similar to: Once again.Tinc for gaming

Displaying 20 results from an estimated 6000 matches similar to: "Once again.Tinc for gaming"

2006 Nov 04
3
Tinc for gaming
Hi, We are trying to set up tinc for playing lan games over the internet. The three of us are running tinc, can ping each other and browse shared folders. yes, windows :| However we cannot connect because we don't show up in the game lobby. The games usually require udp ports to be open, but I think these are all open once we establish the tinc tunnel. Also, testing with all computers in
2008 Dec 07
4
Gaming support with different hardware vendors (esp. ATI)
Hi all! I recently got an ATI Radeon HD 3850 card and now noticed that with the fglrx driver many games that look well in AppDB do not run properly on this hardware (Supreme Commander ingame: flickering static garbage, Prince of Persia SoT has several issues that completely garble ingame graphics). Older games (not using shaders among other things) seem to run fine - need to do more testing
2009 Aug 01
1
Safe Harbor Games : Backgammon - Almost works with Wine
Safe Harbor Games (http://www.safeharborgames.net/) is a popular site in the backgammon community. I am one of several people trying to get the game server to work on Linux with Wine. I am using a Asus EEE 1000HE with the latest version of Easy Peasy (Ubuntu) and Wine. The game software requires browser to launch and I was successful in getting this to work by loading windows version of
2003 Oct 11
2
"context confusion" internal context 2 context only?
I'm trying to create several contexts for extentions with different levels of access to features and I'm wondering how the heck do I include all the contexts so that you can call internal to any extention in another context without giving the features of the higher level context to the lower level context? ie..... [admin] include => local include => longdistance include =>
2007 Aug 08
1
MoH mysteriously stopped working
Folks, I have somewhat of a serious issue here. My music on hold mysteriously stopped working. I have made no changes to my Asterisk box in the past month and up until an hour ago, MoH was working fine (as far as I know). CLI: -- Started music on hold, class 'default', on channel 'IAX2/lobby-2' -- Stopped music on hold on IAX2/lobby-2 voip*CLI> moh reload voip*CLI> 1
2008 Nov 03
1
Game very slow (neverwinter Nights 2 + Expansion)
After 1 day of work i finally got NWN2 working. The game starts, and everything seems to work. (even the Securom copyright protection). But in the game I have a big problem: the FPS are around 0.5. :( I have tried some things, but I'm am not experienced enough with wine, to fix this issue. (Others have 30 FPS with similar hardware) The things I have done: Added the Direct3D Registry Keys
2008 Dec 10
2
Should i report this bug in Battlefield 2?
Hello! Today i tried to launch BF2 with following config: Ubuntu Intrepid 8.10 Wine 1.1.10 Geforce 9800GT Latest nvidia driver in repository (177.82) I applied a crack (that's working on windows) and copied following dlls in the BF2 directory: d3dx9_25 and d3dx9_36, as they are needed to run the game! When i run it in fullscreen mode (wine), it crashes on a black screen, here's the
2003 Sep 09
2
Samba and CUPS Config Issue
We are trying to migrate from Samba/LPRng to Samba/CUPS and have hit some snags. We're using the Samba box as a print server for our corporate network, and have a variety of Windows versions on the network. The problem we're having is with our Windows 95 clients. Win95 uses the printer comment when it maps to the printer on the server. However, when we connect to a printer, we no
2005 Nov 08
2
Warcraft 3
Hi, I have installed and played WC3 on Linux quite a lot around 20031212 release. The game played almost perfectly and I was very happy about that. I have reinstalled it recently. I am currently running it under Wine 0.9 on FC4. I find the performance to be inferior to what it used to be. I am experiencing frequent short pauses ingame. It seems to be related to units and building selections,
2007 Mar 19
3
Settlers 4 - Cannot enable hardware accaleration
