similar to: Wine 64Bits vs Wine 32Bits

Displaying 20 results from an estimated 6000 matches similar to: "Wine 64Bits vs Wine 32Bits"

2009 Dec 29
6
Runaway problem
Hello, I installed correctly this game in wine but i can't to play because i have an error message when i launch the game. The error message told me that the game doesn't found this file : DATAVA02.001 But, this file is in the installation folder (.wine/drive_c/Program Files/PENDULO Studios/RUNAWAY - A road adventure/Datav/]DATAVA02.001) This is the error message in the console : Code:
2010 Dec 12
1
The Next Big Thing - Bug: xmllite.dll.CreateXmlWriter
The Next Big Thing, is a game from Pendulo Studios, the creatures of the Runaway games. The game itself looks like: Runway3 - A Twist of Fate (http://appdb.winehq.org/objectManager.php?sClass=application&iId=10638) I tested a demo of this game with wine. It works really nice but i can't save. If i try to Save a game, it will crash and this message accrue: > > .... >
2011 Feb 15
11
Is Wine64 usable yet?
Hi, I am trying to get a general feel of how usable Wine64 is. I just built 1.3.13. To see how well it works, I ran 64-bit Putty. It works flawlessly. Now, I am trying to play around with different little programs. I took "notepad.exe" from a Windows 7 install (hoping it would be a reasonably simple program for a start). It crashed with: fixme:heap:HeapSetInformation (nil) 1 (nil)
2011 Aug 23
2
Can't install program with today's git in 64-bit
<head><style>body{font-family: Geneva,Arial,Helvetica,sans-serif;font-size:9pt;background-color: #ffffff;color: black;}</style></head><body id="compText">>I downloaded today''s git, compiled --enable-win64, and installed. <br>>The command "wine64 notepad" produces notepad, and everything seems fine. <br>>But then I
2011 Jun 01
5
Status of Wine64 on OSX?
Hi, I know Wine64 is still experimental, and I've read threads from last Summer stating that Wine64 won't build nor run on OSX at this time. However, Wine64 would be really useful for me on OSX, because I build small simple apps for both win32 and win64 mode, and being able to crosscompile and run them from OSX would be a great time saver for me. So, what's the status of Wine64 on
2011 Sep 17
1
How to install 64bit softwares in Wine
Hi, I am using Wine1.3.28 in linux 11.04 (64bit OS) I installed Wine along with all the 32bit libraries and I read that using 64bit windows apps are still experimental in Wine. I found this page which might help http://wiki.winehq.org/Wine64 But, since I am new to linux and all, I am sort of confused about what I'm actually supposed to do.. First of all how do I know if I am using an
2011 Mar 19
5
64-bit installation instructions
<head><style>body{font-size:10pt;font-family:arial,sans-serif;background-color:#ffffff;color:black;}p{margin:0px;}</style></head><body>>Have you also compiled 32 bit Wine? My impression is that you need both to have a functioning system. http://wiki.winehq.org/Wine64<br><br>Thanks. I followed instructions. It seems to be OK to use two git repositories
2010 Jul 22
1
Wine64 and game
Hello, I installed Debian Sid 64 and i would like to know if it's possible to compile Wine 64 to play at this game : - Mass Effect - F.E.A.R / F.E.A.R 2 - Steam and game (CS, DoD etc..) - World of Warcraft Use and Play at games with Wine64 is possible or i must to compile Wine32 on my Debian64 ? Thanks
2012 Mar 10
12
Compiling & running 1.4 on 64bit
I need someone's expertise. I have compiled wine 1.4-1 in a Xubuntu 12.04 beta, running on virtual machine (obviously a 32bit system, since it's VM). Steps i took: Code: 1. installed development packages by running http://winezeug.googlecode.com/svn/trunk/install-wine-deps.sh (as instructed on http://wiki.winehq.org/Wine64) 2. apt-get build-dep wine 3. apt-get install patch libpulse-dev
2011 Jul 01
1
Aion 2.5.0.x on Sabayon 6
Guys I'm making this post because the wine tests details section get truncated but most of it was for Sabayon users: ---- -What Works- PvE, PvP, menu's etc... I was getting pretty good frames too depending on where and what I was doing between 30-90FPS I would say average PvE around 70FPS and in cities with PvP between 30-60FPS. What Doesn't Work 64-bit client (going to work on
2009 Feb 25
1
Wine64 status
