similar to: quake3 running on mobile phone(arm processor) by wine

Displaying 20 results from an estimated 200 matches similar to: "quake3 running on mobile phone(arm processor) by wine"

2001 Oct 31
1
quake3 for win ??
can i play quake 3 with wine ??? how can i launch it ??? tkx
2010 May 27
0
N900 video with Asterisk?
Anyone using an N900 with asterisk yet? Had mine for a while now and VoIP (voice) has been working really well, but the new firmware update brings SIP Video calling too - so just given it a go... The fly in the ointment is that I only have a Grandstream GXV3000 to test it with ... And it worked - sort of. If I call the N900 from the Grandstream it's OK (H263 and H264 seems supported),
2012 Jun 27
0
[LLVMdev] Is cross-compiling for ARM on x86 with llvm/Clang possible?
On 06/27/12 07:24, Journeyer J. Joh wrote: > Hello, > > With your kind concern and help, I now can make a binary for ARM target. > > ./clang -v --save-temps -ccc-host-triple arm-none-linux-gnueabi > --sysroot=/home/hum/Documents/Projects/arm_toolchain/arm-2010.09/arm-none-linux-gnueabi/libc > -gcc-toolchain /home/hum/Documents/Projects/arm_toolchain/arm-2010.09 > hello.c -o
2012 Jun 28
3
[LLVMdev] Is cross-compiling for ARM on x86 with llvm/Clang possible?
Hello list I think I really finally found a way to crossbuild a binary for ARM using Clang/llvm. This message would be a documentation for someone who may concern for the same issue with me. - Target : TOSHIBA AC100 / Ubuntu 12.04 (https://wiki.ubuntu.com/ARM/** TEGRA/AC100 <https://wiki.ubuntu.com/ARM/TEGRA/AC100>) - Host : i386 Desktop PC / Ubuntu 12.04 - Toolchain on host : sudo
2012 Jun 27
3
[LLVMdev] Is cross-compiling for ARM on x86 with llvm/Clang possible?
Hello, With your kind concern and help, I now can make a binary for ARM target. ./clang -v --save-temps -ccc-host-triple arm-none-linux-gnueabi --sysroot=/home/hum/Documents/Projects/arm_toolchain/arm-2010.09/arm-none-linux-gnueabi/libc -gcc-toolchain /home/hum/Documents/Projects/arm_toolchain/arm-2010.09 hello.c -o hello The build command is shown above. After that, I prepared an ARM laptop,
2001 Oct 01
2
failed to load .so lib for builtin opengl32.dll
Hello there ! I have a little problem I hope one of you can help me with. OpenGL won't work with wine, but it works fine under native linux. Here's some output from wine when I tried to run Quake3 Arena: [root@linux q3]# wine quake3.exe Loading required GL library /usr/X11R6/lib/libGL.so.1.2 err:mmsys:MMDRV_InitHardcoded You didn't setup properly the config file for the Wine
2008 Nov 11
1
visual studio 2005 - help getting speex workin'
Hey there, I'm having trouble getting speex working with a project that uses it. For some quick background, the game Quake 3 was GPL'ed a while ago. Some programmers decided to throw it into a public svn and improve on it, called it ioquake3. One of the blokes integrated speex into ioquake3 and it works, but I have troubles getting it to compile/link properly with Visual Studio 2005. I
2010 Jan 10
0
[Bug 1696] New: output an error message when an account is locked
https://bugzilla.mindrot.org/show_bug.cgi?id=1696 Summary: output an error message when an account is locked Product: Portable OpenSSH Version: 5.2p1 Platform: All OS/Version: All Status: NEW Severity: enhancement Priority: P2 Component: ssh AssignedTo: unassigned-bugs at mindrot.org
2010 Jun 16
1
\Noselect on virtual folders
Hi, I've some virtual folders which seem a bit odd when they are listed. a LIST "virtual.spam." "*" * LIST (\Noselect \HasNoChildren) "." "virtual.spam." * LIST (\HasNoChildren) "." "virtual.spam.unchecked" * LIST (\Noselect \HasChildren) "." "virtual.spam.disagree" * LIST (\HasNoChildren) "."
