similar to: [PATCH 2/3] nv50: fix viewport transform

Displaying 20 results from an estimated 300 matches similar to: "[PATCH 2/3] nv50: fix viewport transform"

2009 Jul 28
0
[PATCH 2/8] nv50: fix viewport transform
The translation also needs to be inverted, and in bypass mode the state tracker incorrectly assumes that Y = 0 = TOP, so we need inversion there to; NDC clipping has to be deactivated explicitly. --- src/gallium/drivers/nv50/nv50_state_validate.c | 31 +++++++++++++++-------- 1 files changed, 20 insertions(+), 11 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_state_validate.c
2009 Dec 25
0
[MESA PATCH 5/5] nv50: update after nouveau_class.h update
--- src/gallium/drivers/nv50/nv50_program.c | 2 +- src/gallium/drivers/nv50/nv50_screen.c | 17 ++++++++--------- src/gallium/drivers/nv50/nv50_state_validate.c | 10 +++++----- src/gallium/drivers/nv50/nv50_transfer.c | 8 ++++---- src/gallium/drivers/nv50/nv50_vbo.c | 24 ++++++++++++------------ 5 files changed, 30 insertions(+), 31 deletions(-)
2009 Oct 10
0
[PATCH 1/7] nv50: use SIFC for TIC, TSC upload
Add proper flushes for TIC and TSC and remove the costly 2D.0110 flush in nv50_flush. Correct TIC and TSC bo sizes. --- src/gallium/drivers/nv50/nv50_context.c | 7 --- src/gallium/drivers/nv50/nv50_context.h | 5 ++ src/gallium/drivers/nv50/nv50_screen.c | 25 ++--------- src/gallium/drivers/nv50/nv50_state_validate.c | 53 +++++++++++++++++++++---
2009 Jun 21
0
[PATCH] nv50: add support for two-sided lighting
--- src/gallium/drivers/nv50/nv50_context.h | 1 + src/gallium/drivers/nv50/nv50_program.c | 171 ++++++++++++++++++------ src/gallium/drivers/nv50/nv50_program.h | 1 + src/gallium/drivers/nv50/nv50_state_validate.c | 3 + 4 files changed, 138 insertions(+), 38 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_context.h
2009 Sep 12
0
[PATCH 11/13] nv50: add support for light-twoside
--- src/gallium/drivers/nv50/nv50_program.c | 19 +++++++++++++++++++ src/gallium/drivers/nv50/nv50_state.c | 4 +++- 2 files changed, 22 insertions(+), 1 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index feb1504..39c3afc 100644 --- a/src/gallium/drivers/nv50/nv50_program.c +++ b/src/gallium/drivers/nv50/nv50_program.c @@
2009 Sep 12
0
[PATCH 13/13] nv50: add support for point sprites
--- src/gallium/drivers/nv50/nv50_program.c | 54 ++++++++++++++++++++++++++++++- src/gallium/drivers/nv50/nv50_screen.c | 2 +- src/gallium/drivers/nv50/nv50_state.c | 3 ++ 3 files changed, 57 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index cf57d5c..883c28b 100644 ---
2009 Sep 12
0
[PATCH 10/13] nv50: proper linkage between VP and FP
This moves construction of the mapping between VP outputs and FP inputs into validation. The map also contains slots for special outputs like clip distance and point size, so we need to at least merge the VP related and FP related parts on validation if we want to support those. Now we match every single FP input component with results from the VP and leave those not read out of the map, or
2009 Oct 14
0
[PATCH 3/7] nv50: submit user vbo data through the fifo
Requesting a new real buffer from the kernel and copying all the data is wasteful e.g. if only a few (but widely spread) vertices are accessed. --- src/gallium/drivers/nv50/nv50_context.h | 3 + src/gallium/drivers/nv50/nv50_vbo.c | 409 +++++++++++++++++++++++++++++-- 2 files changed, 394 insertions(+), 18 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_context.h
2009 May 08
0
[PATCH] gallium/nv50: fix multi-texturing
This one maps textures to sampler units (or textures to texture units or whatever it's called), which wasn't done before. It should make the mesa demo "multiarb" work, at least with the shader patches I sent earlier. Of course, with this functionality one probably wouldn't have to setup the textures in NV50_TIC anew every time, but that can be optimized later.
