Displaying 20 results from an estimated 20000 matches similar to: "Compiling for iOS Platform"
2013 Mar 07
1
Compiling opus for iOS Platform
Hi,
I am trying to compile the opus-1.0.2 source code for ios. When I import
the files in Xcode and try to build, the build fails.
How can we successfully compile opus using Xcode? Are there any special
configurations?
Thanks a lot in advance!
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2017 Sep 18
0
compiling for the ipad
On Tue, Sep 19, 2017 at 1:02 AM, jacob navia <jacob at jacob.remcomp.fr> wrote:
> Le 18/09/2017 à 21:20, Bruce Hoult a écrit :
>
>> Weird. The xcode compiler has been llvm for a long time, and A64 has been
>> supported since the iPhone 5s came out four years ago.
>>
>> Perhaps you're asking this because you have an existing project targeting
>> A32
2012 Dec 04
0
[LLVMdev] Compiling LLVM/Clang for iOS
Hi,
I'm having some troubles getting LLVM compiled for the ARM iOS platform: what I'm trying to achieve is a on-device compiler for C, C++ and possibly ObjC.
I tried multiple times to compile it, both using Makefiles and the Xcode project generated from CMake. In the first case the compilation failed with a lipo error that said "no input file specified" related to
2015 Mar 30
1
Opus on iOS - ARM64
Hello,
I'm having some trouble getting Opus to work in an ARM64 iOS application
and I'm wondering if anyone here has any guidance. Maybe I am missing
something simple.
Specifically, the problem is that Opus running on ARM64 outputs different
data than other architectures -- ARMv7, ARMv7s, i386, and x86_64. On all
other platforms except ARM64, encoding a 1280 byte slice of audio data
2017 Aug 14
0
Certificate cache on iOS with sending mail
Sent from my iPhone
> On 14 Aug 2017, at 13:03, Alef Veld <alefveld at outlook.com> wrote:
>
> Hey Mike.
> The iPhone and MacBook started working, but the two remaining iMacs still have problems. It's really weird. But if the first 2 are working it MUST be something local right?
>
> I removed the servers and re-added but no go. Maybe I'll need to remove the plist
2015 Sep 22
2
[compiler-rt] Add iOS simulator link flag
Can you please provide the full error and information about the failure you saw without your patch?
Since you couldn’t build before the patch, and you can’t build with the patch. I suspect there is an underlying issue which isn’t being addressed.
-Chris
> On Sep 22, 2015, at 2:02 PM, Alex Wang <aw1621107 at gmail.com> wrote:
>
> Whoops. Forgot to include what happened before the
2015 Jul 27
0
Timeout before trust answer with iPhone iOS 8
On Sat, July 25, 2015 09:14, David McGuffey wrote:
> Until recently I've not had any problem connecting my iPhone 4s with
> iOS
> 8 to my CentOS 6.6 desktop to move pictures and videos. Problem occurs
> with my wife's new iPhone 5s.
>
> Now, before I can answer the "Trust This Computer" message on the
> iPhone, I get a DBus error:
>
>
2015 Jul 25
0
Timeout before trust answer with iPhone iOS 8
Until recently I've not had any problem connecting my iPhone 4s with iOS
8 to my CentOS 6.6 desktop to move pictures and videos. Problem occurs
with my wife's new iPhone 5s.
Now, before I can answer the "Trust This Computer" message on the
iPhone, I get a DBus error:
"org.freedesktop.DBus.Error.NoReply: Message did not receive a reply
(timeout by message bus)"
2010 Apr 09
1
How to compile speex with XCode (for iPhone App)?
Hi,
I'm currently trying to use Speex on the iPhone but have some difficulties to get Speex compiled with XCode. Unfortunately I'm very new to XCode and it would be great if someone could give me a hint what the problem is.
Here is what I did in detail:
1. Downloaded the Source Code speex-1.2rc1.tar.gz from www.speex.org
2. Start Xcode 3.1.4
3. File > New Project ...
4. iPhone OS
2008 Mar 08
1
[LLVMdev] llvm-gcc 4.2 in Xcode
I'm UNhappy to see the iPhone SDK REQUIRES an expensive iMac computer to
be able freely to develop programs on iPhone/iPod Touch.
On 08/03/2008 00:59:55, Chris Lattner (clattner at apple.com) wrote:
> I'm happy to announce that the iPhone SDK beta (released yesterday,
> available on http://developer.apple.com) includes a beta version of
> llvm-gcc 4.2 as part of the included
2015 Sep 22
2
[compiler-rt] Add iOS simulator link flag
The behavior here is consistent with setting SDKROOT in the environment to an OS X SDK.
