Displaying 20 results from an estimated 200 matches similar to: "Atlantica Online"
2012 Mar 01
2
Eligium on Ubunto 11.10 Wine 1.3.28
Hello all.
Just having some hiccups getting this game running.
Hope I got enough information in here for you guys.
I checked the APPDB site but the guy is actually getting further than I am.
XP Emulation
Have Winetricks
Using Allfonts.
Using D3dx_43
I added Vcrun2008 but it required msvcp80.dll
so I also added Vcrun2005 and that made fixed that.
Used:
Code:
cd
2008 Jul 27
1
Star Sonata
Hi. I've had issues with my Windows Laptop, so I've been trying to get Star Sonata working using Wine. It runs horribly under Cedega.
I've recently upgraded my system to the latest Ubuntu (8.04), and upgraded Wine to 1.1.2. I've got an NVidia GeForce 6800 GT card, and I'm running Pentium 4, x86 architecture.
At this time, with the default settings, there are no graphical
2009 Mar 15
11
Grand prix legends recognize only two joystick axis
Hi,
I'm trying to use my saitek cyborg evolution to play with grand prix legends.
The device is correctly recognized by linux as a 6 axis 12 button device:
Code:
jstest /dev/input/js0
Driver version is 2.1.0.
Joystick (Saitek Cyborg USB Stick) has 6 axes (X, Y, Z, Rz, Hat0X, Hat0Y)
and 12 buttons (Trigger, ThumbBtn, ThumbBtn2, TopBtn, TopBtn2, PinkieBtn, BaseBtn, BaseBtn2, BaseBtn3, BaseBtn4,
2004 Feb 29
0
[RESEND] Mixer + Joystick problems with a game. Anybody willing to debug?
Hi there!
I've just downloaded a shiny new demo version of the rocking flight
simulator X-Plane 7.30 [1]. Wine seems to like it, except for two
flaws. It would be nice if any of you felt good enough to track down
and solve any of them:
- Mixer underrun: The sound mixer buffer seems to have some problems
with this game when changing engine speed. I guess there this is a
multi-wav mixing
2008 Dec 27
1
contour plot - smooth lines
Dear R-Users,
I am using 'contour' to plot a graph using values x,y and a matrix z.
I would like to obtain 'smooth lines' instead of no-smooth contour lines.
I tried with filled.contour too.
In a Post I found
yy <-predict(interpSpline(x, y))
I could use that method for each range that I want to plot but I hope
to find a easier method.
Thank you
Tommaso Letterio
DIAF - UniFi
2011 Mar 29
9
[PATCH 00/07] Remove and replace all un-needed DPRINT and printk
This patch set removes all un-needed DPRINT and printk calls and replaces
the remaining ones with the correct pr_, dev_ and netdev_ calls
from hv_vmbus, hv_netvsc, hv_timesource and hv_utils.
Several DPRINTS are remaining that will be cleaned up in my next
set of patches. They deal with printing out certain debugging that will be
implemented slightly differently.
The remaining hv_storvsc and
2011 Mar 29
9
[PATCH 00/07] Remove and replace all un-needed DPRINT and printk
This patch set removes all un-needed DPRINT and printk calls and replaces
the remaining ones with the correct pr_, dev_ and netdev_ calls
from hv_vmbus, hv_netvsc, hv_timesource and hv_utils.
Several DPRINTS are remaining that will be cleaned up in my next
set of patches. They deal with printing out certain debugging that will be
implemented slightly differently.
The remaining hv_storvsc and
2008 Jun 01
1
Joystick Axis not working
My Joystick, a Logitech Extreme 3D, works natively in Linux. It's mapped to /dev/input/js0
All the buttons on the joystick work in wine, but the Joystick's Axis', HAT switch and throttle do not work in wine. Specifically, I'm trying to play Xwing Alliance. I'm running Gentoo Linux, 2.6.25.4 kernel, wine 1.0 rc3
Any help getting my joystick's axis', hat switch,
2007 Sep 14
1
[Bug 1288] ssh-add on Cygwin -- can't access ssh-agent socket
http://bugzilla.mindrot.org/show_bug.cgi?id=1288
Tom Ueltschi <bugzilla.mindrot.org at ueltschi.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bugzilla.mindrot.org at ueltsch
| |i.net
---
2005 Aug 08
1
Wine (latest) - Keyboard not functioning
Hi, I am having a little bit of trouble with wine: I am running the CVS
version (200507025), which is the only version that has worked so far in
trying to get anything running for several weeks.
As a test, I am running rayman 2. It goes to the menu beautifully, sound
works perfectly, etc... the only problem is, my keyboard does not work!
