Displaying 20 results from an estimated 200 matches similar to: "[PATCH 11/13] nv50: add support for light-twoside"
2009 Sep 12
0
[PATCH 10/13] nv50: proper linkage between VP and FP
This moves construction of the mapping between VP outputs
and FP inputs into validation.
The map also contains slots for special outputs like clip
distance and point size, so we need to at least merge the
VP related and FP related parts on validation if we want
to support those.
Now we match every single FP input component with results
from the VP and leave those not read out of the map, or
2009 Sep 12
0
[PATCH 13/13] nv50: add support for point sprites
---
src/gallium/drivers/nv50/nv50_program.c | 54 ++++++++++++++++++++++++++++++-
src/gallium/drivers/nv50/nv50_screen.c | 2 +-
src/gallium/drivers/nv50/nv50_state.c | 3 ++
3 files changed, 57 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c
index cf57d5c..883c28b 100644
---
2009 Jun 21
0
[PATCH] nv50: add support for two-sided lighting
---
src/gallium/drivers/nv50/nv50_context.h | 1 +
src/gallium/drivers/nv50/nv50_program.c | 171 ++++++++++++++++++------
src/gallium/drivers/nv50/nv50_program.h | 1 +
src/gallium/drivers/nv50/nv50_state_validate.c | 3 +
4 files changed, 138 insertions(+), 38 deletions(-)
diff --git a/src/gallium/drivers/nv50/nv50_context.h
2009 Oct 14
0
[PATCH 3/7] nv50: submit user vbo data through the fifo
Requesting a new real buffer from the kernel and
copying all the data is wasteful e.g. if only a
few (but widely spread) vertices are accessed.
---
src/gallium/drivers/nv50/nv50_context.h | 3 +
src/gallium/drivers/nv50/nv50_vbo.c | 409 +++++++++++++++++++++++++++++--
2 files changed, 394 insertions(+), 18 deletions(-)
diff --git a/src/gallium/drivers/nv50/nv50_context.h
2014 Feb 04
2
[PATCH 1/3] nv50: rework primid logic
Functionally identical but much simpler. Should also better integrate
with future layer/viewport changes/fixes.
Cc: 10.1 <mesa-stable at lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Not *strictly* necessary in stable, but it will make backporting later fixes
easier. No regressions in piglit.
src/gallium/drivers/nouveau/nv50/nv50_program.c | 5
2009 Dec 25
0
[MESA PATCH 5/5] nv50: update after nouveau_class.h update
---
src/gallium/drivers/nv50/nv50_program.c | 2 +-
src/gallium/drivers/nv50/nv50_screen.c | 17 ++++++++---------
src/gallium/drivers/nv50/nv50_state_validate.c | 10 +++++-----
src/gallium/drivers/nv50/nv50_transfer.c | 8 ++++----
src/gallium/drivers/nv50/nv50_vbo.c | 24 ++++++++++++------------
5 files changed, 30 insertions(+), 31 deletions(-)
2009 Oct 10
0
[PATCH 1/7] nv50: use SIFC for TIC, TSC upload
Add proper flushes for TIC and TSC and remove
the costly 2D.0110 flush in nv50_flush.
Correct TIC and TSC bo sizes.
---
src/gallium/drivers/nv50/nv50_context.c | 7 ---
src/gallium/drivers/nv50/nv50_context.h | 5 ++
src/gallium/drivers/nv50/nv50_screen.c | 25 ++---------
src/gallium/drivers/nv50/nv50_state_validate.c | 53 +++++++++++++++++++++---
2009 Jul 28
0
[PATCH 2/8] nv50: fix viewport transform
The translation also needs to be inverted, and in bypass mode
the state tracker incorrectly assumes that Y = 0 = TOP, so we
need inversion there to; NDC clipping has to be deactivated
explicitly.
---
src/gallium/drivers/nv50/nv50_state_validate.c | 31 +++++++++++++++--------
1 files changed, 20 insertions(+), 11 deletions(-)
diff --git a/src/gallium/drivers/nv50/nv50_state_validate.c
2009 Sep 12
0
[PATCH 09/13] nv50: move allocation of pc regs
Make use of tgsi_shader_info to determine how many nv50_regs
we need to allocate, if program uses KIL, or writes DEPR.
---
src/gallium/drivers/nv50/nv50_program.c | 284 ++++++++++++++-----------------
1 files changed, 129 insertions(+), 155 deletions(-)
diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c
index e2adeca..c8157f1 100644
---
2009 Jul 12
0
[PATCH 2/3] nv50: fix viewport transform
We need to invert the viewport translate/scale parameters
when the state tracker thinks we have Y_0_TOP.
