similar to: Findings on pre-NV50 miptree layout

Displaying 20 results from an estimated 600 matches similar to: "Findings on pre-NV50 miptree layout"

2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code (v2)
Changes: - Fixed some nv##_miptree that were not converted to nv04_miptree. - Disable swizzling on non-RGBA 2D textures, since the current 2D code is mostly broken in those cases. A later patch will fix this. Thanks to Andrew Randrianasulu who reported this. This patch rewrites all the miptree layout and transfer code in the pre-NV50 Gallium drivers. The code is also unified among them and
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code
This patch rewrites all the miptree layout and transfer code in the pre-NV50 Gallium drivers. The code is also unified among them and put in the nv04 directory. The current code is broken in several ways: 1. 3D textures are laid out first by face, then by level, which is incorrect 2. Cube maps should have 128-byte aligned faces 3. Swizzled textures have a strange alignment test that seems
2009 Dec 26
2
[MESA PATCH] Fix nv40_miptree_layout pitch
This patch fixes two issues in nv40_miptree_layout. First, pt->width0 is used, which is the size of the whole texture, while width, which is the size of the mipmap level, should be used. Second, the current code does not 64-byte align the pitch of swizzled textures. However, on my NV40 this causes a pgraph error regarding the pitch register (and sometimes a system lockup too), which is fixed
2009 Dec 04
1
[Bug 25440] New: PATCH: fixes conflicting miptree definitions
http://bugs.freedesktop.org/show_bug.cgi?id=25440 Summary: PATCH: fixes conflicting miptree definitions Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau AssignedTo: nouveau at lists.freedesktop.org
2009 Jan 25
0
Gallium NV40 Textures
On Sun, Jan 25, 2009 at 10:58 AM, Jimmy Rentz <jedynamic at bellsouth.net> wrote: > Hello, > I was playing around with the OpenGlSuperBible samples and > noticed some odd issues around textures. Yes, I know it won't > be perfect right now (and not supported)...I am just curious > if you see the same issues. > Well, I am seeing some
2012 Jul 06
0
[PATCH] dri/nouveau: Add AllocTextureImageBuffer() implementation
Fixes mipmap generation. Signed-off-by: Viktor Novotn? <noviktor at seznam.cz> --- Hi, this fixes bug with mipmaps I observed on nv25, where in _mesa_prepare_mipmap_level call to Driver.FreeTextureImageBuffer unreferences nouveau_teximage's nouveau_surface, which then doesnt get reallocated in Driver.AllocTextureImageBuffer, because vieux uses swrast implementation, ultimately leading
2009 Apr 17
1
NV40 Cubic Texture HW Mip Map Generation
Hello, I have been looking at cubic texture mapping for a bit, and I have found that hw mipmap generation doesn't work at all or the textures are all messed up (normal 2d work fine). This is with linear textures. Also of note is that software mipmap generation works fine. I have done sanity checks for the miptree pitches, offsets, etc and everything seems to match up fine for both the
2014 Sep 01
2
[PATCH 1/3] nv50: set the miptree address when clearing bo's in vp2 init
The mt address is about to be used more, make sure it's set appropriately. Reported-by: Emil Velikov <emil.l.velikov at gmail.com> Tested-by: Emil Velikov <emil.l.velikov at gmail.com> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2 10.3" <mesa-stable at lists.freedesktop.org> --- src/gallium/drivers/nouveau/nv50/nv84_video.c | 2 ++ 1 file
2007 Jun 26
3
[PATCH] Always use mipmaps in cube plugin
Currently, the cube plugin uses mipmapping only when cube is unfolded. When the cube is rotated, mipmaps are not used, which leads to ugly look of textures. The attached patch fixes this. This leads to another kind of artifacts, which are fixable with anisotropic filtering. http://team.pld-linux.org/~wolf/aniso.png The leftmost image is the current state of cube plugin. The center image is with
2011 Oct 23
2
can't run DirectX applications properly - window garbled
Hello, I have searched, read and tried everything I can think of, but without success. So I really need some help here. The application I am currently trying to use is PixPlant, but I have the same problems with other apps using directx or opengl (I am totally confused now) to display some content. PixPlant is a program for generating textures. It has an area in its main window where it displays
2018 Oct 25
1
Questions on Blocklinear Mipmaps and auto-sizing
I'm currently implementing mipmaps but I have a set of troubles guessing the block height and block depth of them. According to https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#textures-mipmapping-and-arrays the texture unit auto resizes mipmaps' blocks but how do I know how many blocks each one uses? I'm currently using this algorithm: u32 height =
2012 Apr 06
1
[WIP PATCH] dri/nouveau: Add S3TC support for nv20.