Hello! I have isntalled Settlers 4 Platin Edition and I ve managed to run the game (wine 0.9.23) - the problem is, that I cannot enable hardware accaleration ingame and some the whol game is very very slow - whenever I try to enable hardware accaleration I get: xxx@neo:~/.wine/drive_c/BlueByte/Die Siedler IV$ fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x12
2017 Sep 25
0
Errors linking with LLVM 5.0 - dump() missing
Or, instead of lobbying for llvm to always define dump(), you could lobby for it to enabled by default. On Mon, Sep 25, 2017 at 2:41 PM, Dibyendu Majumdar <mobile at majumdar.org.uk> wrote: > Hi Don, > > On 25 September 2017 at 22:37, Don Hinton <hintonda at gmail.com> wrote: > > It'll work in release builds -- just rebuild llvm with LLVM_ENABLE_DUMP > >
2008 Nov 28
1
Ufo Aftershock
Hello together, Sorry for my bad English. I know UFO Aftershock runs on Linux, but you have no mouse Ingame. Is there a Fix or something else?? I have openSuse 11.0 and Wine 1.1.9. I the AppDB (http://appdb.winehq.org/objectManager.php?sClass=version&iId=5914) was a Fix in the Comments, but i don't know what i have to do with that. Thanks Muladin
2009 May 23
2
Heavy Metal FAKK2 has no sound
Hello, in the AppDB i have seen, that FAKK2 is fully playable on wine. After installing the game i started it and it runs really nice but it has no sound at all. On the wine sound settings i have tested all sound settings and all give back a test sound but whatever i check - in the game there is no sound. I haven't seen any error messages in terminal. Maybe there is something in the ingame
2008 Apr 15
1
Steam chugging exsessive ammounts of cpu
It's taking about 50%~ just started. wine 0.9.59 on ubuntu hardy tried tweaking winecfg and ingame resolutions GL/D3D renderer etc. (for cs 1.6) Other games work fine.
2008 Nov 03
1
Far Cry 2: Not working, but could be working quite easily?
Hi! I received Far Cry 2 to try it and i tested it under wine 1.1.7 The install works, but securom not (a bug has already been filled in), and the game starts with a crack! I had to add some dll's and disable dxgi, but that's not a huge problem. When launching single player, it works and i am ~ 8 seconds ingame, but then it shutds down... In my output i can see this 100 times:
2007 Jul 29
1
Counterstrike Source, Gold Status?
Hi, im a fan of this game for quite some time now besides the community its a really nice time killer. After reading the wine app db entry it should run well, but it doesnt. It almost immediately drops below 30fps if something happens. Yes it looks almost like the windows version, the ingame font looks different. But whats the point if you cant win any fight? Ive used the latest wine on
2006 Apr 04
1
Finding MGE units in North America (was: NUT online compatibility lists)
this is a bit off topic, but as there is a growing demand for our sponsor in North America, these can be helpful to others... 2006/3/31, Mike Patterson: > Arnaud Quette wrote on 3/31/06 3:05 AM: > > 2006/3/30, Ian Pilcher: > > >> I will certainly attempt to buy one when the time comes to replace my > >> aging Belkin model, but this is a product category in which mail
2010 Jan 23
1
Gamepads not working
Hi everyone, when I try playing Atomic Bomberman with my gamepads, an ingame error message pops up saying: "clue:'graf_print: coords off screen, x=320,y=170,w=322,h=20' internal error" When there is no gamepad plugged in, I can play the game using my keyboard, it works perfectly. I don't know what's going on. I was able to play the game with multiple gamepads some
2006 Aug 08
1
[OT] Campfire problems
I''m getting bounced back the ''lobby'' every 30 seconds or so by an Ajax redirect. This is happening in a couple of accounts and browsers. FireBug showed me it was a poll.fcgi that occasionally came back with: chat.redirectTo(''/''); I realise this isn''t the right place, but figured I might find a campfire user or two to verify if
2011 Mar 22
1
Please reinstate CELT_SET_SIGNALLING_REQUEST
Hi Jean-Marc, I'd like to lobby to put CELT_SET_SIGNALLING_REQUEST back into the public area. In our case the frame sizes are constant and we're not trying to be inter-operable with anyone else, so the in-band signaling byte is just wasted bandwidth. I know I could just modify the default value for "signalling" in the source code, but I'm trying to avoid doing that as