If these cases, we have do to bypass mode by setting an
identity viewport transform for x, z and inversion for y,
or p.e. clear_with_quad won't work correctly.
Clipping for xy in NDC space needs to be disabled then.
---
src/gallium/drivers/nv50/nv50_context.h | 1 +
2014 Aug 30
3
[Mesa-stable] [PATCH 2/2] nv50: zero out unbound samplers
On 30/08/14 23:02, Ilia Mirkin wrote:
> Samplers are only defined up to num_samplers, so set all samplers above
> nr to NULL so that we don't try to read them again later.
>
Would it be worth doing a similar thing with the unlocked samplers below the
nr mark ? It seems to me that we might be leaking nv50->samplers[s][i], or
perhaps I'm missing something ?
-Emil
>
2014 Jan 12
0
[PATCH] nv50, nvc0: initialize ctx->sample_mask to ~0
Commit 95bf222603b (cso_context: Fix cso_context::sample_mask initial
value.) fixed the cso sample mask to be initialized to ~0. The cso code
is also careful not to needlessly call set_sample_mask, so we ended up
with the ctx->sample_mask never being set. This broke a number of
EXT_framebuffer_multisample piglit tests.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
2014 Aug 30
0
[PATCH 2/2] nv50: zero out unbound samplers
Samplers are only defined up to num_samplers, so set all samplers above
nr to NULL so that we don't try to read them again later.
Tested-by: Christian Ruppert <idl0r at qasl.de>
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable at lists.freedesktop.org>
---
src/gallium/drivers/nouveau/nv50/nv50_state.c | 7 +++++--
1 file changed, 5
2014 Aug 30
0
[Mesa-stable] [PATCH 2/2] nv50: zero out unbound samplers
On Sat, Aug 30, 2014 at 7:30 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 30/08/14 23:02, Ilia Mirkin wrote:
>> Samplers are only defined up to num_samplers, so set all samplers above
>> nr to NULL so that we don't try to read them again later.
>>
> Would it be worth doing a similar thing with the unlocked samplers below the
> nr mark ? It seems
2009 May 08
0
[PATCH] gallium/nv50: fix multi-texturing
This one maps textures to sampler units (or textures to texture units
or whatever it's called), which wasn't done before. It should make the
mesa demo "multiarb" work, at least with the shader patches I sent
earlier. Of course, with this functionality one probably wouldn't have
to setup the textures in NV50_TIC anew every time, but that can be
optimized later.
2014 Aug 31
2
[Mesa-stable] [PATCH 2/2] nv50: zero out unbound samplers
On 31/08/14 00:34, Ilia Mirkin wrote:
> On Sat, Aug 30, 2014 at 7:30 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> On 30/08/14 23:02, Ilia Mirkin wrote:
>>> Samplers are only defined up to num_samplers, so set all samplers above
>>> nr to NULL so that we don't try to read them again later.
>>>
>> Would it be worth doing a similar thing
2008 Mar 01
2
Newbie: Incorrect number of dimensions
> dim(data.sub)
[1] 10000 140
#####extracting all differentially express genes##########
library(multtest)
two_side<- (1-pt(abs(data.sub),50))*2
diff<- mt.rawp2adjp(two_side)
all_differ<-diff[[1]][37211:10000,]
all_differ
#####list of differentially expressed genes##########
> probe.names<-
+ all_differ[[2]][all_differ[[1]][,"BY"]<=0.01]
Error in
2014 Mar 01
1
[PATCH] nouveau: add valid range tracking to nouveau_buffer
This logic is borrowed from the radeon code. The transfer logic will
only get called for PIPE_BUFFER resources, so it shouldn't be necessary
to worry about them becoming render targets.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
A user reported a ~30% FPS improvement with an earlier version of this patch
in TF2, and no visual regressions in CS, all on a nv50 card. (Source
2009 Jun 24
0
[PATCH] nv50: fix previous patches
This fixes the previous patches, and add some debugging output
if NV50_PROGRAM_DUMP is un-commented.
Will merge this into the patches, later.
---
src/gallium/drivers/nv50/nv50_program.c | 94 +++++++++++++++++++------------
1 files changed, 58 insertions(+), 36 deletions(-)
diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c
index 4b05075..caf03c9
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is
what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at
least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues
of the floor texture), arbfplight, and I think the gears also didn't appear as they