similar to: _mesa_init_texture_s3tc() vs util_format_s3tc_init()

Displaying 20 results from an estimated 120 matches similar to: "_mesa_init_texture_s3tc() vs util_format_s3tc_init()"

2010 May 02
0
nv50 dxt / s3tc
flightgear now dies with : Mesa warning: external dxt library not available: texstore_rgba_dxt3 util/u_format_s3tc.c:66:util_format_dxt3_rgba_fetch_stub: Assertion `0' failed. I don't really understand what these stubs are about, they were introduced by following commit : commit d96e87c3c513f8ed350ae24425edb74b6d6fcc13 Author: Jos? Fonseca <jfonseca at vmware.com> Date: Wed Apr 7
2010 May 17
1
nv50 piglit change between 7.8 and master
7.8 branch (533b7663) : 209/246 master branch (c882c31) : 216/241 In short : 8 fail/warn -> pass 5 fail -> skip 1 pass -> fail So the only regression is glean/clipFlat Output: ---------------------------------------------------------------------- Test clipping with flat shading (provoking vertex). clipFlat: Failure for glBegin/End(GL_QUADS), glFrontFace(GL_CCW) GL_EXT_provoking_vertex
2010 Jul 15
1
troubles with r300g driver
When trying to run Sins of a Solar Empire (but also some other apps) with r300g driver I have this problem. "r300: Max size of the constant buffer is 256*4 floats." followed by big troubles,for example with SoaSe there is broken rendering (everything except menus and control panels is black). Some time ago it was even worse (crash) so I opened a bug at FDO:
2015 Dec 16
0
[mesa v3 8/9] nvc0: remove use of deprecated sw class identifier
From: Ben Skeggs <bskeggs at redhat.com> Also emits a method to properly bind the class to a subchannel, which was missing previously. The kernel currently doesn't care, but this will break if it ever decides to (ie. to support multiple sw classes). Signed-off-by: Ben Skeggs <bskeggs at redhat.com> --- src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 8 +++++--- 1 file changed,
2012 Mar 02
1
Open Source Radeon and S3TC?
Hi, I am trying to get Call of Duty 1 and Two Worlds working through wine. I have searched a lot, and all I could find was that S3TC is not available in the open source driver, and to me it seems that this is why they do not start. I have tried both games with the fglrx drivers, cod1 works fine, two worlds has graphical issues, which are probably related to the shaders or something like that(?),
2009 Feb 17
16
Disabling S3TC support for Wine 1.1.14 How do I patch?
I may be an absolute noob for asking this, but I've been at this for about 3 hours now. So I've been trying to disable S3TC support so I can play this game without getting scrambled graphics. My search lead me to the code for a patch listed here http://bugs.winehq.org/attachment.cgi?id=19211 My question is, what do I do with all that code? how do I get it into my current version? Do I
2010 Mar 28
2
Status of s3tc patent in respect to open-source drivers and workarounds
Hi radeonhd, nouveau, mesa3d developers, Firstly, thank you all very much for all the important work you do. I've been working as a part-time developer on the "Spring RTS" project (open-source game engine) which runs on linux (and other os). Some time ago I tried the engine on the open-source ATI radeonhd driver, which I understand to be partly based on mesa 3d, and all textures
2012 Apr 06
1
[WIP PATCH] dri/nouveau: Add S3TC support for nv20.
