similar to: Re: To owners of xbox360 joysticks..

Displaying 20 results from an estimated 40000 matches similar to: "Re: To owners of xbox360 joysticks.."

2008 Dec 05
5
To owners of xbox360 joysticks..
I'm looking for people who have an xbox360 joystick to help run some tests so I can get information on implementing xinput for wine. The more 360 joysticks plugged in the better. Can you please go to the forum post I made and test: http://forum.freegamedev.net/index.php?t=msg&th=1980&start=0 Thanks, Andrew
2011 Oct 09
2
Playing Rage (Steam version) with a gamepad
I'm playing the newly released game Rage by id software on my Arch Linux 64 bit box and runs quite nicely. I was beginning to wonder if it would be possible to ply the game with controller/gamepad? What is possible/easiest to set up with wine? I have an ps3 controller could that do the job or would it be easier to get an xbox 360 controller or a completely different gamepad? Any suggestions
2010 Apr 13
6
Fileserver help.
Hi all. Im pretty new to the whole OpenSolaris thing, i''ve been doing a bit of research but cant find anything on what i need. I am thinking of making myself a home file server running OpenSolaris with ZFS and utilizing Raid/Z I was wondering if there is anything i can get that will allow Windows Media Center based hardware (HTPC or XBOX 360) to steam from my new fileserver? Any help
2012 May 10
0
Xbox 1 gamepad not detected with Star Trek Online game
Hello, I am having a problem with Star Trek Online game. I am running this game on an Archlinux x86_64 system with wine 1.5.3. Recently I decided to try playing this game with one of my old but still working xbox 1 gamepads. For that purpose, I installed the xboxdrv (the userspace driver for xbox 360 and 1 gamepads) and after running xboxdrv with the command xboxdrv --silent --trigger-as-button, I
2008 May 11
3
dinput_test works but WINEDEBUG shows no joystick for game?
This is a continuation/evolution of what I've been trying to do, get some response from my controller(s) in Guitar Hero 3. I compiled wine (with some help :) and manually copied the dinput_test.exe.so file into my /usr/lib32/wine directory and made it's permissions match the other exe.so files (644). I then run the test to see if dinput is seeing/reacting to my controller, and it seems
2011 Aug 02
4
[Dragon Age Origins] Official DLCs "Unable to load area"
I have a Steam version of DAO + Awakening and have had no troubles with it up until now when I've bought some DLCs from official bioware store. For any DLC I bought I'm getting "Unable to load area" error right after character creation or importing (or, in case of "Leliana's song" --- right after "Play" is pressed in "Other campaigns" menu). Its
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 08:48, Kevin Wooten a écrit : > This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). > The clang rewriter is not the same than LLVM C backend.
2004 Aug 12
2
Joysticks??
Hi all. How can I get Wine to recognize my USB joystick (works perfectly in Linux)? Wine version = wine-20040213-3mdk on a Mandrake 10 (Official) computer. Sincerely, David
2007 Jan 03
2
HID USB joysticks in wine
Hi to all, The HID usb joysticks are supported in wine?? Could we launch a game with wine and use such a device in the game?? How? Thanks, Jorge __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -------------- next part -------------- An HTML attachment was scrubbed... URL:
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
I'm slightly confused here, just to be clear: you're planning to go ObjC -> LLVM (via Clang or whatever) -> C, then use the 360 SDK compiler to build that, right? If that's the case, I think it'd be a better option than to use LLVM to directly generate XEXs, and you won't give the TCR guys fits (I checked the BAS TCRs, none of them say you can't do that, but the
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Yep... I have been a 360 developer since the days when it was a actual Macintosh G5. I went to all the early tech. seminars and learned way more about that wacky processor and MS's seemingly crazy ABI choices than I care to (I know, I know, they had their reasons for them). Knowing this is why I quickly turned toward rewriting objc instead of attempting to implement a backend. I have also
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). It seems to create a backend for LLVM targeting the 360 I wouldn't need to create something that outputs XEX's
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Please create a thread on DevNet to discuss this further. Alex On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and > it does. You can compile with an off the shelf GCC cross compiler > and link the resultant object files ones compiled with the PS3 > provided version. We have done it. > > Also, as both
2011 Apr 18
2
Using Controllers with WINE
I'm curious if there are any good step-by-step guides for connecting controllers and using them under WINE. In particular I'm interested in using a Wireless XBox 360 controller with WINE running under Mac, very specific I know! It seems like something might be a good candidate for a section of the WINE wiki; a hub for guides to connecting various controllers to your computer, and once
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Why? I think the discussion belongs here, and the topic doesn't seem to include proprietary information - a lot of 360 info has been made public through MS material. Other info can be discussed without much disclosure (we can refer to TCRs by three-letter category and number, etc). - Sherief On May 27, 2010, at 1:15 PM, Alex Rosenberg wrote: > Please create a thread on DevNet to discuss
2007 Dec 22
1
Shares are not persistent
I'm running Samba on Fedora 8. Using the graphical interface, only. (Samba Server Configuration Tool 1.2.58) I can create a share, and use it from either Windows or Linux. If I re-boot the computer, the share does not get re-activated (It is still shown on the Configuration Tool Window). If I delete the share and re-create it, all is good. Is there a way to get a share to persist past
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
llvm can output C code, but that target has bitrotted severely over the last few months and nobody seems to be interested in fixing it. You may need to do some work there. Alternatively you could implement the PPC ABI that you need. There are several examples of supporting multiple ABIs on the same hardware, x86 being the most obvious. A lot of simple stuff will probably Just Work with the
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Kevin, there're some unwritten rules on the 360 that seem to interfere with code generation - pointer load-stores seem to require zeroing the most significant 32 bits, for example - that was one issue that I ran into a while ago while fooling around with code generation on the 360 (and don't blame me if I'm slightly off the mark, it was quite a while ago). I didn't seem to find it
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 09:15, Kevin Wooten a écrit : > Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to work and output C code. There are some outstanding issues to do
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3 game development are highly customized and support a customized ABI that will take some time to adjust LLVM and Clang to support. You'd likely also run afoul of a TRC or two, similar to the problems you'll face with Microsoft TCRs mentioned earlier. Alex On May 27, 2010, at 12:15 AM, Kevin Wooten