similar to: [PATCH][8.0] nvfx: handle some unknown PIPE_CAPs

Displaying 20 results from an estimated 100 matches similar to: "[PATCH][8.0] nvfx: handle some unknown PIPE_CAPs"

2012 Jan 10
5
[PATCH 0/4] nvfx: rework render temps code and fixes
This patch series silences some unknown cap warnings and fixes up coding style (patch 1+4). The most important part of this series are the two patches in the middle. They rework the state_fb code, so that we are able to render to not 64 byte aligned targets, as this is the only real use-case for render temporaries this allows us to drop temp code completely and simplifies a lot
2014 Jun 17
2
[PATCH 1/3] nvc0: remove vport_int hack and instead use the usual state validation
Commit ad4dc772 fixed an issue with the viewport not being restored correctly. However it's rather hackish and confusing. Instead just mark the viewport dirty and let the viewport validation take care of it. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 1 - src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 5
2012 Nov 19
7
[Bug 57278] New: [xf86-video-nouveau] flightgear crash when loading scenary
https://bugs.freedesktop.org/show_bug.cgi?id=57278 Priority: medium Bug ID: 57278 Assignee: nouveau at lists.freedesktop.org Summary: [xf86-video-nouveau] flightgear crash when loading scenary Severity: critical Classification: Unclassified OS: Linux (All) Reporter: king.infet at gmail.com
2012 Jan 24
1
[PATCH] nvfx: fix nv3x fallout from state validation changes
Apparently nv3x needs some curde hacks to work properly. This is clearly not the right fix, but it's the behaviour of the old code and fixes regressions seen by users. --- src/gallium/drivers/nvfx/nvfx_state_emit.c | 6 +++++- 1 files changed, 5 insertions(+), 1 deletions(-) diff --git a/src/gallium/drivers/nvfx/nvfx_state_emit.c b/src/gallium/drivers/nvfx/nvfx_state_emit.c index
2010 Apr 15
1
Regression in nvfx-next since yesterday
Celestia 1.6.0 again shows corrupted rendering on planets, other parts rendered correctly with the latest git pull on the nvfx-next-5 tree. Yesterday's nvfx-next tree worked perfectly. -- http://www.munted.org.uk One very high maintenance cat living here.
2010 Jun 11
2
nvfx
Hi Marek Thanks a lot for your rebasing work. Here is my report : - all my games that broke with temporaries patch (they were either completely black or lot of black screen flash every frame) behave badly, but in different ways : * etracer is very slow and often crash in ttm code [1] (I think this is an old bug that just resurrected, no idea why) * foobillard is very slow and still flash a bit *
2012 Nov 05
23
[Bug 56757] New: [regression][bisected][screenshots] nvfx -> nv30 driver rework causes regression in UrbanTerror4.2 (beta5)
https://bugs.freedesktop.org/show_bug.cgi?id=56757 Priority: medium Bug ID: 56757 Assignee: nouveau at lists.freedesktop.org Summary: [regression][bisected][screenshots] nvfx -> nv30 driver rework causes regression in UrbanTerror4.2 (beta5) Severity: normal Classification: Unclassified
2011 Jun 25
1
[Bug 38673] New: all object is black
https://bugs.freedesktop.org/show_bug.cgi?id=38673 Summary: all object is black Product: Mesa Version: unspecified Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: major Priority: medium Component: Drivers/DRI/nouveau AssignedTo: nouveau at lists.freedesktop.org
2011 Jun 24
3
[Bug 38627] New: Changing monitor resolution causes screen corruption
https://bugs.freedesktop.org/show_bug.cgi?id=38627 Summary: Changing monitor resolution causes screen corruption Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau AssignedTo: nouveau at
2010 Aug 06
4
nv vpe video decoder
Hello, I have my work on the nv vpe video decoder in a functional state. In case you didn't know this decoder accelerates mpeg2 video at the idct/mc level. I have verified that it works on nv40 hardware. I believe it works on nv30 hardware (and maybe some earlier hardware), but I cannot verify since I have none. I will reply with patches against the kernel, drm, ddx and mesa for
2014 Feb 21
3
[PATCH 1/4] nv30: remove use_nv4x, it is identical to is_nv4x
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Perhaps there was a day when those were different, but that day is not today. src/gallium/drivers/nouveau/nv30/nv30_context.c | 1 - src/gallium/drivers/nouveau/nv30/nv30_context.h | 1 - src/gallium/drivers/nouveau/nv30/nvfx_fragprog.c | 20 ++++++++++---------- src/gallium/drivers/nouveau/nv30/nvfx_vertprog.c | 8 ++++---- 4
2012 Oct 20
1
[Bug 37440] Infinite loop detected in fragment program
https://bugs.freedesktop.org/show_bug.cgi?id=37440 Andreas Boll <andreas.boll.dev at gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Assignee|mesa-dev at lists.freedesktop. |nouveau at lists.freedesktop.o |org |rg
2010 Mar 13
2
[PATCH] nv30/nv40 Gallium drivers unification
Currently the nv30 and nv40 Gallium drivers are very similar, and contain about 5000 lines of essentially duplicate code. I prepared a patchset (which can be found at http://repo.or.cz/w/mesa/mesa-lb.git/shortlog/refs/heads/unification+fixes) which gradually unifies the drivers, one file per the commit. A new "nvfx" directory is created, and unified files are put there one by one.