2011 Aug 03
1
nokia n900
Hello everyone interested is there any application that can run on this phone.When I installed wine application on my phone(n900) was written in the description: This version of is built for the ARM cpu and can NOT run i386 native WINDOWS applications.Only ported Windows applications compiled for ARM will work The problem is where to find these applications
2010 Jan 24
3
odd issue with the with SIP over VPN
I've run into a odd issue where inbound calls to the SIP client work fine, but outbound from the SIP client do not. The path between the client and the server is as below. N900 SIP client <-- OpenVPN --> Asterisk The version of Asterisk in question is 1.6.0.18. Any suggestions? -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type:
2009 Oct 27
1
R on maemo
Has anyone tried to compile R on the Nokia maemo platform? I've been thinking about buying the n900 phone when it comes out, but I guess the main selling point would be a possibility to run R on it. I've read some rumors that it is based on debian, and that it can run X11 apps. In theory, you wouldn't even need to write any GUI. You should be able to run R in command line mode, with
2003 Jun 16
1
RE: CBQ-wondershaper superior over HTB-wondershaper?
Hello Thilo, What did you find superior with CBQ-wondershaper over HTB-wondershaper? We have not been using wondershaper specifically but our simple tests so far seem to show that htb is much easier to configure for a given target shape (i.,e accurate) compared to CBQ. Torsten -----Original Message----- From: Thilo Schulz [mailto:arny@ats.s.bawue.de] Sent: Saturday, June 14, 2003 8:55 AM To:
2012 Jan 07
2
DLL Errors running Cateia Games' "Hotel"(OGRE3D-based game)
I installed Hotel from the MumboJumbo CDROM edition of Hotel, but when I tried running it, it crashes with the following errors: Code: err:module:import_dll Library MSVCP90.dll (which is needed by L"C:\\Mumbo\\JumboHotel\\boost_python-vc90-mt-1_37.dll") not found err:module:import_dll Library boost_python-vc90-mt-1_37.dll (which is needed by
2001 Mar 25
1
Wine + HL(CS) + V3 = opengl mode not supported !?
K I finally got HL to start correctly by not using my installed win98 as base. Now when I try to join a game in Counterstrike I get an "selected opengl mode not supported by your hardware" error from HL. This is only the case when I select the 3DfxMiniGL Driver (as I got a voodoo3). With Default opengl driver it works, but i get 4 fps. With Softwaremode I get 15fps but thats both
2001 Aug 27
1
Wine and Half-Life
I'm having this problem with wine. I compile it with opengl-support and my card (ATI Radeon) runs no problem with Quake3 or the Mesa Demos. And I can actually start HL/CS with both software and opengl. Problem is, the framerate is about 4... It seems just as if wine just doesn't do hardware rendering. Anyone had a similar experience or know a potential solution? PS: Wine works fine
2009 Aug 17
1
a few questions
Hello I am curious about some articles I would like to contribute to the wiki. I would like to add some articles about installing games, like UT, Quake3 with the Urban Terror mod and Enemy territory. The question I have is are these articles something that the group would like on the wiki ? I know CentOS is more aimed at servers and sysadmins than home user but there are some of us out there and
2004 Aug 06
1
udp/tcp
I have an isp that uses NAT/PAT. So all incoming traffic is blocked except UDP connection (for example the Quake3 Arena server works). Is there any streaming server that listen on an UDP port the incoming connection? I don't need UDP on streaming from server to client, but only on the stream initial request. thanks, marco --- >8 ---- List archives: http://www.xiph.org/archives/
2001 Mar 03
1
halflife & wine
Well I've read all the docs/howtos for this and it's still not working for me. Everytime I try to do a 'wine hl.exe' it gives me the good ol' opengl is not supported on this device error. Nothing in the wine console. This is with build 20010112 (and also a very recent one...forget which). I did the enable-opengl configure flag. I'm trying to run it on a mandrake
2015 Jul 22
2
[LLVMdev] Would DosBox benefit from LLVM JIT?
Hello, First of all, I'd like to point out that I am a newbie in this topic and this is more of a "would it work?" kind of question. I basically just came up with a difficult problem and decided to research on it. I recently tried to run Elder Scrolls: Daggerfall on an ARM netbook Toshiba AC100 and failed even after turning on the latest patches for "dynamic