Displaying 20 results from an estimated 5000 matches similar to: "Understanding the Theora Bitstream"
2003 Mar 09
4
Proof of Concept
Hi,
So it took a little while to get here but VP3 through ffmpeg is
finally starting to achieve viewable results. It partially works right
now. Keyframes only. And monochrome. Oh, and the picture is upside down
(something I did not realize about VP3 until I let it fly just now).
Anyway, here is a picture of ffmpeg's VP3 decoder in action using xine:
2002 Aug 06
1
VP3 Patch For xine
Hi,
Since a number of people are eager to try out the native VP3
decoder in xine, I have made a patch available, bz2-compressed:
http://www.pcisys.net/~melanson/codecs/xine-vp3-decoder-patch.bz2
To work with this patch:
1) Get the latest xine-lib from CVS. Visit this page for more details:
http://sourceforge.net/cvs/?group_id=9655
The module name is xine-lib, but you will also need
2003 May 04
0
VP3 In ffmpeg
Hi,
Sorry for taking so long with this, but I finally committed a
first pass of my own VP3 decoder to the ffmpeg codebase. You can browse
the source here:
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/ffmpeg/ffmpeg/libavcodec/
vp3.c and vp3data.h are the files in question. Attached is a message I
sent to the ffmpeg-devel list about the new decoder and its present
shortcomings.
2003 May 28
1
new patch
[standard disclaimer about my mail format]
in ftp.vp3.com/theora
user: vp3
pass: vp3dev
theora_dbm_5-28.zip
this implements a bitstream change; the header now contains a compressed huffman tree rather than the frequency counts (as discussed)
pardon my inability to use diff correctly. The change in toplevel.c is trivial (new function names & params)
huffman.c is the important one. I
2003 May 28
2
autoconf problem
./configure: line 524: syntax error near unexpected token `AM_INIT_AUTOMAKE(libtheora,0.0)'
./configure: line 524: `AM_INIT_AUTOMAKE(libtheora,0.0)'
I'm sure I'm doing something pro-stupid, but ---
my setup works fine for ogg & vorbis.
autoconf ver 2.13
automake (GNU automake) 1.4-p4 if that matters
hey let's put tool version numbers into the README
-dan
2003 Jan 29
0
VP3 for xine 1.0-beta4
Hi,
Some of you may recall that I got the VP3 decoder working with the
xine multimedia player some time ago and posted a patch for anyone else
to try. I really messed up when I did that since I generated the patch
against some random CVS snapshot of xine-lib. I did better this time and
generated the patch against the latest release of xine-lib (1.0-beta4,
released today).
If you
2004 Mar 02
1
VP3 Format Doc, v0.4
Hi,
Check it out-- another update in the space of a week:
http://home.pcisys.net/~melanson/codecs/vp3-format.txt
v0.4: March 2, 2004
- renamed and expanded section "Initializing The Quantization Matrices"
- outlined section "Reconstructing The Frame"
- moved Theora Differences Appendix to its own section entitled "Theora
Specification"
- added Appendix:
2003 Oct 09
4
Updated VP3 Document
Hi,
I have been on a documentation kick recently. I finally updated my
VP3 format document tonight:
http://www.pcisys.net/~melanson/codecs/vp3-format.txt
v0.2: October 9, 2003
- expanded section "Reversing the DC Prediction"
- added Appendix B: Theora Differences
Feel free to look it over and point out any glaring mistakes. I can't wait
to see how much sense it makes to
2003 May 07
2
VP30
Hi,
Can anyone tell me the significant differences between VP30 and
VP31 (or are you allowed to)? Are there different token and quantizer
tables? Are there algorithmic differences? I have a VP30-encoded file that
plays with the VP3 VfW DLL but not with the open source decoder.
Thanks...
--
-Mike Melanson
--- >8 ----
List archives: http://www.xiph.org/archives/
Ogg project
2003 May 28
2
encoder discrepancy
the files produced by windows compile vs. Linux are indeed significantly different in size (about 140K vs. 160) However I'm not convinced all the default parameters are set the same way in the two example files. This needs to be verified to see if there really is a bug, or can the two versions produce byte-equal output streams?
