similar to: Can someone tell me how to

Displaying 20 results from an estimated 3000 matches similar to: "Can someone tell me how to"

2019 Feb 02
3
GlobalISEL, and MachineMemOperands?
Looking through the X86 GlobalISEL code for selecting loads and stores, I'm not seeing the creation of the MachineMemOperands I'd expect to see and do see being generated by SelectionDAG.  Is this simply an oversight, or is there some aspect of the new design which pushes us away from MMOs? Various parts of the machine instruction level optimization passes use the existence and
2017 Oct 13
2
[SelectionDAG] Assertion due to MachineMemOperand flags difference.
Hello, I've hit an assertion in SelectionDAG where we try to merge 2 loads that have the same operands but their MMO flags differ. One is dereferenceable and one is not. I'm not sure what the underlying issue here is: 1) MDSDNode with the same operands should have the same flags set on their respective MMO. The fact the flags differ when the opcode,types,operands and address-space are
2019 Sep 27
3
What about multiple MachineMemOperands in one MI (BranchFolding/MachineInstr::mayAlias)?
On 9/27/19 7:33 AM, Matt Arsenault via llvm-dev wrote: > > >> On Sep 27, 2019, at 09:07, Björn Pettersson A via llvm-dev >> <llvm-dev at lists.llvm.org <mailto:llvm-dev at lists.llvm.org>> wrote: >> >> Obviously we do not store into two locations (it is still a single >> two byte store). >> So is it (always) correct to interpret the list of
2010 Feb 11
1
[LLVMdev] Metadata [volatile bug?]
On Thursday 11 February 2010 14:44:23 Dan Gohman wrote: > > Then we can't use it to hold a non-temporal flag. The operand might be > > non-temporal in one context but it may not be in another. > > Sharing only happens when two instructions have the "same" memory > reference info. You just need to make sure that the non-temporal > flag is significant.
2010 Feb 12
0
[LLVMdev] Metadata [volatile bug?]
On Feb 11, 2010, at 3:15 PM, David Greene wrote: > On Thursday 11 February 2010 14:44:23 Dan Gohman wrote: > >>> Then we can't use it to hold a non-temporal flag. The operand might be >>> non-temporal in one context but it may not be in another. >> >> Sharing only happens when two instructions have the "same" memory >> reference info. You
2011 Jun 08
3
Gaming Sites Refuse to Load
:( Exactly as the title says, A majority of online gaming sites and browser based mmo games refuse to load on to a mozilla browser with WINE installed. Examples are www.armorgames.com www.freeonlinegames.com www.bigpoint.com What they do is they load a little bit so I can see the website, But then it freezes up and im forced to quit the session and start over again...with the same results...
2012 Dec 11
4
[LLVMdev] Loads/Stores and MachineMemOperand
I want to get some clarification on the exact semantics of the MachineMemOperand attached to memory-touching instructions. From what I understand, a MemSDNode has an associated MachineMemOperand and a MachineInstr can have zero or more attached MachineMemOperands. But what is the guarantee/constraint placed on optimization/codegen passes for maintaining the contents of a MachineMemOperand? In
2012 Jun 14
1
readHTMLTable function - unable to find an inherited method ~ for signature "NULL"
Hi R experts, I have been playing with library(XML) recently and found out that readHTMLTable workls flawlessly for some website, but it does give me an error like below ... Error in function (classes, fdef, mtable) : unable to find an inherited method for function "readHTMLTable", for signature "NULL" let's say..for example, this code works fine a
2013 Nov 14
0
Re: How to tell libvirt not to use qemu "accel=kvm" for a FreeBSD guest
On 11/13/2013 02:53 PM, Christian Gagneraud wrote: > Hi there, > > I have used qemu to install FreeBSD 9.2 release, and i can boot it fine > with: > $ qemu-system-x86_64 -hda images/FreeBSD-9.2-RELEASE-amd64.img > > I then made virsh aware of my brand new VM (see attached XML), but when > i run it via virsh, It hangs after the bootloader whith this message: >
2018 Nov 27
3
[RFC] Tablegen-erated GlobalISel Combine Rules
Hi All, I've more or less finished updating the examples to the DAG style we were talking about. Hopefully I haven't forgotten anything, there was a lot to keep track of :-). Overall, I think there's a couple places where things get a a little awkward (mainly debug info) but things generally look good to me. A Simple Example def : GICombineRule<(defs reg:$D, reg:$S),
2018 Nov 30
2
[RFC] Tablegen-erated GlobalISel Combine Rules
> On Nov 29, 2018, at 01:57, Nicolai Hähnle <nhaehnle at gmail.com> wrote: > > Hi Daniel, > > > On 27.11.18 18:59, Daniel Sanders wrote: >> I've more or less finished updating the examples to the DAG style we were talking about. Hopefully I haven't forgotten anything, there was a lot to keep track of :-). Overall, I think there's a couple places where
2013 May 09
5
[LLVMdev] [PATCH] Minor fix to StackColoring to avoid needlessly clearing mem operands.
