Displaying 20 results from an estimated 100 matches similar to: "no session setup connecting from xbox"
2005 Feb 16
1
Windows 'NETWORK PASSWORD' Samba printer
SUSE 9.1
Samba 3.0.9
Wn 98
I am having an issue with windows 98 and a samba printer. I am able
to get to all the shares on the server and the printers from other
clients (win 2K / XP) and am able to get to all the shares fine via
win98. However, after I install the printer and try to print a page
it requests the 'NETWORK PASSWORD'
This box is completely open for all the shares using
2006 Apr 25
0
Factory pressed dvd movies, ps2, psp & xbox backups for sale !!!
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ps2, psp and xbox silvers with factory printed colour inserts at
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For a complete list and prices, please email us at
movieworld@time.net.my
(Please state
2002 Oct 14
1
Xbox Connection
Hi all wondered if you could help me with this little problem I have.
I''m wanting to connect my Xbox to the net for gaming and have the following set-up
3 interfaces on my Linux box
eth0 :net (connected to my cable modem)
eth1 :me (IP range 192.168.3.0)
eth2 :loc (IP range 192.168.0.0)
My Xbox is connected through a hub to eth2
I need to forward TCP and UDP packets to my PC which is
2008 Jan 30
1
Xbox Support
Hi
I'm sure I remember reading (possibly on the TiNDC) that Xbox support
was planned for the Nouveau driver
I was just wondering how this was going.
I've got my Xbox out again and would be happy to test code to get 3D
working on it
Cheers
Mike
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Just to be clear, nothing in the MS TCRs require that you use a certain compiler - it does, however, require that you link with the 360-specific C runtime libraries. That being said, I still believe that direct binary generation is not a feasible option, and the ObjC => C route is preferred.
Kevin, hate to be asking this but do you have access to the XDK or are you just "aiming" for
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Kevin,
On Thu, May 27, 2010 at 11:49 AM, Kevin Wooten <kdubb at me.com> wrote:
> To ease our development process, actually hide it completely, we are planning on leveraging the open nature of Clang and LLVM to create a driver for these platforms that first rewrites ObjC to C and then calls the platform's C compiler passing through all command line options. This way the ObjC stage
2011 Feb 15
2
Bioshock and xbox 360 wired controller?
Has anyone been able to get their wired xbox 360 controller to work with the mac version of bioshock? There's an option in the controller preferences, but it refuses to be clickable no matter how I connect my pc 360 controller to my mac. I even downloaded the tattleboogie drivers, but it didn't recognize the controller in game. Has anyone made this work?
juego de dora
2012 Mar 24
1
Wired Xbox 360 controller, Camera moves in circles
While playing games like blood rayne 2 and GTA SA the screen continously moves in circles using my Xbox 360 controller. Any ideas why this is happening. Its very annoying.
2004 May 20
0
xbox accessing samba shares
Hi, I was just reading your post:
I've got a network running XP, 98SE, a Xbox and linux running Samba
2.2.8a
(most of the time all together).
in the windows neighbourhood, everything is fine, every one see each
other
and right shares.
Here is my problem : I'm running XBMP on the Xbox, which is capable to
access SBM shares to play video and music. But when I'm watching a video
located
2012 May 10
0
Xbox 1 gamepad not detected with Star Trek Online game
Hello, I am having a problem with Star Trek Online game.
I am running this game on an Archlinux x86_64 system with wine 1.5.3.
Recently I decided to try playing this game with one of my old but still working xbox 1 gamepads. For that purpose, I installed the xboxdrv (the userspace driver for xbox 360 and 1 gamepads) and after running xboxdrv with the command xboxdrv --silent --trigger-as-button, I
2008 Apr 20
2
Xbox
> The Xbox is based on commodity PC hardware and runs a stripped-down version of the Windows 2000 kernel using APIs based largely on DirectX 8.1. however, it also incorporates changes optimized for gaming and multimedia uses...
Is there any chance that wine can be made to run xbox games?
There is alot of hardware optimisation so perhaps this is impossible, unless your running wine on an xbox,
2003 Feb 23
3
Can't login from Xbox - No session setup?
Hello.
I'm having problems connecting to a Samba 2.2.7 share from my Xbox with
Xbox Media Player (XBMP) 2.3.
In the config file of XBMP, I added an entry which should make XBMP
connect to a SMB share on my Samba server. I think, I've got everything
setup correctly - according to the docs.
However, when I try to connect, I don't see anything on the Xbox.
After having set log level
2003 Dec 04
4
XBOX as and * Dedicated Server
Hello guys, i have been on this mailing list for some weeks now, and i
was wondering if someone here has installed linux on the XBOX and use it
as a dedicated server. Its a 200 USD computer and could make it perfect
to asterisk, its little and doesnt really take much space. My question
is could this make it for a stable server???
here are some links i found for linux on XBOX
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
I'm slightly confused here, just to be clear: you're planning to go ObjC -> LLVM (via Clang or whatever) -> C, then use the 360 SDK compiler to build that, right? If that's the case, I think it'd be a better option than to use LLVM to directly generate XEXs, and you won't give the TCR guys fits (I checked the BAS TCRs, none of them say you can't do that, but the
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
llvm can output C code, but that target has bitrotted severely over the last few months and nobody seems to be interested in fixing it. You may need to do some work there. Alternatively you could implement the PPC ABI that you need. There are several examples of supporting multiple ABIs on the same hardware, x86 being the most obvious. A lot of simple stuff will probably Just Work with the
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 08:48, Kevin Wooten a écrit :
> This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend).
>
The clang rewriter is not the same than LLVM C backend.
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Yep... I have been a 360 developer since the days when it was a actual Macintosh G5. I went to all the early tech. seminars and learned way more about that wacky processor and MS's seemingly crazy ABI choices than I care to (I know, I know, they had their reasons for them). Knowing this is why I quickly turned toward rewriting objc instead of attempting to implement a backend.
I have also
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend).
It seems to create a backend for LLVM targeting the 360 I wouldn't need to create something that outputs XEX's
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 09:15, Kevin Wooten a écrit :
> Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to work and output C code. There are some outstanding issues to do
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3
game development are highly customized and support a customized ABI
that will take some time to adjust LLVM and Clang to support.
You'd likely also run afoul of a TRC or two, similar to the problems
you'll face with Microsoft TCRs mentioned earlier.
Alex
On May 27, 2010, at 12:15 AM, Kevin Wooten