Displaying 20 results from an estimated 10000 matches similar to: "Issue w/ cursor for game"
2010 Sep 30
1
Question About Cursor
So I'm fairly new to the Wine system, and because I own a Mac OSX, what I do is I just download the Wine engines from this website and then just use Wineskin to wrap my games
(because i didn't really understand how to compile the binary myself)
So for my first wrapper, I figured I'd try a game that I was certain could be ported - and i made sure to check that it had been Platinum/
2010 Sep 30
2
Tomb Raider Anniversary Issue w/ Water In-Game
So Tomb Raider Anniversary is my first official attempt at a port of my own.
I chose TRA because not only do i love the TR series, but i also wanted to port a game i knew for sure was capable of being ported - meaning i checked in the App DB to make sure it ran at Gold/ Platinum levels of performance.
I downloaded the Windows demo installer (i didn't want to buy the game until i could at
2011 Jan 12
1
Re: Any Game is not working in wine. Why?
I "own" a Steam version of Tomb Raider Anniversary here and it works fine. For Underworld I need a little patch which I found somewhere in the wine bug-tracker (the mouse cursor is still a bit slow in the menu but the game itself is good playable).
Here are my patches:
http://ww.mxchange.org/downloads/wine/patches/
I need them on my 64-bit system to make it compile against ia32 libs
2008 Jul 17
1
ATI Radeon 9600 was working once but not anymore....why ? :(
I have been using Mandriva 2008.0 regularly since last Jan so I'm not very good. I have Tomb Raider Anniversary (TRA )and although i had to remove all the graphic options everytime it loads i.e. vsync shadow reflection and water effects, i could play it and i was happy.
After some time i had to stop because i had a problem with video codecs and i had to install/remove a lot of things to get
2010 Jan 27
1
TR 5
michael at 1-94-pool:~/.wine/drive_c/Programme/Core Design/Tomb Raider Chronicles> wine PC*
fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x46d:0x994, disabling mixer
^Cmichael at 179-88-143-94-pool:~/.wine/drive_c/Programme/Core Design/Tomb Raider Chronicles> wine PC*
fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x46d:0x994, disabling mixer
michael at
2009 Apr 13
1
wine + fglrx + DRI causes total system lock up
Hi all,
Here is a strange problem. I have recently installed the latest ATI fglrx driver (version 9.3). Everything appears to be fine, except glxgears only works for the root user.
It turns out I was missing the DRI section in my xorg.conf. Once I added it I can run glxgears with no problem. But now I notice my wine games always crashes the computer (black screen with total lock up, needed to
2010 Jul 30
5
Wine-Winetricks-Directx Tomb Raider Underworld
Greetings to all,
I've installed Tomb Raider Underworld, but when I tried to play I got the following message:
Code:
"Tomb Raider: Underworld Error"
"This game requires a DirectX9.0c capable graphics card. your card or driver does not support DirectX9.0c 3D Acceleration."
I've winetricks installed and I installed: "d3dx9", "physx" and I still
2001 Dec 11
0
Wine and TombRaider II
Hello,
I tried to get Tomb Raider II (Gold too) running on Wine 20011108 (sorry, I
know, that I am some years too late with that perhaps).
It starts and asking for the CD (no problem). When it gets the CD, it fails
with an alert window:
Microsoft Visual C++ Runtime LibraryA
Runtime Error!
Program: D:\Core Design\TOMB RAIDER 2\Tomb2.exe
abnormal program termination
and the console output:
2009 May 06
5
x86 vs x64
Tried with
Ubuntu 9.04 x64
Tomb raider III - major slowdowns and breaks
Crayon physics - no Breaks but very slow
Counter strike 1.6 lower framerates (not much 3-5 fps of diference)
Age of empires II a little slower, can't say if it is a wine regression or x64 fault haven't tried wine 1.20 on x86 yet.
Flash 8 - Normal speed? can't tell if it's faster or slower it runs at normal
2008 Jul 27
9
Tomb Raider 2 -> CreateDevice Error
Hi
I hope you'll understand me even if I'm italian.
I've just installed wine and tried to play with Tomb Raider II.