<p> ___ Dan Miller
(++,) Founder, On2 Technologies
2003 Feb 27
1
NSV and VP3
Hi,
Quick note: In case anyone has not heard, Nullsoft, the people
behind Winamp, have seen fit to develop their own multimedia container
format. It can hold any kind of data, but their primary codecs are MP3 for
audio and VP3 for video:
http://www.nullsoft.com/nsv/
I and a few other people are still working out the details of the format:
2003 Jun 14
6
dead DCSearchPoints code
Dan,
In reviewing the code, derf came across the DCSearchPoints array in
QuadCodeDisplayFragments(), encode.c:696. It looks like it specifies a
search order for nearby coded fragments for prediction if there isn't a
nearest neighbor. However, the upper search bound is defined as *0*, so
the search loop (line 917) is never executed and it always falls back
to the last coded fragment.
2003 Mar 05
5
VP3 IDCT
Hi,
Is there anything special I need to know about VP3's IDCT? I mean
besides the fact that there are separate IDCTs to handle sparse
coefficient matrices. Are the IDCT functions mathematically equivalent to
any textbook IDCT functions?
Thanks...
--
-Mike Melanson
--- >8 ----
List archives: http://www.xiph.org/archives/
Ogg project homepage: http://www.xiph.org/ogg/
To
2003 Sep 10
0
[Ffmpeg-devel] libavcodec/vp3.c compile problem (fwd)
Hi,
I don't know how much of the old VP3 codebase is incorporated into
Theora. I wrote ffmpeg's VP3 decoder from scratch but eventually ported in
the original VP3 IDCT function. A BSD conflict cropped up that I thought I
would pass along.
--
-Mike Melanson
<p>---------- Forwarded message ----------
Date: Wed, 10 Sep 2003 13:06:37 -0700 (PDT)
From: Steven M. Schultz
2003 Feb 23
6
More Missing Pieces
Hi,
I am making good progress on understanding, documenting, and
re-implementing VP3. I have found some more deadwood in the decoder code
and I just wanted to verify that it really has no place:
* Version 3.3 tables: There are 2 sets of VLCs: One for v3.1 and one for
v3.3. The v3.1 set is always selected. Are the v3.3 tables in production,
or will they ever be?
* DC Search Points: VP3
2003 Feb 19
4
Block Coding Pattern
Hi,
There seem to be 2 sets of block coding patterns in the
VP3x/Theora algorithm. Based on the comments in the code, the first
pattern is used if encoder version < 6 and the second pattern is used in
encoder version >= 6. None of the code to support the second pattern is
ever called. Is there an encoder with a version >= 6?
The code in question is
2003 Feb 26
7
[OT] Just saying hi!
I hope this list is small enough for not beeing banned when
introducing oneself. So...
Hi,
I just subscribed to the theora-lists. I'm from the XVID project,
so I know a deal about video and MPEG-4 in particular, but nothing about
Vorbis/Theora etc., That's why I'm here, because I'm interested in
patent-free alternatives.
I guess there is no documentation of the current status
2011 Mar 22
2
theora-dev Digest, Vol 80, Issue 6
Thank, Timothy!
I add this stages.
About RLE:
I have one more unresolved stage. Mike Melanson wrote in "VP3 Bitstream
Format..." about RLE using:
"* Zigzag Ordering: After transforming and quantizing a block of samples,
the samples are not in an optimal order for run length encoding. Zigzag
ordering rearranges the samples to put more zeros between non-zero
samples."
If we pass
2011 Mar 01
1
theora encoder reordering, order of puting data from DCT 8x8 blocks to huffman compressor, and puting result of huffman compressor to buffer bitstream memory
Good day!
I'm creating HDL IP CORE (for using in FPGA) for theora encoder (now only
I-frames).
I don't undestand one moment. Now i develop such stages:
1. From RBG(byer) to YCbCr converter
2. DCT processing (8x8 pixels blocks)
3. Quantizator of DCT coeff.
4. Zig-Zag of quantized DCT coeff.
and now i have uresolved last stage of compression - how i must send 8x8
blocks to huffman
2003 May 05
0
Macroblock Coding Issues
Hi,
So I have almost completed a new VP3 decoder implementation. In
the course of doing so, I have encountered something odd about macroblock
coding.
As a quick overview, VP3 has a notion of fragments (8x8 pixels)
and superblocks (32x32 pixels, 4x4 fragments). These apply to each
individual plane (e.g., a 64x64 video will have 4 Y superblocks and 1+1 C
superblocks, 64 Y fragments