similar to: Wired Xbox 360 controller, Camera moves in circles

Displaying 20 results from an estimated 4000 matches similar to: "Wired Xbox 360 controller, Camera moves in circles"

2011 Feb 15
2
Bioshock and xbox 360 wired controller?
Has anyone been able to get their wired xbox 360 controller to work with the mac version of bioshock? There's an option in the controller preferences, but it refuses to be clickable no matter how I connect my pc 360 controller to my mac. I even downloaded the tattleboogie drivers, but it didn't recognize the controller in game. Has anyone made this work? juego de dora
2012 Mar 27
1
My experience with wine
Here is a list of games that work for me! :) Mass Effect 3- Perfectly Halo- Perfectly Left 4 Dead- Perfectly Left 4 Dead 2- Perfectly Dead Rising- Perfectly Dead Rising 2/OTC- Perfectly Sonic Generations- No sound, other than that perfect. Blood Rayne 1- Perfectly BloodRayne 2- Perfectly on the default resolution, any other that the text isn't displayed correctly Terminator: Salvation:
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
I'm slightly confused here, just to be clear: you're planning to go ObjC -> LLVM (via Clang or whatever) -> C, then use the 360 SDK compiler to build that, right? If that's the case, I think it'd be a better option than to use LLVM to directly generate XEXs, and you won't give the TCR guys fits (I checked the BAS TCRs, none of them say you can't do that, but the
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 08:48, Kevin Wooten a écrit : > This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). > The clang rewriter is not the same than LLVM C backend.
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
llvm can output C code, but that target has bitrotted severely over the last few months and nobody seems to be interested in fixing it. You may need to do some work there. Alternatively you could implement the PPC ABI that you need. There are several examples of supporting multiple ABIs on the same hardware, x86 being the most obvious. A lot of simple stuff will probably Just Work with the
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Yep... I have been a 360 developer since the days when it was a actual Macintosh G5. I went to all the early tech. seminars and learned way more about that wacky processor and MS's seemingly crazy ABI choices than I care to (I know, I know, they had their reasons for them). Knowing this is why I quickly turned toward rewriting objc instead of attempting to implement a backend. I have also
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). It seems to create a backend for LLVM targeting the 360 I wouldn't need to create something that outputs XEX's
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Please create a thread on DevNet to discuss this further. Alex On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and > it does. You can compile with an off the shelf GCC cross compiler > and link the resultant object files ones compiled with the PS3 > provided version. We have done it. > > Also, as both
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 09:15, Kevin Wooten a écrit : > Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to work and output C code. There are some outstanding issues to do
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3 game development are highly customized and support a customized ABI that will take some time to adjust LLVM and Clang to support. You'd likely also run afoul of a TRC or two, similar to the problems you'll face with Microsoft TCRs mentioned earlier. Alex On May 27, 2010, at 12:15 AM, Kevin Wooten
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Why? I think the discussion belongs here, and the topic doesn't seem to include proprietary information - a lot of 360 info has been made public through MS material. Other info can be discussed without much disclosure (we can refer to TCRs by three-letter category and number, etc). - Sherief On May 27, 2010, at 1:15 PM, Alex Rosenberg wrote: > Please create a thread on DevNet to discuss
2008 Apr 20
2
Xbox
> The Xbox is based on commodity PC hardware and runs a stripped-down version of the Windows 2000 kernel using APIs based largely on DirectX 8.1. however, it also incorporates changes optimized for gaming and multimedia uses... Is there any chance that wine can be made to run xbox games? There is alot of hardware optimisation so perhaps this is impossible, unless your running wine on an xbox,
2006 Jun 04
0
Grand Theft Auto 3 & VC Discoveries.
hi, This is just a post of some discoveries i've made with the games and a small request for assistance:) If this has been mentioned all before then I apologise but it might give ideas for people to help sort it all out, with that statement I continue my post... First off I better post my specs and distro so people know what i'm using :) Knoppix 5.01 DVD installation Wine 0.9.14
2002 Oct 14
1
Xbox Connection
Hi all wondered if you could help me with this little problem I have. I''m wanting to connect my Xbox to the net for gaming and have the following set-up 3 interfaces on my Linux box eth0 :net (connected to my cable modem) eth1 :me (IP range 192.168.3.0) eth2 :loc (IP range 192.168.0.0) My Xbox is connected through a hub to eth2 I need to forward TCP and UDP packets to my PC which is
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Kevin, there're some unwritten rules on the 360 that seem to interfere with code generation - pointer load-stores seem to require zeroing the most significant 32 bits, for example - that was one issue that I ran into a while ago while fooling around with code generation on the 360 (and don't blame me if I'm slightly off the mark, it was quite a while ago). I didn't seem to find it
2005 Feb 06
0
no session setup connecting from xbox
Hi All, I am attempting to connect to a Samba server (version 3.0.10) from my xbox running MAMEoX, a port of MAME to run on the xbox. When the program attempts to connect, Samba terminates the connection. Looking at the host log, the relevant line is: smbd/service.c:make_connection(735) make_connection: refusing to connect with no session setup I have successfully connected from MAMEoX
2012 May 10
0
Xbox 1 gamepad not detected with Star Trek Online game
Hello, I am having a problem with Star Trek Online game. I am running this game on an Archlinux x86_64 system with wine 1.5.3. Recently I decided to try playing this game with one of my old but still working xbox 1 gamepads. For that purpose, I installed the xboxdrv (the userspace driver for xbox 360 and 1 gamepads) and after running xboxdrv with the command xboxdrv --silent --trigger-as-button, I
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
We are looking at using Objective-C/C++ in a new game engine.  Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. This means that we will need a way to compile it on all platforms our games will target.  Currently the major platforms we are concerned with include... PC, Mac, XBox 360, PS3,
2003 Dec 04
4
XBOX as and * Dedicated Server
Hello guys, i have been on this mailing list for some weeks now, and i was wondering if someone here has installed linux on the XBOX and use it as a dedicated server. Its a 200 USD computer and could make it perfect to asterisk, its little and doesnt really take much space. My question is could this make it for a stable server??? here are some links i found for linux on XBOX
2003 Feb 23
3
Can't login from Xbox - No session setup?
Hello. I'm having problems connecting to a Samba 2.2.7 share from my Xbox with Xbox Media Player (XBMP) 2.3. In the config file of XBMP, I added an entry which should make XBMP connect to a SMB share on my Samba server. I think, I've got everything setup correctly - according to the docs. However, when I try to connect, I don't see anything on the Xbox. After having set log level