similar to: xpadder

Displaying 20 results from an estimated 10000 matches similar to: "xpadder"

2018 May 08
2
Bilateral matrix
I have data on current and previous location of individuals. I would like to have a matrix with bilateral movement between locations. I would like the final output to look like the second table below. I have tried using crosstab() from the ecodist but I do not have another variable to measure the flow. Ultimately I would like to compute the probability of movement between cities (movement to
2009 Dec 03
3
Three-dimensional (3D) movement using 'R'
Hi Everyone, I have a question regarding the construction of 3D graphs in 'R', BUT these graphs also need to illustrate movement (with time) of the prostate gland (using radiological techniques). I am not sure how to do this in 'R' although I'm sure there is some way of doing it. Below, I have copied and pasted some of the data with which I'm working on. The data
2008 Jun 01
2
how to analyze time series structures?
h?, I am preparing undergraduate thesis If you help me this would make me feel good. First I need to analyze effect of Dow Jones Industrial average(DJIA)'s return on Istanbul Stock Exchange(ISE). I want to use Markov-Switching Bayesian Vector Autoregression Models (MSBVAR) that is used to examine the effect of a large economy?s stock exchange movement on a small economy?s stock exchange
2018 May 08
0
Bilateral matrix
Dear Miluji, If I understand correctly, this should get you what you need. temp1 <- structure(list(id = 101:115, current_location = structure(c(2L, 8L, 8L, 3L, 6L, 5L, 1L, 2L, 7L, 4L, 2L, 8L, 8L, 3L, 6L), .Label = c("Austin", "Boston", "Cambridge", "Durham", "Houston", "Lynn", "New Orleans", "New York"), class =
2009 Mar 12
5
keyboard input messed up in Wine 1.1.15?
I'm in Fedora 10 x86_64 and did a system update last night that included updating Wine from 1.1.14 to 1.1.15. Now when I play WoW my keyboard input is all messed up, I hit one key and get the result of another - example W,S,A,D keys used for movement will instead act like the space bar or esc keys, or the other way around. I try to type in chat and whatever key I hit acts like some other key,
2007 Feb 20
2
scaler plugin fixes
Hi I think this is mostly a question of preference for my part, but I think it would give an overall better quality feel. What I'm talking about is mostly the movement it uses. As I've come to understand, it uses velocity and direction, and a target point. This means that it updates it velocity and direction every X seconds (timestep), and gives it the possibility to be
2009 Mar 21
2
limiting simulated animal movement
Hi, I am trying to simulate animal movement in a gridded landscape made up of cells. At each time step (iteration), the animal moves from one cell to another in a random fashion. This is how I am simulating movement, where a and b are the x,y co-ordinates of the animal at the previous time step: for (i in 1:no.of.steps){ direction <- sample(1:8, 1) if(direction == 1){ a <- a b <- b -
2018 May 08
3
Bilateral matrix
or in base R : ?xtabs ?? as in: xtabs(~previous_location + current_location,data=x) (You can convert the 0s to NA's if you like) Cheers, Bert Bert Gunter "The trouble with having an open mind is that people keep coming along and sticking things into it." -- Opus (aka Berkeley Breathed in his "Bloom County" comic strip ) On Tue, May 8, 2018 at 9:21 AM, Huzefa
2018 May 16
0
Bilateral matrix
Dear Bert and Huzefa, Apologies for the late reply, my account got hacked and I have just managed to recover it. Thank you very much for your replies and the solutions. Both work well. I was wondering if there was any way to ensure (force) that all possible combinations show up in the output. The full dataset has 25 cities but of course people have not moved from Boston to all the other 24
2008 Dec 15
1
Semi-random movement inside a circle
Dear list, I am trying to program semi-random movement within a circle, with no particles leaving the circle. I would like them to bounce back when they come to close to the wall, but I don't seem to be able to get this right. Would somebody kindly give me a hint ? This is my code so far, the particle starts at some point and moves towards the wall, but I don't get the "bouncing