2009 Jul 28
0
[PATCH 6/8] nv50: support more vtxelt formats
NOTE: we must not try to emit buffer relocations when vtxbuf_nr is 0 but vtxelt_nr is not --- src/gallium/drivers/nv50/nv50_vbo.c | 80 ++++++++++++++++++++++++---------- 1 files changed, 56 insertions(+), 24 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_vbo.c b/src/gallium/drivers/nv50/nv50_vbo.c index cbd9d6a..422c8c6 100644 --- a/src/gallium/drivers/nv50/nv50_vbo.c +++
2009 May 11
1
[PATCH] nv50/gallium: small fix for nv50_transfer_rect_m2mf (sy <-> dy)
Hi ! I think src and dst starting positions got mixed up in nv50_transfer_rect_m2mf, there's a diff at the bottom of this message. This came up when trying to make the gearbox demo run correctly, but this change alone doesn't fix it. The mesa state tracker in st_cb_clear.c assumes Y_0_TOP when clearing the color buffer, but that seems to be wrong for NV50. When bypassing the viewport
2009 Dec 30
4
[PATCH 1/3] nv50: remove vtxbuf stateobject after a referenced vtxbuf is mapped
- This avoids problematic "reloc'ed while mapped" messages and some associated corruption as well. Signed-off-by: Maarten Maathuis <madman2003 at gmail.com> --- src/gallium/drivers/nouveau/nouveau_screen.c | 21 +++++++++++++++++++++ src/gallium/drivers/nouveau/nouveau_screen.h | 3 +++ src/gallium/drivers/nouveau/nouveau_stateobj.h | 13 +++++++++++++
2009 Mar 31
1
(patch) Gallium NV50: honor bypass_vs_clip_and_viewport
When trying out the Gallium3D NV50 driver (curiosity) with a small OpenGL program that renders 2 rotating triangles partially occluding each other I noticed that depth buffer clearing by rendering a quad (st_cb_clear.c/clear_with_quad) didn't work properly. I found this was because the rasterizer state that is set by clear_with_quad has bypass_vs_clip_and_viewport = 1 which would only be
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they
2009 Apr 10
0
[PATCH/Gallium] nv50_clear again (might work better)
I've been looking at REnouveau dumps to check how the blob does the clear buffers thing and they seem to do it a bit differently than what you committed, so I tried a new version of the clear functions (see how I changed it below) with a little test: Setup 2 texture render targets (and a depth target) and glClear them to a color changing with time, then render a triangle textured with the
2010 Jan 18
2
[Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
So, basically, you allocate the rasterizer units according to the vertex shader, and when the fragment shader comes up, you say "write rasterizer output 4 to fragment input 1000000"? The current nouveau drivers can't do this. There are "routing" registers in hardware, but I think the nVidia proprietary driver (at least without GLSL) leaves them unaltered after
2009 Dec 20
1
[PATCH] nv50: remove vtxbuf stateobject after a referenced vtxbuf is mapped
- This avoids problematic "reloc'ed while mapped" messages and some associated corruption as well. - Also add one nouveau_bo_unmap() in the vbo code that wasn't present. Signed-off-by: Maarten Maathuis <madman2003 at gmail.com> --- src/gallium/drivers/nouveau/nouveau_screen.c | 21 +++++++++++++++++++++ src/gallium/drivers/nouveau/nouveau_screen.h | 3 +++
2009 Dec 20
2
[PATCH 1/2] nv50: don't emit reloc markers after a referenced vtxbuf is mapped
- This avoids some problematic "reloc'ed while mapped" messages and some associated corruption as well. Signed-off-by: Maarten Maathuis <madman2003 at gmail.com> --- src/gallium/drivers/nouveau/nouveau_screen.c | 21 +++++++++++++++++++++ src/gallium/drivers/nouveau/nouveau_screen.h | 3 +++ src/gallium/drivers/nouveau/nouveau_stateobj.h | 20 +++++++++++++++++++-
2010 Sep 30
1
What is the maximum resource pools that allow to set up using Xen Cloud Platform
Hi, I am interested to know what is the maximum number of resource pools that allow if using Xen Cloud Platform? I cannot find any indicate number of the maximum resource pools in the documentation. Thank you, Wong Fui Fui _______________________________________________ Xen-users mailing list Xen-users@lists.xensource.com http://lists.xensource.com/xen-users
2009 Dec 05
0
[PATCH] nouveau: avoid running out of relocs (attempt 3)
- NV30 and NV40 need testing. - I'll take better naming suggestions for so_get_push_reloc(). --- src/gallium/drivers/nouveau/nouveau_stateobj.h | 49 +++++++++++++++++++----- src/gallium/drivers/nv04/nv04_surface_2d.c | 9 +++- src/gallium/drivers/nv30/nv30_state_emit.c | 26 ++++++++++++ src/gallium/drivers/nv40/nv40_state_emit.c | 30 ++++++++++++++