I did the set up and when I finish, something notify me that:
[Image: http://img511.imageshack.us/img511/5181/schermata1oo5.png ]
what can i do?
ps: details:
I use Ubuntu Hardy.
The game is for Windows 98 (i did che config changement)
the cd is original
2009 Jun 09
1
Tomb Raider - Underworld (anyone got it working?)
Well the subject says it all really, it was a great shame since the last two tomb raider games worked perfectly, after installing 'Underworld', some months back, I found it did not work. After spending the last few months waiting, it seems to have improved with the latest version of WINE.
In the latest WINE, if the camera is very close to Lara, the picture magically appears (with some
2016 Apr 28
1
[Bug 95189] New: Tomb Raider with TressFX enabled hangs GPU
https://bugs.freedesktop.org/show_bug.cgi?id=95189
Bug ID: 95189
Summary: Tomb Raider with TressFX enabled hangs GPU
Product: Mesa
Version: git
Hardware: x86 (IA32)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau
2017 Jun 12
0
[Mesa-dev] [RFC 0/9] Add precise/invariant semantics to TGSI
On 11.06.2017 20:42, Karol Herbst wrote:
> Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise
> modifiers on variables inside Nouveau.
>
> This series add precise/invariant handling to TGSI, which can be then used by
> drivers to disable certain unsafe optimisations which may otherwise alter
> calculations, which depend on having the same result
2008 Jun 27
0
Wine release 1.1.0
The Wine development release 1.1.0 is now available.
What's new in this release (see below for details):
- Many more gdiplus functions implemented.
- Improved graphics tablet support.
- Many Richedit fixes and improvements.
- Support for HWND_MESSAGE windows.
- A lot of new MSHTML functions.
- Many fixes in MSI registry handling.
- Initial implementation of the inetmib1 DLL.
-
2017 Jun 13
0
[Mesa-dev] [RFC 0/9] Add precise/invariant semantics to TGSI
Am 13.06.2017 um 01:57 schrieb Roland Scheidegger:
> This looks like the right idea to me too. It may sound a bit weird to do
> that per instruction, but d3d11 does that as well. (Some d3d versions
> just have a global flag basically forbidding or allowing any such fast
> math optimizations in the assembly, but I'm not actually sure everybody
> honors that without
2018 Jun 26
0
Wine release 3.0.2
The Wine maintenance release 3.0.2 is now available.
What's new in this release (see below for details):
- Various bug fixes
The source is available from the following locations:
https://dl.winehq.org/wine/source/3.0/wine-3.0.2.tar.xz
http://mirrors.ibiblio.org/wine/source/3.0/wine-3.0.2.tar.xz
Binary packages for various distributions will be available from:
2017 Jul 21
0
Wine release 2.13
The Wine development release 2.13 is now available.
What's new in this release (see below for details):
- Unicode data updated to Unicode 10.0.0.
- Nicer looking default mouse cursors.
- Persistent connections support in WinHTTP.
- Message Framing protocol support in WebServices.
- Improved metafile support in GdiPlus.
- Debug registers support in x86-64 exception handling.
-
2017 Oct 20
0
Wine release 2.0.3
The Wine maintenance release 2.0.3 is now available.
What's new in this release (see below for details):
- Various bug fixes
- FreeType 2.8.1 compatibility fixes
The source is available from the following locations:
http://dl.winehq.org/wine/source/2.0/wine-2.0.3.tar.xz
http://mirrors.ibiblio.org/wine/source/2.0/wine-2.0.3.tar.xz
Binary packages for various distributions will be
2016 Apr 28
4
[Bug 95190] New: Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground
https://bugs.freedesktop.org/show_bug.cgi?id=95190
Bug ID: 95190
Summary: Tomb Raider with PostProcessing enable and Depth of
Field set to Ultra has white stuff in the foreground
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
2017 Jun 12
3
[Mesa-dev] [RFC 0/9] Add precise/invariant semantics to TGSI
This looks like the right idea to me too. It may sound a bit weird to do
that per instruction, but d3d11 does that as well. (Some d3d versions
just have a global flag basically forbidding or allowing any such fast
math optimizations in the assembly, but I'm not actually sure everybody
honors that without tesselation...)
For 1/9:
Reviewed-by: Roland Scheidegger <sroland at vmware.com>