Just wondering something: the last time I've read anything on wine64 stated that it compiled, but couldn't run anything (complex at least). Just wondering as of feb 25, how is wine64 coming along? Have a 64-bit system, and due to a bug in 32-bit wine WoW crashes constantly due to using more than 4gb of memory, and I figured the 64-bit version won't have an issue with this... -- Tired
2011 Jun 24
0
Wine release 1.3.23
The Wine development release 1.3.23 is now available. What's new in this release (see below for details): - Support for stubless COM proxies on x86-64. - Builtin dxdiag now outputs real information. - Monochrome bitmap format in the DIB engine. - Beginnings of a true shell Explorer builtin. - A number of new D3DX9 functions. - More support for Indic text shaping. - Various bug
2010 Aug 19
4
How to compile 64-bit Wine 1.3.0 under Mac OS X 10.6.4
Hello, Sorry if this has been addressed elsewhere, if so please let me know where! I'd like to compile 64-bit Wine 1.3.0 via GCC 4.5.1 (I use GCC 4.5.1 according to the instructions here: http://wiki.winehq.org/Wine64) on my Mac running Mac OS X 10.6.4 with a goal of taking advantage of the 8.0 GB of RAM I've got. I set CFLAGS="-march=native -m64", CXXFLAGS="-march=native
2012 Jun 13
1
wine client error:0: version mismatch 432/431
Can someone tell me why, despite using a completely clean tree, I keep getting this on a Wine64 build? Code: wine client error:0: version mismatch 432/431. Your wine binary was not upgraded correctly, or you have an older one somewhere in your PATH. Or maybe the wrong wineserver is still running? It's getting on my bloody nerves! TIA
2019 Feb 18
2
lld-link fails to link 32bits assembly functions but 64bits pass
Hi Martin, Thank you for the hint. > For 32 bit windows, functions with cdecl calling convention (the default > in C) are decorated with an underscore prefix. So you'd need to update > your nasm source file to define the symbol _Foo instead of Foo. (Most > assembly files use some sort of macro for wrapping this detail.) Yes, my assembly files do use prefix macro (ASM_PFX) for
2014 Jul 01
0
Re: configuring a lxc guest to run 32bits from a 64bits host under libvirt-lxc
Hi again Answering my own e-mail on a few points: . first off, stupid me, http://libvirt.org/format.html indeed is empty and it seems to be by design, but the subtrees are not, like e.g. http://libvirt.org/formatdomain.html . from this page it seems like using something like <os> <type arch='i686'>exe</type> <init>/sbin/init</init> </os>
2011 Jan 13
1
Steam Doesn't work
Hi, I use Debian Sid 32bits and Wine 1.3.11 and steam crash after to the connection (Log and password) In the console, i havr this error message : Code: berillions at debian2:~/Desktop$ env WINEPREFIX=/home/berillions/.wine/Steam wine /home/berillions/.wine/Steam/drive_c/Program\ Files/Steam/Steam.exe fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
2012 Mar 19
2
PlayOnLinux/PlayOnMac 4.0.16, wineprefix logging system
Hi everybody, As promised before and discused with dimesio here: http://forum.winehq.org/viewtopic.php?p=53507&sid=fd16c6e3e78e533cad6f00e0e4da99dc http://forum.winehq.org/viewtopic.php?t=14962 PlayOnLinux 4.0.16 has integrated a new log system, so that we can follow what happens in a wineprefix. Be careful, this announcement is here just to inform wine users and admins about the way it
2014 Jul 01
2
configuring a lxc guest to run 32bits from a 64bits host under libvirt-lxc
Hi there I have a couple of newbie questions concerning running a 32bits guest in a 64bits host using libvirt - lxc; I’m running libvirt-1.2.5 on fedora18 and fedora20 (a) is this supported at all, and (b) if so how do I configure this for a given guest ? guessing from the mere existence of http://www.redhat.com/archives/libvir-list/2011-February/msg01040.html I would think the answer to (a) is
2019 Feb 18
2
lld-link fails to link 32bits assembly functions but 64bits pass
Hi Rui, Peter, You know I'm enabling the "clang-cl + lld-link" toolchain for Uefi firmware. I meet a problem that the lld-link fails to link 32bits assembly functions, but can link 64bits assembly functions successfully. I need your suggestion. Below is an example to show my problem in linux. The example has two only source files: main.c and foo.nasm. $ cat main.c void Foo (void);