similar to: [PATCH] Fix surface_fill alpha

Displaying 11 results from an estimated 11 matches similar to: "[PATCH] Fix surface_fill alpha"

2009 Oct 31
0
[PATCH] nv/exa: fix 15/16 bits solid fill
From: Marcin Slusarz <marcin.slusarz at gmail.com> after this change nouveau passes all fill and blend tests of rendercheck (before: fill - 108/120, blend - 3323868/3569150) tested on NV34 Signed-off-by: Marcin Slusarz <marcin.slusarz at gmail.com> --- src/nv04_exa.c | 19 +++++++++---------- src/nv_accel_common.c | 5 ++++- 2 files changed, 13 insertions(+), 11
2009 Oct 12
0
8-bit swizzled textures
13:28 < pmdata> ymanton> We have a bit more work to do for 8 bits texture. 13:28 < pmdata> Swizzling works by halving dimensions, and using a8r8g8b8 as format as seen in dumps for test_texture_format. 13:28 < pmdata> I nearly got text in progs/demos/texenv: http://people.freedesktop.org/~pmandin/20091011.png 13:28 < pmdata> My current
2009 Dec 05
0
[PATCH] nouveau: avoid running out of relocs (attempt 3)
- NV30 and NV40 need testing. - I'll take better naming suggestions for so_get_push_reloc(). --- src/gallium/drivers/nouveau/nouveau_stateobj.h | 49 +++++++++++++++++++----- src/gallium/drivers/nv04/nv04_surface_2d.c | 9 +++- src/gallium/drivers/nv30/nv30_state_emit.c | 26 ++++++++++++ src/gallium/drivers/nv40/nv40_state_emit.c | 30 ++++++++++++++
2009 Dec 05
1
[PATCH] nouveau: avoid running out of relocs (attempt 4)
- Added flush notify functions for NV30 and NV40. - NV30 and NV40 need testing. --- src/gallium/drivers/nouveau/nouveau_stateobj.h | 42 ++++++++++++++++++------ src/gallium/drivers/nv04/nv04_surface_2d.c | 9 +++-- src/gallium/drivers/nv30/nv30_context.c | 3 ++ src/gallium/drivers/nv30/nv30_context.h | 1 + src/gallium/drivers/nv30/nv30_state_emit.c | 10
2009 Dec 13
3
[PATCH] nouveau: avoid running out of relocs (attempt 5)
- Added flush notify functions for NV30 and NV40. - NV30 and NV40 need testing (check for regressions). --- src/gallium/drivers/nouveau/nouveau_stateobj.h | 47 +++++++++++++++++++----- src/gallium/drivers/nv04/nv04_surface_2d.c | 9 +++-- src/gallium/drivers/nv30/nv30_context.c | 3 ++ src/gallium/drivers/nv30/nv30_context.h | 1 +
2009 Apr 08
0
[PATCH/Gallium] nv50: update nv50_clear to new interface
Commit eb168e26aa63f11a47d70c4555cae30691a2cd57 changed the way pipe->clear works so I figured I'd try to make an updated version, so below is the diff - my concerns/uncertainties should be contained in the comments. Or maybe you want to do it the way NV40 does it, just calling surface_fill through a utility function (althoug this does currently seem to only clear one color buffer) .
2014 Jan 10
2
[PATCH] nouveau: add framebuffer validation callback
Fixes assertions when trying to attach textures to fbs with formats not supported by the render engines. See https://bugs.freedesktop.org/show_bug.cgi?id=73459 Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- In a perfect world I'd have separate callbacks for depth and color, but given the list of supported values, I don't think this matters. Also I used
2014 Jan 14
0
[PATCH] nouveau: add framebuffer validation callback
Ilia Mirkin <imirkin at alum.mit.edu> writes: > Fixes assertions when trying to attach textures to fbs with formats not > supported by the render engines. > > See https://bugs.freedesktop.org/show_bug.cgi?id=73459 > > Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> > --- Hi Ilia, > > In a perfect world I'd have separate callbacks for depth and
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code
This patch rewrites all the miptree layout and transfer code in the pre-NV50 Gallium drivers. The code is also unified among them and put in the nv04 directory. The current code is broken in several ways: 1. 3D textures are laid out first by face, then by level, which is incorrect 2. Cube maps should have 128-byte aligned faces 3. Swizzled textures have a strange alignment test that seems
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code (v2)
Changes: - Fixed some nv##_miptree that were not converted to nv04_miptree. - Disable swizzling on non-RGBA 2D textures, since the current 2D code is mostly broken in those cases. A later patch will fix this. Thanks to Andrew Randrianasulu who reported this. This patch rewrites all the miptree layout and transfer code in the pre-NV50 Gallium drivers. The code is also unified among them and
2010 Aug 06
4
nv vpe video decoder
Hello, I have my work on the nv vpe video decoder in a functional state. In case you didn't know this decoder accelerates mpeg2 video at the idct/mc level. I have verified that it works on nv40 hardware. I believe it works on nv30 hardware (and maybe some earlier hardware), but I cannot verify since I have none. I will reply with patches against the kernel, drm, ddx and mesa for