similar to: CRITICAL_SECTION hang my application

Displaying 20 results from an estimated 60 matches similar to: "CRITICAL_SECTION hang my application"

2006 Dec 08
0
Wine release 0.9.27
This is release 0.9.27 of Wine, a free implementation of Windows on Unix. What's new in this release: - Better support for noexec kernels. - Better Dwarf support in dbghelp. - Several Winsock fixes. - Various code cleanups. - Lots of bug fixes. Because of lags created by using mirrors, this message may reach you before the release is available at the public sites. The sources will
2014 Jul 25
0
Wine release 1.7.23
The Wine development release 1.7.23 is now available. What's new in this release (see below for details): - Better support for files drag & drop. - Improvements to the HTTP cookie management. - Initial support for 64-bit Android builds. - Fixes to crypto certificates management. - Various bug fixes. The source is available from the following locations:
2003 Oct 03
2
Samba 3.0 openldap PDC
Help me? I'm configure samba 3.0 ./configure --prefix=/usr --localstatedir=/var \ --with-configdir=/etc/samba --with-privatedir=/etc/samba --with-fhs \ --with-quotas --with-smbmount --with-pam --with-pam_smbpass \ --with-syslog --with-utmp --with-sambabook=/usr/share/swat/using_samba \ --with-swatdir=/usr/share/swat --with-libsmbclient --with-ldap --with-ldapsam There are some ... from
2007 Oct 21
2
Simulating RUBY_CRITICAL
Hi all, I''ve added some critical section methods to the Windows::Synchronize module in the windows-pr library (in CVS). Looking at the RUBY_CRITICAL macro from rubysig.h, it basically looks like this (in pure Ruby): def RUBY_CRITICAL(&block) critical_section = [0].pack(''L'') InitializeCriticalSection(critical_section)
2009 May 20
2
Encoder crash in multithreading processing
Hi, I try to work with CELT encoder & decoder in 2 different threads at the same time. So I create/destroy encoder and encode in one thread and create/destroy decoder and decode in other thread. If I didn't protect celt_encoder_create, celt_encode_float and celt_decoder_create, celt_decode_float with CRITICAL_SECTION I get stable error in icwrs32 or ec_byte_write1 (more often) in encoder.
2014 May 30
2
[LLVMdev] Use of Vectored Exception Handlers for crash recovery
As part of my effort to replace our hand-rolled mutexes with std::mutex and std::recursive_mutex, I found that many of the tests were failing on Windows after doing the replacement. One of the reasons was due to the use of a mutex in lib\Support\CrashRecoveryContext.cpp. If this mutex is an std::recursive_mutex or std::mutex, tests fail. If this mutex is a windows CRITICAL_SECTION, the tests
2005 Sep 18
2
How does the jitter buffer "catch up"?
> (PS, if you do use threads, protect speex_jitter_put/get with a mutex > (CRITICAL_SECTION I believe they're called in Win32Speak) -- calling put > and get at the exact same time from different threads leads to "features") I've never tested this, but I designed the jitter buffer to work from two threads even without using a mutex. This would work as long as there is
2014 Jun 27
0
Wine release 1.7.21
The Wine development release 1.7.21 is now available. What's new in this release (see below for details): - Support for critical sections in the C runtime. - Unicode data updated to Unicode 7.0. - Support for interlaced PNG encoding. - Initial stub for the Packager library. - Various bug fixes. The source is available from the following locations:
2005 Sep 18
0
How does the jitter buffer "catch up"?
>> (PS, if you do use threads, protect speex_jitter_put/get with a mutex >> (CRITICAL_SECTION I believe they're called in Win32Speak) -- calling put >> and get at the exact same time from different threads leads to "features") > > I've never tested this, but I designed the jitter buffer to work from > two threads even without using a mutex. This would
2005 Sep 18
2
How does the jitter buffer "catch up"?