2010 May 03
2
_mesa_init_texture_s3tc() vs util_format_s3tc_init()
I am trying to understand the s3tc init code as nv50 gallium has a problem with that. It looks like some drivers (r300g and llvmpipe) actually inits s3tc in two places : ./src/mesa/main/texcompress_s3tc.c _mesa_init_texture_s3tc() ./src/gallium/auxiliary/util/u_format_s3tc.c util_format_s3tc_init() Here is an extract of the backtrace calls while loading fgfs on llvmpipe : driCreateScreen ->
2012 May 12
7
[Patches] mesa/nv30: Diverse set of patches that improve NV3x render quality V2
A reworked version of 3 out of 4 patches mentioned earlier. [1/4]: Fixes nearly all piglit vertprog testcases, due to now being able to pass the results on to the fragment shader. V2: rename samplers to texcoords. [2/4]: Fixes shader compiler assertion errors, as some source registers do not exist for certain operations. Fixes several piglit tests when mesa is compiled with --enable-debug [3/4]:
2010 Feb 26
5
[PATCH 0/5] renouveau: nv30/nv40 unification
This patchset applies some minor fixes to renouveau.xml and then unifies the nv30 and nv40 register definitions. nv30 and nv40 are very similar and have the same offsets for the registers they share. The major differences are: 1. Texture setup is different due to full NPOT support on nv40 2. More advanced blending/render targets on nv40 3. NV30 has fixed function registers, which NV40 lacks The
2010 Apr 15
1
FSP UPS not listed as supported, but seems to work... at least a little...
Hi! Using this guide: http://blog.shadypixel.com/monitoring-a-ups-with-nut-on-debian-or-ubuntu-linux/ and systematically testing the usb capable driver on your site I managed to get my FSP EP650 (by http://www.fspgroupusa.com/ ) working (after reboot). Im running Ubuntu 9.10 desktop x64 standard install. This is the output from running "upsc ups1" ----- battery.voltage: 13.50
2010 May 02
0
nv50 dxt / s3tc
flightgear now dies with : Mesa warning: external dxt library not available: texstore_rgba_dxt3 util/u_format_s3tc.c:66:util_format_dxt3_rgba_fetch_stub: Assertion `0' failed. I don't really understand what these stubs are about, they were introduced by following commit : commit d96e87c3c513f8ed350ae24425edb74b6d6fcc13 Author: Jos? Fonseca <jfonseca at vmware.com> Date: Wed Apr 7
2012 Apr 25
2
[Bug 49142] New: [NV4A] OpengGL content corruption when width >= 2048
https://bugs.freedesktop.org/show_bug.cgi?id=49142 Bug #: 49142 Summary: [NV4A] OpengGL content corruption when width >= 2048 Classification: Unclassified Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component:
2005 Jun 15
1
coding to generate a matrix to prepare for chi-sqr test f or text mining
I would compile a table of all the words in the dataset (maybe you have it already), then create a list where each component is an integer vector of indices of words. That is, replace words by their positions in the table. >From that sparse form you could create binary features to use with standard classification methods, or for example compute the X'X matrix for linear regression