similar to: [PATCH] nv50: support for SLE, SNE, SEQ, SGT

Displaying 10 results from an estimated 10 matches similar to: "[PATCH] nv50: support for SLE, SNE, SEQ, SGT"

2009 Sep 10
0
[PATCH 06/13] nv50: handle SEQ, SGT, SLE, SNE opcodes
--- src/gallium/drivers/nv50/nv50_program.c | 91 +++++++++++++++++++++---------- 1 files changed, 61 insertions(+), 30 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index e7beb26..381e396 100644 --- a/src/gallium/drivers/nv50/nv50_program.c +++ b/src/gallium/drivers/nv50/nv50_program.c @@ -790,6 +790,9 @@ emit_precossin(struct
2009 Jun 21
0
[PATCH] nv50: better insn generation
Don't use extra TEMPs unnecessarily in some cases. --- src/gallium/drivers/nv50/nv50_program.c | 120 +++++++++++++++--------------- 1 files changed, 60 insertions(+), 60 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index d7ab28a..5594560 100644 --- a/src/gallium/drivers/nv50/nv50_program.c +++
2009 Jun 21
0
[PATCH] nv50: initial support for IF, ELSE, ENDIF insns
--- src/gallium/drivers/nv50/nv50_program.c | 162 +++++++++++++++++++++++++------ src/gallium/drivers/nv50/nv50_program.h | 1 + 2 files changed, 132 insertions(+), 31 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index 5594560..16bf2f1 100644 --- a/src/gallium/drivers/nv50/nv50_program.c +++
2009 Sep 12
0
[PATCH 09/13] nv50: move allocation of pc regs
Make use of tgsi_shader_info to determine how many nv50_regs we need to allocate, if program uses KIL, or writes DEPR. --- src/gallium/drivers/nv50/nv50_program.c | 284 ++++++++++++++----------------- 1 files changed, 129 insertions(+), 155 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index e2adeca..c8157f1 100644 ---
2009 Sep 12
0
[PATCH 10/13] nv50: proper linkage between VP and FP
This moves construction of the mapping between VP outputs and FP inputs into validation. The map also contains slots for special outputs like clip distance and point size, so we need to at least merge the VP related and FP related parts on validation if we want to support those. Now we match every single FP input component with results from the VP and leave those not read out of the map, or
2009 Sep 10
0
[PATCH 01/13] nv50: extend insn src mask function
Extend its usage to avoiding e.g. emission of negation instructions in tx_insn for sources we don't need. --- src/gallium/drivers/nv50/nv50_program.c | 118 +++++++++++++++++++------------ 1 files changed, 72 insertions(+), 46 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index 4a83852..a6c70ae 100644 ---
2009 Jun 21
0
[PATCH] nv50: update comments
--- src/gallium/drivers/nv50/nv50_program.c | 92 ++++++++++++++----------------- 1 files changed, 41 insertions(+), 51 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index 249f069..4b05075 100644 --- a/src/gallium/drivers/nv50/nv50_program.c +++ b/src/gallium/drivers/nv50/nv50_program.c @@ -36,42 +36,57 @@ /* ARL - gallium craps
2009 Sep 10
0
[PATCH 02/13] nv50: add functions for swizzle resolution
We're going to try to reorder the scalar ops of a vector instr to accomodate swizzles that would otherwise require us to emit to an additional TEMP first (like MOV R0.xy, R0.zx). --- src/gallium/drivers/nv50/nv50_program.c | 148 ++++++++++++++++++++++++------ 1 files changed, 118 insertions(+), 30 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c
2009 Jun 24
0
[PATCH] nv50: fix previous patches
This fixes the previous patches, and add some debugging output if NV50_PROGRAM_DUMP is un-commented. Will merge this into the patches, later. --- src/gallium/drivers/nv50/nv50_program.c | 94 +++++++++++++++++++------------ 1 files changed, 58 insertions(+), 36 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index 4b05075..caf03c9
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they