Thank you for a very good explanation which shed light on some of the questions that I had after reading the source code. Reading your text however, I wonder if I'm perhaps missing an important point on the proper use of the jitter buffer: ... > Now, clearly, if early_ratio is high and late_ratio is very > low, the buffer is buffering more than it needs to; it will > skip a frame
2005 Sep 18
0
How does the jitter buffer "catch up"?
> Thank you for a very good explanation which shed light on some of the > questions that I had after reading the source code. > > Reading your text however, I wonder if I'm perhaps missing an important > point on the proper use of the jitter buffer: > > ... >> Now, clearly, if early_ratio is high and late_ratio is very >> low, the buffer is buffering more than
2005 Sep 22
0
How does the jitter buffer "catch up"?
Hello, The way you describe how the jitter buffer should be implemented makes me wonder: How does the jitter buffer works when there is no transmission? Let's say my "output" thread gets a speex frame from the jitter buffer every 20ms. What happen when there is no frame that arrived on the socket? No frames at all for a pretty long time (ie many seconds). This is my case because I
2006 Dec 07
0
Fwd: win32-service problems with patch
Got this today. Please take a look and let me know what you think. - Dan ---------- Forwarded message ---------- From: Kevin Burge <kevin.burge at systemware.com> Date: Dec 7, 2006 6:45 AM Subject: win32-service problems with patch To: djberg96 at gmail.com Hi Daniel, Thanks for win32-service. In the process of using it for running a reliable-msg (drb) server and clients, I had some
2019 Mar 03
0
Wine release 3.0.5
The Wine maintenance release 3.0.5 is now available. What's new in this release (see below for details): - Various bug fixes The source is available from the following locations: https://dl.winehq.org/wine/source/3.0/wine-3.0.5.tar.xz http://mirrors.ibiblio.org/wine/source/3.0/wine-3.0.5.tar.xz Binary packages for various distributions will be available from:
2015 Feb 20
0
Wine release 1.7.37
The Wine development release 1.7.37 is now available. What's new in this release (see below for details): - Interface change notifications. - Support for the UTF-7 encoding. - A number of graphical fixes for themed controls. - Wininet now implemented on top of Win32 sockets. - Various bug fixes. The source is available from the following locations:
2016 Aug 19
0
Wine release 1.9.17
The Wine development release 1.9.17 is now available. What's new in this release (see below for details): - Better exception handling on 64-bit. - Various improvements in joystick support. - Some more stream support in the C++ runtime. - Font embedding improvements. - More metafile support in GDI+. - Various bug fixes. The source is available from the following locations:
2016 Mar 04
0
Wine release 1.9.5
The Wine development release 1.9.5 is now available. What's new in this release (see below for details): - New version of the Mono engine, with 64-bit support. - Beginnings of the WineD3D command stream. - Support for effect states in Direct3DX. - Drag & drop improvements. - Various bug fixes. The source is available from the following locations:
2017 Mar 31
0
Wine release 2.5
The Wine development release 2.5 is now available. What's new in this release (see below for details): - Support for message-mode named pipes. - Translation of version resources through po files. - Transform feedback support in Direct3D. - Scheduler classes in C++ runtime. - Better scrolling in popup menus. - More improvements to the XML reader. - Various bug fixes. The source
2018 Feb 02
0
Wine release 3.1
The Wine development release 3.1 is now available. What's new in this release (see below for details): - Kerberos authentication support. - Window class redirection for Common Controls 6. - Support for X11 ARGB visuals. - DOSBox required for running DOS executables. - Various bug fixes. The source is available from the following locations:
2019 Jun 10
0
Wine release 4.10
The Wine development release 4.10 is now available. What's new in this release (see below for details): - Many DLLs are built as PE files by default. - More support for installing Plug and Play drivers. - Clock synchronization in Media Foundation. - Volume adjustment in audio drivers. - Various bug fixes. The source is available from the following locations: