Displaying 20 results from an estimated 10000 matches similar to: "Problem with CPU usage on Playstation 2 when using Ogg Vorbis."
2001 Sep 28
6
Vorbis for PlayStation
you can write your own software mixer that can decode MP3 on the PS2 so I
can't see why you can't do that with ogg, however, even mp3 is processor
intensive and programers are not going to give up that much processor power
which will decrease or detract from the rest of the game. However, I'm sure
there are some people out there that have been able to work around this.
Regardless, ps1
2003 Feb 05
2
vorbis on playstation 2
Hello,
I'm interested in getting vorbis up and running on the PlayStation 2. I'm
an official developer, not a ps2 linux developer, but the issues should be
roughly the same. I've gotten the code to compile but our setup
(intentionally) doesn't have libm so I'm seeing references to several
double-precision math functions.
Some of the issues I'm seeing:
- As reported on
2005 May 14
10
alternative nameserver from local network
hi,
I have a debian system with shorewall acting as a router between my adsl
line and my local network. One of the things on that local network is my
playstation, and I''m having trouble playing an online game with it - the
game tries to access the internet, and then fails at the stage where it
tries to find the game servers.
The debian machine is 192.168.0.3, and the playstation is
2018 Sep 07
3
Clang for the PlayStation 2
On Thu, 6 Sep 2018 at 20:01, Tim Northover <t.p.northover at gmail.com> wrote:
> I just did a very quick experiment where I made lowerFP_TO_SINT and
> lowerFP_TO_SINT_STORE return SDValue() (which is the marker for "I
> don't want to handle this").
I just tried this, but the compiler still crashes with the same error.
Maybe our experiments were different.
To make
2018 Sep 01
3
Clang for the PlayStation 2
Hello,
I'm part of the (sadly fairly small) community of PS2 hackers. The current
cross-toolchain for the PS2 is based on GCC 3.2.3, an outdated and buggy
compiler, which I have personally gotten tired of working with, so I would
like to port Clang as a newer cross-compiler for the PS2.
However, the PS2 has some notable quirks which make this a non-trivial task
for the current compiler. It
2018 Sep 06
4
Clang for the PlayStation 2
On Mon, 3 Sep 2018 at 13:31, Tim Northover <t.p.northover at gmail.com> wrote:
> So the next step is to debug where Mips is producing those TruncIntFP
> nodes. There'll be some constraint it's not checking or an unexpected
> node type, probably related to -msingle-float. I'm afraid I'm not sure
> what yet.
>
I'm reasonably sure the function producing that
2018 Sep 06
3
Clang for the PlayStation 2
On Thu, 6 Sep 2018, 16:31 Tim Northover, <t.p.northover at gmail.com> wrote:
> > The PS2, for what it's worth, only has an i32 -> f32 instruction, so I
> think there's an impedance mismatch somewhere.
>
> This is also a fairly common situation. If the operation can be
> emulated with a reasonably small number of native instructions you can
> often get LLVM to
2018 Sep 07
4
Clang for the PlayStation 2
On Fri, 7 Sep 2018 at 17:48, Tim Northover <t.p.northover at gmail.com> wrote:
> I looked at your diffs and you've only changed one of the functions to
> return SDValue(), you need to change lowerFP_TO_SINT itself too. The
> one with the store is just there as an optimization; if it doesn't
> trigger (because of your diff) then lowerFP_TO_SINT will still create
> a
2017 Nov 24
3
Game freezing
Hello,
I hope it is ok to come here for a little help.
I use _Samba Version 4.5.12-Debian_ on a _Linux serveur 4.9.0-4-amd64 #1
SMP Debian 4.9.51-1 (2017-09-28) x86_64 GNU/Linux_.
I use it to load games from my Playstation 2 over my home network.
Here is the relevant part of my smb.conf file.
~ % cat /etc/samba/smb.conf
[global]
netbios name = Partage
workgroup
2006 Aug 30
2
Continued:How can I seek in Ogg Vorbis file, but not using Vorbisfile library?
Hello, All.
First, I want to thank Ian Malone and Ralph Giles, thanks for your kind replies. But I still have problems about seek.
As you suggested, I could use ov_open_callbacks() to supply my own read/write/seek functions. So, can you give me an example? I?m sorry for my ignorance, because I haven?t used callbacks before.
I analyzed the vorbisfile.c in Tremor, and I think I
2008 Mar 18
4
PlayStation 3
As some of you probably already know, the PlayStation 3 supports Linux. That brings a question to me: can I run Wine on a PlayStation 3?
2010 Apr 14
0
[LLVMdev] Principal Compiler Engineer Opportunity - Sony Playstation
The Principal Software Engineer will help drive forward next generation technology through the use of compiler techniques. We are looking for proven, world class technical expertise in compiler optimization.
* Be a key contributor on SCEA 1st party's next generation PlayStation Tools and Technology team
* Provide technical leadership in a truly collaborative effort that brings out the
2012 Feb 23
0
[LLVMdev] Announcement: Summer 2012 Internship position with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/jobdetail.ftl?job=34880>
Additionally, we're looking for folks for an interest in lower-level parts of our platforms:
<http://playstation.taleo.net/careersection/jobdetail.ftl?job=34864>
2012 Jan 03
1
What is normal CPU usage of dovecot imap?
I got Dual Core Intel Xeon CPU 3.00GHz, over 1000 mailbox and almost 1 dovecot login / second (peak time).
Server stats says that load is continually over 2 and cpu usage is 60%. top says that imap is making this load.
virtual users are in mysql database and mysqld is running on another server (this server is ok).
Do I need better CPU or is there something going on that I do not understand?
#
2007 Aug 01
2
Compiling R for the Sony Playstation 3?
Has anyone installed Linux on a Sony Playstation 3 and compiled R for it?
2002 Dec 18
1
QCast Tuner for PS2 has ogg support
Perhaps I am blind, but I had not seen this come through the list yet...
http://www.broadq.com/
Enables your PS2 to access your PC and play .ogg vorbis files(among many
others).
And to think I was just about ready to drop some cash for a computer for my
A/V system...
Sweet.
Jeremy
(no, no affiliation with the company)
--- >8 ----
List archives: http://www.xiph.org/archives/
Ogg project
2011 Jan 11
0
[LLVMdev] Announcement: Summer 2011 internship with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=02232>
-----------------------------------------
Alex Rosenberg
Manager, Platform Architecture
Sony Computer Entertainment America, Inc.
2011 Mar 09
0
[LLVMdev] Announcement: another Summer 2011 Internship with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. The responses to our earlier internship posting were amazing and we've decided to open this additional internship. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=02354>
2012 Jul 14
0
[LLVMdev] Announcement: Fall 2012 Internship position with Sony PlayStation
Sony Computer Entertainment America is looking for an intern to work on LLVM and/or Clang. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?job=03411>
-----------------------------------------
Alex Rosenberg
Manager, Platform Architecture
Sony Computer Entertainment America, Inc.
2012 Aug 13
0
[LLVMdev] Announcement: Fall 2012 Internship position with Sony PlayStation
Sony Computer Entertainment America is looking for an intern for this Fall. Work could be in one of many areas, including LLVM. Please see the official listing for more details:
<http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=03412>
-----------------------------------------
Alex Rosenberg
Manager, Platform Architecture
Sony Computer Entertainment