2008 Dec 15
1
Movement within a circle
Dear list, ? I am trying to program semi-random movement within a circle, with no particles leaving the circle. I would like them to bounce back when they come to close to the wall, but?I don't seem to be able to get this right. ?Would somebody?be able to?give me a hint ? This is my code so far, the particle starts at some point and moves towards the wall, but I don't get the
2007 Jun 24
1
movement backend
Hi I'm just wondering what the status is on the new movement architecture that I think David mentioned a few months ago. The point was to get more predictable and accurate movement in the plugins. Since the current method recomputes speed and direction every "timestep". So the movemnt is actually computed on the fly, instead of having a predetermined path which is
2010 Oct 07
0
Re: Still can't install from NanoCorp
Fighting on Sea Legs with Get WOW Gold (http://www.storeingame.com/).That is the most easy and fast way to Buy WOW Gold (http://www.zyy.com/) in the world. Come on! What are you waiting for(Buy WOW Gold (http://www.shinywowgold.com/))? It should be interesting to see that there'll be a new dimension to world PVP with the new water mechanics in Vashj'ir. This isn't implemented in the
2017 Jan 05
2
A pass which moves AllocaInst into function entry block?
Is there an existing LLVM pass which moves alloca instructions into the function entry block? In particular, I am seeing an alloca which is ideal for this movement: the alloca is not in the function entry block, it allocates a constant size, it is *not* within a loop, and it is in a block which post-dominates the function entry (i.e., it invariably executes with every function invocation). I
2008 Dec 05
5
To owners of xbox360 joysticks..
I'm looking for people who have an xbox360 joystick to help run some tests so I can get information on implementing xinput for wine. The more 360 joysticks plugged in the better. Can you please go to the forum post I made and test: http://forum.freegamedev.net/index.php?t=msg&th=1980&start=0 Thanks, Andrew
2002 Nov 25
3
scale for the y-axis
hi there I hope you can help me I'm doing a boxplot and I'm trying to change the y-axis from seconds to minutes I do this: boxplot ( time~movement*scene, ylab = "Time (seconds)", xlab = "Condition") but seconds goes from 0 to 900 and I'm looking to change it into minutes I've been though the manuals but I don't know what you call this function so its hard
2006 May 11
1
Feature request.
Hi, Metacity has a keyboard shortcut for activating the window menu. I thinks it defaults to <Alt>Space. Now that compiz has a "proper" window menu it would be nice to have the keyboard shortcut for activating it. Rationale: Being among those who suffer from latent strain injuries from mouse use, I prefer to use the keyboard as much as possible. I can only speak for myself, but
2006 Feb 03
1
Stupid drag/drop add on
To constraint the movement to a specific area, I added the following lines in dragdrop.js This will allow you to specify: area: [2,3,100,120] to draw a rectangular area where movement is allowed... might have very strange side effects, just needed a quick/dirty hack. Plus I installed script.aculo.us just 10 minutes ago :) Don''t flame pls. Manuele line:202 (please note the ","
2018 May 16
2
Bilateral matrix
xtabs does this automatically if your cross classifying variables are factors with levels all the cities (sorted, if you like): > x <- sample(letters[1:5],8, rep=TRUE) > y <- sample(letters[1:5],8,rep=TRUE) > xtabs(~ x + y) y x c d e a 1 0 0 b 0 0 1 c 1 0 0 d 1 1 1 e 1 1 0 > lvls <- sort(union(x,y)) > x <- factor(x, levels = lvls) > y <-
2008 Feb 25
3
customize resource routes
Hi all, I have this application that lists videogames, which i am rewriting to follow REST. I need to have this url : /games/xbox360/halo-3 ( map.connect "/ games/:platform_id/:permalink",:controller => "games",:action => "show" ) This is no problem with map.connect, but with map.resources i can not make this. map.resources :games do |game|