I have tried changing video modes etc, and considering
2011 Mar 15
4
HUNK #N Problems When Applying A Patch For Wine 1.3.15
Anarchy Online is running great through WINE. However, I need to apply this patch in order for the right mouse button to do extra functionality
===
Code:
diff --git a/dlls/user32/Makefile.in b/dlls/user32/Makefile.in
index 3dbde26..d1ebfe8 100644
--- a/dlls/user32/Makefile.in
+++ b/dlls/user32/Makefile.in
@@ -1,7 +1,7 @@
EXTRADEFS = -D_USER32_ -D_WINABLE_
MODULE = user32.dll
IMPORTLIB =
2004 Mar 26
0
sequencer (sound)
Greetings!
Hope this is the right forum.
Got the 20040309 wine source, built it, installed it.
Seemns to work reasonably well.
However, when attempting to install/run games that are stated to be
working under wine (Caesar III, Railroad Tycoon II), I can install (in
the case of Caesar III, I get sound, none in RRTII). However, when
attempting to run Caesar, it hangs, and I get a blank
2001 Aug 15
1
WineLib Warning?
When compiling the following line of code using WineLib 20010731
you get a warning message.
// generates a warning
CompareString(LOCALE_USER_DEFAULT, dwFlags, s1, -1, s2, -1);
These warning relates to the defines found in
include/winbase.h file where we have:
UINT WINAPI CompareStringA(DWORD,DWORD,LPCSTR,DWORD,LPCSTR,DWORD);
UINT WINAPI
2008 May 09
4
VB6 and wine_get_unix_file_name
Hello,
I'm trying to make a function for using wine_get_unix_file_name in VB6
programs.
Private Declare Function lstrcpyA Lib "kernel32.dll" (ByVal lpString1 As
String, ByVal lpString2 As Long) As Long
Public Declare Function GetProcessHeap Lib "kernel32" () As Long
Public Declare Function HeapFree Lib "kernel32" (ByVal hHeap As Long, ByVal
dwFlags As
2004 Aug 06
1
C++ wrapper for speex
hi sirs,
i am only recently studying speex and i'm looking for
a C++ wrapper for speex that has higer-level
implementations for the Encode and Decode functions,
to sort of base my initial understaning of how the
speex API work.
i have in fact created my own, following on the
instructions in the speex codec manual, but i havn't
really made any positive progress. (a lot of people
have
2005 Feb 21
0
Starfury again
Hmm, no one bit on my previous question about Space Empires Starfury...
all right, this time I've got a little bit of technical info which might
be helpful - here's what the terminal prints prior to the game crashing
and requiring a kill -9 to get rid of it:
fixme:font:load_VDMX Failed to retrieve vTable
fixme:ddraw:DirectDrawEnumerateExA no non-display devices supported.
2001 Aug 13
1
WineLib Linker Error?
I am doing some testing with WineLib and the 20010731 release
and am having some trouble with the final linkage. I have a
very simple test.cpp file and the following spec file:
name test
mode guiexe
type win32
import shell32.dll
import comdlg32.dll
import user32.dll
import gdi32.dll
import kernel32.dll
import ntdll.dll
and a hand crafted make file. When I run the make I get the
2014 Jan 14
1
[PATCH] hivex: Make empty strings in REG_MULTI_SZ values available.
---
lib/value.c | 26 +++++++++++++++++++++++---
1 file changed, 23 insertions(+), 3 deletions(-)
diff --git a/lib/value.c b/lib/value.c
index db6396f..c4e21ec 100644
--- a/lib/value.c
+++ b/lib/value.c
@@ -462,7 +462,27 @@ hivex_value_string (hive_h *h, hive_value_h value)
return ret;
}
-/* http://blogs.msdn.com/oldnewthing/archive/2009/10/08/9904646.aspx */
+/* Even though
+ *
2004 Aug 06
0
C++ wrapper for speex
Ronald,
I recently wrote some wrapper classes for the Speex encoder and decoder
for use with my VoIP program. I think they're pretty high level and
easy to use. They handle all buffer allocation internally to make life
easy. Here's a simple little example that happens to use VAD:
// buf is float[] or short int[], buflen is multiple of frame size
// (there is a getFrameSize() method
2004 Aug 06
1
C++ wrapper for speex
Ronald,
I suggest we take this discussion off the list after
this post.
I don't see any problems with your code. However, I
can make a few suggestions:
1) If you replace the lines:
pSpeexHdr->lpData = (char*)pSound;
pSpeexHdr->dwBufferLength = decodedSamples * sizeof(short);
with:
pSpeexHdr->lpData = lpHdr->lpData;
pSpeexHdr->dwBufferLength = lpHdr->dwBufferLength;