The following code snippet taken from StackColoring::remapInstructions clears a mem operand if it can't guarantee whether the memoperand's underlying value aliases with the merged allocas: // Update the MachineMemOperand to use the new alloca. 522 for (MachineInstr::mmo_iterator MM = I->memoperands_begin(), .... // Climb up and find the original alloca. 532 V =
2011 Dec 28
8
Playing new Star Wars MMO on MacOS 10.6
Hi, Wine looks like a great way to be able to play games that were only released on Windows... Is anyone currently using it to play the new star wars MMO? If so, can you share with me how is it working for you? I have a older 24" iMac (which is intel based - 2007) and based on what I am reading on the game site as well as here I think Wine would work (provided that the game is supported).
2011 Sep 16
1
Latest Wine 1.3.28 breaks Rift patcher
updated to newest Wine and now i get critical error when starting Rift MMO.
2009 Jun 10
1
I need some help
Well hello everyone, im new to this wine thing and to mac too, i've been using mac for like 8 months now, and i got boot camp (with windows xp, but sux having to switch everytime i need something) the only thing i do in windows is play an MMO called Tibia, and when runing VMware Fusion, the game just doesnt run well it bearly runs, and i just need that game to run, when i run it with wine it
2012 Dec 12
0
[LLVMdev] Loads/Stores and MachineMemOperand
On Dec 11, 2012, at 11:00 AM, Justin Holewinski <justin.holewinski at gmail.com> wrote: > I want to get some clarification on the exact semantics of the MachineMemOperand attached to memory-touching instructions. From what I understand, a MemSDNode has an associated MachineMemOperand and a MachineInstr can have zero or more attached MachineMemOperands. The MMOs provide extra,
2010 Aug 18
2
Please help me run these games on linux
ok I just had my windows hardrive attacked by viruses and now that harddrive is dead till I can fix it.. so I'm back on linux, and I would liek to play some of my favorite windows games on my linux machine (thus doing away with my need for the god aweful operating system in the first place) so, heres a list of Games I'd like to see be put on the fun todo list for attempting to get them
2009 Jul 20
4
Runes of Magic
I was playing Runes of Magic (free to play MMO) on ubuntu with 1.1.25 no problem. Today I upgraded to 1.1.26, and it will no longer load. I can select my character and start loading the game, however once the loading bar reaches the end and it should be about to put me in the game world it will either outright crash or freeze up.
2013 May 13
0
[LLVMdev] Fwd: [PATCH] Minor fix to StackColoring to avoid needlessly clearing mem operands.
This is the email I sent last week. ---------- Forwarded message ---------- From: Akira Hatanaka <ahatanak at gmail.com> Date: Wed, May 8, 2013 at 7:04 PM Subject: [PATCH] Minor fix to StackColoring to avoid needlessly clearing mem operands. To: LLVM Developers Mailing List <llvmdev at cs.uiuc.edu> The following code snippet taken from StackColoring::remapInstructions clears a mem
2013 Jan 18
0
[LLVMdev] llvm backend porting question ,
I start my porting for picoblaze,the soft cpu for fpga ,which is designed by XILINX from MSP430 porting . After some day's work , somethinig looks good , for it can generate for some simple C program: eg : int f1(int a) { return a+1; } but it failed with this : char f() { char a; a++; a++; a++; a++; a++; a++; a++; a++; a++; a++; a++; a++; a++; a++; a++;