similar to: 360 controller wont work with the force unleashed!!

Displaying 20 results from an estimated 10000 matches similar to: "360 controller wont work with the force unleashed!!"

2010 Nov 07
2
No Head in Force Unleashed
Hi, I've installed Star Wars: The Force Unleashed Ultimate Sith Edition using wine 1.3.6 : -Install - OK -Patch 1.2 - OK -"virtualmemory.reg" fix - OK -SoundHardwareAcceleration set to "Emulation" to fix sound glitch The game launch and all run fine the first launch but when you launch it again (and each time after), the main character have no head !! I tried all
2012 Apr 14
1
Wine and/or ext4 problem with Force Unleashed 2
All, I've had this issue for months where Star Wars The Force Unleashed 2 won't finish downloading. It gets to 9,898.2Mb out of 9,939.6 Mb and simply never finishes. Now I did a fresh download on a windows box and it finished downloading it (the game plays). I backed the game up and restored it on wine and once again it's missing that last 40mb. Is this unsolvable due to not knowing
2011 Feb 15
2
Bioshock and xbox 360 wired controller?
Has anyone been able to get their wired xbox 360 controller to work with the mac version of bioshock? There's an option in the controller preferences, but it refuses to be clickable no matter how I connect my pc 360 controller to my mac. I even downloaded the tattleboogie drivers, but it didn't recognize the controller in game. Has anyone made this work? juego de dora
2009 Jun 21
2
Prince of Persia The 2 Thrones
Hello all, I installed PoP : T2T with wine 1.1.22 but after the first load, wine quit and a crash.log is create in the game folder : Code: ************************************************ ** ** Crash Report for: Prince of Persia ** Date: 06/21/2009 14:07:27 ** Executable Size: 6,344,704 ** Executable Time: Sat Sep 30 12:41:54 2006 **
2010 Aug 30
6
SW : The force unleashed (virtual memory)
Hi there. I got this game, Star Wars : The force unleashed, installed it, and wanted to play it. Of course. But when I do "wine SWTFU.exe", it tells me that I have to enable virtual memory, and, of course, dunno how to do that. I searched on the web, but found nothing which really helps me :/ Maybe these lines could help anyone? Code: wine SWTFU.exe
2009 Jun 08
2
Prince of Persia Big BUG
Hello, Sorry for my English but i'm french. I have a big Bug when I want to play at Prince of Persia : the Sand of Time on Debian Lenny. The graphism is horrible, I can't play. Look at this image : .http://www.hiboox.fr/go/images/jeu-video/bugpop,ae078e68a75b836f0c1ce7d83334c948.jpg.html I don't understand why I have this problem because when i launch PoP on Ubuntu 9.04, i can play,
2006 Oct 07
1
prince of persia
I would like to know if i could play prince of persia , the two thrones in linux , using wine 0.9.22 or i might update if that would make the game playable , I use ubuntu dapper drake , latest nvidia drivers 32 bit os kernel 2.6.18 512 ram geforce 6200 -------------- next part -------------- An HTML attachment was scrubbed... URL:
2011 Feb 07
1
Wine & Prince of Persia Warrior Within
Hi, I have a Compaq Presario R3000 with Ubuntu 10.04 and Wine 1.2.2, and I installed Prince of Persia Warrior Within and when I try to run it it detects hardware but my graphics card is detected wrong unsupported; I have an NVidia GeForce4 440 Go 64M and in Wine appears as a NVidia GeForce 256 and is unsupported. Is there anything I can do? Thanks.
2008 Dec 25
19
Prince of Persia 2008 HowTo
Hi there. Sorry, but I am a total noob regarding wine. I succeeded in installing Prince of Persia 2008 with wine and the game also starts, but I can't see any video (only hear sound). Can somebody help me with a how-to to run the game? I run Ubuntu Intrepid and in the winw configuration I can see it is set to Win XP and that the sound drivers al alsa, but I don't know anything about the
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 08:48, Kevin Wooten a écrit : > This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). > The clang rewriter is not the same than LLVM C backend.
2012 Mar 24
1
Wired Xbox 360 controller, Camera moves in circles
While playing games like blood rayne 2 and GTA SA the screen continously moves in circles using my Xbox 360 controller. Any ideas why this is happening. Its very annoying.
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
I'm slightly confused here, just to be clear: you're planning to go ObjC -> LLVM (via Clang or whatever) -> C, then use the 360 SDK compiler to build that, right? If that's the case, I think it'd be a better option than to use LLVM to directly generate XEXs, and you won't give the TCR guys fits (I checked the BAS TCRs, none of them say you can't do that, but the
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Yep... I have been a 360 developer since the days when it was a actual Macintosh G5. I went to all the early tech. seminars and learned way more about that wacky processor and MS's seemingly crazy ABI choices than I care to (I know, I know, they had their reasons for them). Knowing this is why I quickly turned toward rewriting objc instead of attempting to implement a backend. I have also
2010 Sep 25
1
POP T2T cd protection doesn't work.
I have a dvd version of prince of persia: the two thrones and i installed it perfectly on my mac ox x 10.6.4 using wine. when i launch the same the cd protection comes up and asks me to restart the system. I did that but every time i run the game it keeps on saying that. any fix?
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). It seems to create a backend for LLVM targeting the 360 I wouldn't need to create something that outputs XEX's
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
llvm can output C code, but that target has bitrotted severely over the last few months and nobody seems to be interested in fixing it. You may need to do some work there. Alternatively you could implement the PPC ABI that you need. There are several examples of supporting multiple ABIs on the same hardware, x86 being the most obvious. A lot of simple stuff will probably Just Work with the
2010 Mar 12
1
Force Unleashed and Steam won't run
It spent about 5 minutes doing the initial install (updating .NET) and now I get an error: Code: The program SWTFU Launcher.exe has encountered a serious problem and needs to close. We are sorry for the inconvenience. This can be caused by a problem in the program or a deficiency in Wine. You may want to check http://appdb.winehq.org for tips about running this application. If this problem is
2008 Dec 18
0
Having problems with games' copy protection, pls help
For years I kept Windows beside Linux only to play games, but I'm getting tired of it and want to use Linux for everything. I'm not really a hard-core gamer, but like having something around to play when I feel like it, mostly older games. Unfortunately, I didn't have much luck with Wine until now. :( Ok, I know that most game copy protections are not compatible with Wine for now
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Please create a thread on DevNet to discuss this further. Alex On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and > it does. You can compile with an off the shelf GCC cross compiler > and link the resultant object files ones compiled with the PS3 > provided version. We have done it. > > Also, as both
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Why? I think the discussion belongs here, and the topic doesn't seem to include proprietary information - a lot of 360 info has been made public through MS material. Other info can be discussed without much disclosure (we can refer to TCRs by three-letter category and number, etc). - Sherief On May 27, 2010, at 1:15 PM, Alex Rosenberg wrote: > Please create a thread on DevNet to discuss