block, it can't output all the data. It seems that some data which length is constant, must
2001 Mar 11
1
vorbis_analysis() dependencies?
Per Monty's suggestions from a while ago, I have [finally] gotten around to playing with different schemes for parallel oggenc. Monty's main suggestion was to have a single thread loop over reading samples and calling vorbis_analysis_blockout(), and then queueing up the resulting blocks to be processed through vorbis_analysis() in other threads (in parallel). To verify that this works, I
2001 Jan 26
1
Thread issues: clarification
Monty -- I'm still running into problems with my threaded encoded, and I think I just figured out why. I have N threads running in parallel calling vorbis_analysis_blockout() and vorbis_analysis() to do the number crunching on the input samples. They all share a single vorbis_dsp_state -- my understanding was that this was ok; they only *read* from the vorbis_dsp_state, therefore not
2005 Dec 08
1
A few questions how to use libogg
1.) after initializing a ogg_stream_state may I just keep calling ogg_stream_packetin with valid ogg_packet's until no more ogg_packets needs to be added? Or do I need to call ogg_stream_pageout after every ogg_stream_packetin? Iaw may I delay calling ogg_stream_pageout until there are no more packets to be added? 2.) I assume I have call ogg_stream_pageout until no more pages can be
2006 Aug 09
0
encode, decode and encode again - bug
Hello, All. I wrote an encoder-decoder based on example from OGG-Vorbis SDK. This encoder can encode a large amount of small WAV-files with equal parameters into one sound archive. Then I decode this sound archive back into large amount of small WAV-files. Theese files are different from source files, but each of them can be normally played by Windows. And now I can't correctly encode
2010 Mar 20
1
Parallel processing for Theora?
I noticed that Vorbis has a function called vorbis_analysis_blockout() that breaks up input data into blocks that can be processed in parallel for multi-threaded applications. Ironically, this is much less useful now that processors are so powerful that Vorbis encoding uses up very little processor load. The truly ironic part is that Theora has no analogue to this function yet it is still very
2006 Sep 11
4
encode, decode and encode again
(I've already posted this message month ago, but nobody answered, may be it was not delivered to newsgroup?) Hello, All. I wrote an encoder-decoder based on example from OGG-Vorbis SDK. This encoder can encode a large amount of small WAV-files with equal parameters into one sound archive. Then I decode this sound archive back into large amount of small WAV-files. Theese files are
2013 Aug 18
1
vorbis_info_clear important?
Hi, I'm using a Windows development component which uses vorbis.dll, ogg.dll, vorbisenc.dll for encoding a file. When finishing a recording, the component runs these functions... ogg_stream_clear(OggSS); vorbis_block_clear(VBlock); vorbis_dsp_clear(Vdsp); vorbis_comment_clear(VComm); vorbis_info_clear(VInfo); I'm occasionally receiving a hang in the function
2001 Sep 11
2
Another backtrace
I got this one this morning, but didn't notice it til now: --- (gdb) bt #0 0x4003be91 in vorbis_block_clear (vb=0xbffff71c) at block.c:156 #1 0x4003ce36 in vorbis_analysis_blockout (v=0xbffff71c, vb=0x8050b80) at block.c:591 #2 0x4002ff23 in _prefetch_all_headers (vf=0xbffff540, dataoffset=-1073749296) at vorbisfile.c:324 #3 0x4003039c in _process_packet (vf=0xbffff540, readp=1)
2007 Feb 15
1
How to do Theora playback efficiently ?
Dear theora developer community, currently I'm working on a simple Theora player for Windows. But the code in the player_example.c seems not to have the performance of other implementations like the Direct Show filters by illuminate. In the example player, all important things are done in one thread: decoding the next vorbis or theora packet(s) and reading from the physical stream (+ split
2009 Dec 12
1
Skipping of sample in ogg writing
Hi All, I m having a strange problem with the Ogg-Vorbis writting code. The code I m using to write is skipping some samples at the end of the file. For example I m converting the 10000 sample .wav file ( 441000 sample rate , 16 bit depth , stereo ) to ogg format. But while reading the ogg file I only find 5824 samples in the ogg file. Can any one suggest what could be wrong in the code. Is
2009 Dec 12
1
Skipping of sample in ogg writing
Hi All, I m having a strange problem with the Ogg-Vorbis writting code. The code I m using to write is skipping some samples at the end of the file. For example I m converting the 10000 sample .wav file ( 441000 sample rate , 16 bit depth , stereo ) to ogg format. But while reading the ogg file I only find 5824 samples in the ogg file. Can any one suggest what could be wrong in the code. Is
2007 Feb 16
1
AW: How to do Theora playback efficiently ?
Hi Ralph, thanks for your posting. Yes, the standard example player in the theora distribution could also do it when theora would not need so much time. I removed the frame dropping from the example because it's based on some audio stuff under Linux that isn't available on Windows. Currently I've no frame dropping handling build in because the first goal is a good raw performance of
2005 Sep 26
2
encoder_example.c Questions
I've been trying to piece my way through the encoder_example.c program to better understand how to encode files as ogg/vorbis. I'm stuck on two sections of the code. This is the first /* uninterleave samples */ for(i=0;i<bytes/4;i++){ buffer[0][i]=((readbuffer[i*4+1]<<8)| (0x00ff&(int)readbuffer[i*4]))/32768.f;
2001 Sep 02
0
Encoding process
I apologize for bugging you all again, but I've been trying to wrap my head around the encoding process and I'm about to have an aneurysm :P I've gone through oggenc.c, encode.c, and audio.c and I think I have a basic idea of what happens. I got it down in pseudocode as follows: --- 1 get parameters 2 init vorbis_comment -- vorbis_comment_init() 3 init vorbis_info --