-Chris
> On Sep 22, 2015, at 2:28 PM, Alex Wang <aw1621107 at gmail.com> wrote:
>
> Logs + commands added to the earlier gist.
>
> Only thing different from a plain trunk build is adding -Wl,-v and -Wl,-t to the
> iossim link flags.
>
>> On Sep 22, 2015, at 5:17 PM, Chris
2009 Apr 01
1
[LLVMdev] llvm-gcc broken in iPhone SDK?
There's an error trying to build a "hello world" project out of the box when
selecting LLVM from the list of compilers in iPhone SDK:
http://arrelid.com/archive/2009/01/15/xcode-iphone-sdk-llvm-gcc-fixing-what-apple-forgot
This is on XCode 3.1.2, iPhone SDK 2.2.1 .
The blogger suggests what looks like a hack -- is there a proper solution to
this? Is llvm-gcc just missing a header
2023 Nov 19
1
icecast2/ices2 don't work for iOS?
V?Sun, Nov 19, 2023 at 02:19:14PM +0100,?Thomas Jensen napsal(a):
> I have set up a radio with icecast2 and ices2. Everything works. I can
> access it from
>
> http://radio.protestbandet.dk:8000/stream?
>
That serves the radio stream in Ogg/Vorbis format.
> I can listen to my radio in RadioDroid on my android phone, and I can
> listen via
>
>
2011 Apr 21
1
[LLVMdev] A problem from XCode 4 - help sought tracking it down
Sorry if this isn't the right place; but I'm facing an XCode 4 (LLVM 2.0
to Apple, I heard it's LLVM 2.9 under the hood) issue that may involve
LLVM, and maybe some people on this list could help me short-circuit the
source.
I have a code pattern that, when used in XCode 4 in Objective C++ files,
causes the whole IDE to go crash. It is a stripped sample to highlight
the issue.
In
2008 Mar 09
1
[LLVMdev] llvm-gcc 4.2 in Xcode
Yes, I know. It's just when I see "happy", "Apple" and "iPhone SDK" on
an Apple employee's mouth here, I felt a strong urge on the spur of
moment to express my discontent towards Apple people who think they
should make us buy their iMac just to be able to code freeware
applications on iPhone. I've been waiting for so long time until an
official SDK is
2014 Mar 10
2
Building Opus (git master) ARM assembly for iOS
I?m trying to build Opus (git master) for iOS, and it doesn?t build unless I disable the ARM assembly.
It looks like the problem is that Apple?s assembler doesn?t support all the assembler directives that the GNU assembler does. I suspect this is a combination of the fact that Apple platforms are Mach-O rather than Elf, and just the fact that Apple?s assembler is extremely divergent from the
2015 Sep 22
2
[compiler-rt] Add iOS simulator link flag
Sadly I really can’t help you debug the home-brew build, it is a good ways outside my expertise.
If you want to try building from source using the guide here: http://llvm.org/docs/GettingStarted.html#getting-started-quickly-a-summary <http://llvm.org/docs/GettingStarted.html#getting-started-quickly-a-summary>
I’d be more helpful. As it is, the patch you proposed doesn’t seem to make it
2011 Oct 13
0
[LLVMdev] LLC ARM Backend maintainer
Testing on arm-darwin outside of Apple is _complicated_. I had it
partially working about two years ago.
The general approach is to use rsh/ssh to remotely execute each test
on the target, which outside of Apple requires jailbreaking. In the
old test system, setting up REMOTE_CLIENT=ssh, REMOTE_PORT, etc. would
automatically use ssh to run the tests. In lit, it looks like
TestRunner.py has
2015 Jan 08
1
[PATCH] Add ARM cpu detection for iDevices
On Thu, 8 Jan 2015, Jonathan Lennox wrote:
> Every armv7 (and armv8) iOS device has supported Neon, and Xcode support for
> armv6 was dropped with Xcode 4.5.
>
> Even if you?re compiling with an old Xcode version to support really old iOS
> devices, Apple?s armv6/armv7 selection was a compile-time switch (supported
> using fat binaries). ?I think the arch can be detected based
2008 Mar 07
0
[LLVMdev] llvm-gcc 4.2 in Xcode
I'm happy to announce that the iPhone SDK beta (released yesterday,
available on http://developer.apple.com) includes a beta version of
llvm-gcc 4.2 as part of the included Xcode 3.1 beta. For more
details, please see the llvm-gcc release notes included in the Xcode
documentation. LLVM will also be in the final release of Xcode 3.1
for all Mac developers who are not interested in