--- Hi, this is still WIP, but already passes piglit's s3tc-teximage, s3tc-texsubimage and fbo-generatemipmap-formats(s3tc tests) and even Wolfenstein:Enemy-Territory works on my nv25. It's based on Ben's newlib branch. I have few issues though: 1) So far it needs libtxc_dxtn, but I might expose the s3tc extensions even without encoder using driconf option - Is that desirable? 2)
2015 Mar 09
2
3D part of the Godot engine
Hi! At http://www.godotengine.org/forum/viewtopic.php?f=9&t=1710&sid=f3de0009f9b706fa6e80d540afe6e544 are shown screenshots taken from Windows with the NVidia driver and from Linux with the Nouveau driver. I think to fix bugs in this case would be easier then let Unity- or Unreal-program run, because the Godot engine is OpenSource (MIT-license): https://github.com/okamstudio/godot So
2015 Mar 09
1
3D part of the Godot engine
I was also irked by these blanket statements, so I tested it myself. I reproduced the issue on Intel hardware (so it has nothing to do with nouveau!) and it was fixed by installing the s3tc library as Ilia suggested. So find out how you can install this library for your distribution. For Fedora the library can be found in the rpmfusion repo and is called libtxc_dxtn. Gerben On Mon, Mar 9, 2015
2010 May 21
2
[Mesa-dev] RFC: gallium-msaa branch merge
On Tue, May 18, 2010 at 7:04 PM, Roland Scheidegger <sroland at vmware.com> wrote: > Hi, > > I plan to merge the gallium-msaa branch to master soon. > It's actually a bit of a misnomer since the conceptually more important > changes in there are about blits... > > Here's a short summary what this is about: > blits now operate on resources, not surfaces
2015 Mar 09
0
3D part of the Godot engine
The forum requires login to post, so that won't happen, at least by me. It seems a little harsh to say that """ While I can't say this with any certainty, I'm almost willing to bet that the problem is with your drivers, given Nouveau's notorious OpenGL-related issues. I would suggest giving the proprietary Nvidia drivers a shot and see if that fixes it.
2020 Jan 21
0
Wine release 5.0
The Wine team is proud to announce that the stable release Wine 5.0 is now available. This release represents a year of development effort and over 7,400 individual changes. It contains a large number of improvements that are listed in the release notes below. The main highlights are: - Builtin modules in PE format. - Multi-monitor support. - XAudio2 reimplementation. - Vulkan 1.1
2020 May 13
8
[RFC] Deprecate AGP GART support for Radeon/Nouveau/TTM
Unfortunately AGP is still to widely used as we could just drop support for using its GART. Not using the AGP GART also doesn't mean a loss in functionality since drivers will just fallback to the driver specific PCI GART. For now just deprecate the code and don't enable the AGP GART in TTM even when general AGP support is available. Please comment, Christian.
2015 Dec 16
11
[mesa v3 1/9] nouveau: bump required libdrm version to 2.4.66
From: Ben Skeggs <bskeggs at redhat.com> v2. forgot bump for non-gallium driver Signed-off-by: Ben Skeggs <bskeggs at redhat.com> --- configure.ac | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/configure.ac b/configure.ac index b6680d0..965c6f7 100644 --- a/configure.ac +++ b/configure.ac @@ -72,8 +72,8 @@ LIBDRM_REQUIRED=2.4.60
2010 Jun 11
1
Knights of the Old Republic - White Polygons
I'm sure this has been asked before quite a few years ago and in great quantity, but I've been searching threads on various sites for a few hours now, and can't seem to find a fix. Anywho, I have KOTOR installed, and it runs in fullscreen and all that, however, all my polygons are white, as in, there is no textures. All the text within the game is also just blue boxes. This obviously
2010 Sep 28
3
xsyon game, black textures? black flickering
Hi, the last day i tried getting the game xsyon to run. I was some kind of succesfull but there is one last problem i cannot fix by myselfe. Some regions / textures are black and the grass in the game is flickering. Cause i cannot describe it better i made some screenshots so you can see how it looks. (The flickering is not visible, cause it only show up while moving) [Image:
2008 Apr 05
3
UT2003 and Wine
UT2003 installation ran fine. UT2003 successfully checks my cd for originality, then Nothing Happens. When the correct disk is inserted, this is all that happens: Code: badp at bPortatile:~/.wine/drive_c/UT2003/System$ wine UT2003.exe fixme:spoolsv:serv_main (0 (nil)) err:service:service_get_status service protocol error - failed to read pipe r = 0 count = 0!
2019 Jan 22
0
Wine release 4.0
The Wine team is proud to announce that the stable release Wine 4.0 is now available. This release represents a year of development effort and over 6,000 individual changes. It contains a large number of improvements that are listed in the release notes below. The main highlights are: - Vulkan support. - Direct3D 12 support. - Game controllers support. - High-DPI support on Android. The
2012 Apr 30
5
[PATCH] nouveau/vieux: only advertise supported texture formats
Fixes an assertion seen by users. Signed-off-by: Lucas Stach <dev at lynxeye.de> Tested-by: JohnDoe_71Rus on irc --- src/mesa/drivers/dri/nouveau/nouveau_context.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index 4845767..46c0d70 100644 ---