--- Hi, this is still WIP, but already passes piglit's s3tc-teximage, s3tc-texsubimage and fbo-generatemipmap-formats(s3tc tests) and even Wolfenstein:Enemy-Territory works on my nv25. It's based on Ben's newlib branch. I have few issues though: 1) So far it needs libtxc_dxtn, but I might expose the s3tc extensions even without encoder using driconf option - Is that desirable? 2)
2014 May 18
0
[PATCH] nv50,nvc0: fix 3d blits with mipmap levels
Make sure to normalize the z coordinates as well as the x/y ones when there are mipmaps present. Fixes 3d mipmap generation, which now uses the blit path. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2" <mesa-stable at lists.freedesktop.org> --- Did a full piglit run on nva8 and nve7 without regressions. The cubemap array mipmap generation test still fails,
2007 Jun 29
1
FGLRX using Aiglx??
Hi! AFAIK FGLRX doesnt support glx_ext_texture_from_pixmap, and enabling composite+dri is resulting in screen corruption even with 8.38.6. Then how are you guys running it without XGL? Regards, Karthik On 6/29/07, compiz-request at lists.freedesktop.org < compiz-request at lists.freedesktop.org> wrote: > > Send compiz mailing list submissions to > compiz at
2019 Jun 13
1
Question on interoperability with Nouveau
Hi guys again. A homebrew developer (homebrew is custom software made for the switch using openGL under nouveau) reported to me that 'glGenerateMipmap' wasn't working on yuzu (Nintendo Switch emulator). I looked into it and I noticed all the triangle data used by nouveau to render the mipmaps was all zeroed out, meaning that probably we don't implement the mechanism you guys use to
2009 May 08
0
[PATCH] gallium/nv50: fix multi-texturing
This one maps textures to sampler units (or textures to texture units or whatever it's called), which wasn't done before. It should make the mesa demo "multiarb" work, at least with the shader patches I sent earlier. Of course, with this functionality one probably wouldn't have to setup the textures in NV50_TIC anew every time, but that can be optimized later.
2020 Jun 19
0
Wine release 5.11
The Wine development release 5.11 is now available. What's new in this release (see below for details): - Wine Mono engine updated to 5.1.0, with WpfGfx library support. - More work on the separate Unix library for NTDLL. - Beginnings of a NetIO kernel driver implementation. - Initial support for the Print Ticket API. - Removal of the obsolete 32-bit PowerPC architecture. -
2016 Apr 15
0
Wine release 1.9.8
The Wine development release 1.9.8 is now available. What's new in this release (see below for details): - More work towards the WineD3D command stream. - Bug fix update of the Mono engine. - More WebServices reader support. - Still more Shader Model 5 support. - Support for gradients in metafiles. - Improved table formatting in WinHelp. - Various bug fixes. The source is
2015 Aug 10
2
"enable dri3 support without glamor" causes gnome-shell regression on nv4x
Hi, On 03-08-15 20:09, Ilia Mirkin wrote: > On Mon, Aug 3, 2015 at 1:31 PM, Hans de Goede <hdegoede at redhat.com> wrote: >> Hi, >> >> >> On 03-08-15 17:36, Ilia Mirkin wrote: >>> >>> On Mon, Aug 3, 2015 at 9:02 AM, Hans de Goede <hdegoede at redhat.com> wrote: >>>> >>>> Hi, >>>> >>>> On
2017 Jun 15
1
Implementing cross-thread reduction in the AMDGPU backend
I'm wondering about the focus on bound_cntl. Any cleared bit in the row_mask or bank_mask will also disable updating the result. Brian -----Original Message----- From: Connor Abbott [mailto:cwabbott0 at gmail.com] Sent: Wednesday, June 14, 2017 6:13 PM To: tstellar at redhat.com Cc: Matt Arsenault; llvm-dev at lists.llvm.org; Kolton, Sam; Sumner, Brian; Pykhtin, Valery Subject: Re: