Displaying 11 results from an estimated 11 matches similar to: "[PATCH] Fix surface_fill alpha"
2009 Oct 31
0
[PATCH] nv/exa: fix 15/16 bits solid fill
From: Marcin Slusarz <marcin.slusarz at gmail.com>
after this change nouveau passes all fill and blend tests of rendercheck
(before: fill - 108/120, blend - 3323868/3569150)
tested on NV34
Signed-off-by: Marcin Slusarz <marcin.slusarz at gmail.com>
---
src/nv04_exa.c | 19 +++++++++----------
src/nv_accel_common.c | 5 ++++-
2 files changed, 13 insertions(+), 11
2009 Oct 12
0
8-bit swizzled textures
13:28 < pmdata> ymanton> We have a bit more work to do for 8 bits texture.
13:28 < pmdata> Swizzling works by halving dimensions, and using a8r8g8b8 as
format as seen in dumps for test_texture_format.
13:28 < pmdata> I nearly got text in progs/demos/texenv:
http://people.freedesktop.org/~pmandin/20091011.png
13:28 < pmdata> My current
2009 Dec 05
0
[PATCH] nouveau: avoid running out of relocs (attempt 3)
- NV30 and NV40 need testing.
- I'll take better naming suggestions for so_get_push_reloc().
---
src/gallium/drivers/nouveau/nouveau_stateobj.h | 49 +++++++++++++++++++-----
src/gallium/drivers/nv04/nv04_surface_2d.c | 9 +++-
src/gallium/drivers/nv30/nv30_state_emit.c | 26 ++++++++++++
src/gallium/drivers/nv40/nv40_state_emit.c | 30 ++++++++++++++
2009 Dec 05
1
[PATCH] nouveau: avoid running out of relocs (attempt 4)
- Added flush notify functions for NV30 and NV40.
- NV30 and NV40 need testing.
---
src/gallium/drivers/nouveau/nouveau_stateobj.h | 42 ++++++++++++++++++------
src/gallium/drivers/nv04/nv04_surface_2d.c | 9 +++--
src/gallium/drivers/nv30/nv30_context.c | 3 ++
src/gallium/drivers/nv30/nv30_context.h | 1 +
src/gallium/drivers/nv30/nv30_state_emit.c | 10
2009 Dec 13
3
[PATCH] nouveau: avoid running out of relocs (attempt 5)
- Added flush notify functions for NV30 and NV40.
- NV30 and NV40 need testing (check for regressions).
---
src/gallium/drivers/nouveau/nouveau_stateobj.h | 47 +++++++++++++++++++-----
src/gallium/drivers/nv04/nv04_surface_2d.c | 9 +++--
src/gallium/drivers/nv30/nv30_context.c | 3 ++
src/gallium/drivers/nv30/nv30_context.h | 1 +
2009 Apr 08
0
[PATCH/Gallium] nv50: update nv50_clear to new interface
Commit eb168e26aa63f11a47d70c4555cae30691a2cd57 changed the way
pipe->clear works so I figured I'd try to make an updated version, so
below is the diff - my concerns/uncertainties should be contained in
the comments.
Or maybe you want to do it the way NV40 does it, just calling
surface_fill through a utility function (althoug this does currently
seem to only clear one color buffer) .
2014 Jan 10
2
[PATCH] nouveau: add framebuffer validation callback
Fixes assertions when trying to attach textures to fbs with formats not
supported by the render engines.
See https://bugs.freedesktop.org/show_bug.cgi?id=73459
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
In a perfect world I'd have separate callbacks for depth and color, but given
the list of supported values, I don't think this matters. Also I used
2014 Jan 14
0
[PATCH] nouveau: add framebuffer validation callback
Ilia Mirkin <imirkin at alum.mit.edu> writes:
> Fixes assertions when trying to attach textures to fbs with formats not
> supported by the render engines.
>
> See https://bugs.freedesktop.org/show_bug.cgi?id=73459
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
Hi Ilia,
>
> In a perfect world I'd have separate callbacks for depth and
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code
This patch rewrites all the miptree layout and transfer code in the
pre-NV50 Gallium drivers.
The code is also unified among them and put in the nv04 directory.
The current code is broken in several ways:
1. 3D textures are laid out first by face, then by level, which is
incorrect
2. Cube maps should have 128-byte aligned faces
3. Swizzled textures have a strange alignment test that seems
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code (v2)
Changes:
- Fixed some nv##_miptree that were not converted to nv04_miptree.
- Disable swizzling on non-RGBA 2D textures, since the current 2D
code is mostly broken in those cases. A later patch will fix this.
Thanks to Andrew Randrianasulu who reported this.
This patch rewrites all the miptree layout and transfer code in the
pre-NV50 Gallium drivers.
The code is also unified among them and
2010 Aug 06
4
nv vpe video decoder
Hello,
I have my work on the nv vpe video decoder in a functional
state. In case you didn't know this decoder accelerates mpeg2
video at the idct/mc level. I have verified that it works on
nv40 hardware. I believe it works on nv30 hardware (and
maybe some earlier hardware), but I cannot verify since I have
none.
I will reply with patches against the kernel, drm, ddx
and mesa for