similar to: nv50/gallium: some new shader stuff

Displaying 20 results from an estimated 10000 matches similar to: "nv50/gallium: some new shader stuff"

2014 May 20
14
[PATCH 00/12] Cherry-pick nv50/nvc0 patches from gallium-nine
I went through the gallium-nine tree and picked out nouveau patches that are general bug-fixes. The first bunch I'd like to also get into 10.2. I've reviewed all of them and they make sense to me, but sending them out for public review as well in case there are any objections. Unless I hear objections, I'd like to push this by Friday. Christoph Bumiller (11): nv50,nvc0: always pull
2009 May 16
0
nv50/gallium: shader generation patches, update
Hi ! Here are some more changes to the shader code to be applied in addition to the previous ones. Well, I've though about getting an account so I could commit some (or all) of this stuff, probably in splitting some patches up a bit more. But I'd feel much better doing so (if I was even allowed to) if someone (darktama) had a look at my code before, preferably with some comments on how to
2010 Mar 14
1
RFC: gallium/nv50: get rid of the screen_init stateobj
Hi. There's not much to say here, just replacing the screen_init stateobj with direct pushbuffer emission. We don't need to store all the usless state from init, and the constant buffer relocations which currently don't work if the addresses change (because the method CB_DEF_SET isn't among them (not an address)) become effective. Thoughts, ack / nack ? Thanks, Christoph
2013 Mar 05
3
[Bug 61854] New: [nv50]glClipPlane not clipping correctly for glsl
https://bugs.freedesktop.org/show_bug.cgi?id=61854 Priority: medium Bug ID: 61854 Assignee: nouveau at lists.freedesktop.org Summary: [nv50]glClipPlane not clipping correctly for glsl Severity: normal Classification: Unclassified OS: Linux (All) Reporter: bill at taniwha.org Hardware: x86-64 (AMD64)
2014 May 21
2
[Mesa-dev] [PATCH 04/12] nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result
On 21/05/14 00:39, Ilia Mirkin wrote: > From: Christoph Bumiller <christoph.bumiller at speed.at> > > Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu> > Cc: "10.2" <mesa-stable at lists.freedesktop.org> > --- > src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp | 6 +++++- > 1 file changed, 5 insertions(+), 1 deletion(-) > > diff
2014 May 21
2
[Mesa-dev] [PATCH 04/12] nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result
On 21/05/14 19:53, Ilia Mirkin wrote: > On Wed, May 21, 2014 at 2:51 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: >> On 21/05/14 00:39, Ilia Mirkin wrote: >>> From: Christoph Bumiller <christoph.bumiller at speed.at> >>> >>> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu> >>> Cc: "10.2" <mesa-stable at
2014 May 20
0
[PATCH 04/12] nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result
From: Christoph Bumiller <christoph.bumiller at speed.at> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2" <mesa-stable at lists.freedesktop.org> --- src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp
2014 May 21
0
[Mesa-dev] [PATCH 04/12] nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result
On Wed, May 21, 2014 at 2:51 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: > On 21/05/14 00:39, Ilia Mirkin wrote: >> From: Christoph Bumiller <christoph.bumiller at speed.at> >> >> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu> >> Cc: "10.2" <mesa-stable at lists.freedesktop.org> >> --- >>
2014 May 21
0
[Mesa-dev] [PATCH 04/12] nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result
On Wed, May 21, 2014 at 3:01 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: > On 21/05/14 19:53, Ilia Mirkin wrote: >> On Wed, May 21, 2014 at 2:51 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: >>> On 21/05/14 00:39, Ilia Mirkin wrote: >>>> From: Christoph Bumiller <christoph.bumiller at speed.at> >>>> >>>>
2014 May 30
4
[Bug 79462] New: [NVC0/Codegen] Shader compilation falis in spill logic
https://bugs.freedesktop.org/show_bug.cgi?id=79462 Priority: medium Bug ID: 79462 Assignee: nouveau at lists.freedesktop.org Summary: [NVC0/Codegen] Shader compilation falis in spill logic Severity: normal Classification: Unclassified OS: All Reporter: imirkin at alum.mit.edu Hardware: Other
2009 Mar 31
1
(patch) Gallium NV50: honor bypass_vs_clip_and_viewport
When trying out the Gallium3D NV50 driver (curiosity) with a small OpenGL program that renders 2 rotating triangles partially occluding each other I noticed that depth buffer clearing by rendering a quad (st_cb_clear.c/clear_with_quad) didn't work properly. I found this was because the rasterizer state that is set by clear_with_quad has bypass_vs_clip_and_viewport = 1 which would only be
2014 May 21
2
[Mesa-dev] [PATCH 02/12] nv50: setup scissors on clear_render_target/depth_stencil
On 21/05/14 00:39, Ilia Mirkin wrote: > From: Christoph Bumiller <e0425955 at student.tuwien.ac.at> > > [imirkin: add logic to also clear the "regular" scissors] Can you please share why are you've added the "regular" scissors ? Does it matter if we set the screen scissors before the render target params? Thanks Emil > Reviewed-by: Ilia Mirkin
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work
2015 Feb 23
2
[PATCH 1/2] nv50/ir: add fp64 support on G200 (NVA0)
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Untested beyond compiling a few shaders to see if they look like they might work. nvdisasm agrees with envydis's decoding of these things. Will definitely get ahold of a G200 to run tests on before pushing this. .../drivers/nouveau/codegen/nv50_ir_emit_nv50.cpp | 94 ++++++++++++++++++---
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they
2009 Aug 13
9
[Bug 23291] New: A slight problem in the NV50 nouveau driver in Mesa
http://bugs.freedesktop.org/show_bug.cgi?id=23291 Summary: A slight problem in the NV50 nouveau driver in Mesa Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: minor Priority: medium Component: Drivers/DRI/nouveau AssignedTo: nouveau at lists.freedesktop.org
2009 May 08
0
[PATCH] gallium/nv50: fix multi-texturing
This one maps textures to sampler units (or textures to texture units or whatever it's called), which wasn't done before. It should make the mesa demo "multiarb" work, at least with the shader patches I sent earlier. Of course, with this functionality one probably wouldn't have to setup the textures in NV50_TIC anew every time, but that can be optimized later.
2014 Jan 23
2
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
On 17/01/14 02:23, Ilia Mirkin wrote: > This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers > as specified by glDrawBuffers). > > This implementation is highly based on a larger commit by > Christoph Bumiller <e0425955 at student.tuwien.ac.at> in his gallium-nine > branch. > Ilia, Do you know why we cannot set the rt height to 64? After all you
2014 May 10
1
[PATCH] nv50/ir: make sure to reverse cond codes on all the OP_SET variants
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2 10.1" <mesa-stable at lists.freedesktop.org> --- Found this while tracking a regression on nvc0 for my patch which fixes ir_unop_any to emit or's instead of dp3's. (That patch is fine, this code was always broken.) src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp | 3 ++- 1 file changed, 2
2009 Sep 10
0
[PATCH 01/13] nv50: extend insn src mask function
Extend its usage to avoiding e.g. emission of negation instructions in tx_insn for sources we don't need. --- src/gallium/drivers/nv50/nv50_program.c | 118 +++++++++++++++++++------------ 1 files changed, 72 insertions(+), 46 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index 4a83852..a6c70ae 100644 ---