similar to: Trouble with libgsm on Mac OS X 10.6.2

Displaying 20 results from an estimated 600 matches similar to: "Trouble with libgsm on Mac OS X 10.6.2"

2010 Sep 11
2
Re: Trouble with libgsm on Mac OS X 10.6.2
ralniv wrote: > Below are my instructions for getting a libgsm friendly version of Wine compiled on SnowLeopard. I assume that you already have wine-devel installed and configured to your liking. I also assume that you use MacPorts for package management. > > [1] Uninstall wine-devel > > Code: > sudo port uninstall wine-devel > > > > [2] Edit the portfile for
2010 Jul 14
1
Re: Trouble with libgsm on Mac OS X 10.6.2
Below are my instructions for getting a libgsm friendly version of Wine compiled on SnowLeopard. I assume that you already have wine-devel installed and configured to your liking. I also assume that you use MacPorts for package management. [1] Uninstall wine-devel Code: sudo port uninstall wine-devel [2] Edit the portfile for wine-devel. It is located at:
2010 Aug 21
1
Re: Trouble with libgsm on Mac OS X 10.6.2
I'm following the instructions posted above, and I'm still getting the: err:gsm:GSM_drvLoad Couldn't load libgsm.1.0.13.dylib: dlopen(libgsm.1.0.13.dylib, 258): image not found I've copied it to: /usr/lib/libgsm.1.0.13.dylib and symlinked it to: /usr/lib/libgsm.dylib and /usr/local/lib/libgsm.dylib just in case. Though, it still fails after the blue bar fills. It throws a:
2010 Dec 04
2
Re: Trouble with libgsm on Mac OS X 10.6.2
The only way I could get rid of the err for gsm on launch was to copy libgsm to my DDO folder, even those I use DYLD_FALLBACK_LIBRARY_PATH, and libgsm is in all of those locations. Here's my launching script: Code: on run --edit this to be the correct location and file to run (typically only edit after the "drive_c") set toRun to
2010 Oct 30
1
Re: Trouble with libgsm on Mac OS X 10.6.2
Folks, In answer to the error "libgsm 32-bit development files not found," after completing the libtool command, you must copy the library to /usr/lib. "cp lib/* /usr/lib" would do nicely. HTH, David
2010 Aug 29
1
Re: Trouble with libgsm on Mac OS X 10.6.2
Code: Apple_PubSub_Socket_Render=/tmp/launch-mcYObM/Render BASH=/bin/bash BASH_ARGC=() BASH_ARGV=() BASH_LINENO=() BASH_SOURCE=() BASH_VERSINFO=([0]="3" [1]="2" [2]="17" [3]="1" [4]="release" [5]="i386-apple-darwin9.0") BASH_VERSION='3.2.17(1)-release' CLICOLOR=true COLUMNS=270 COMMAND_MODE=unix2003 DIRSTACK=()
2010 Sep 11
2
How do I fix the following issues
Due to LOTRO freezing randomly, i decided to run it from terminal command and get the following env WINEPREFIX="/home/walkerx/.wine-lotro" wine "C:\Program Files\PyLotRO\pylotro.exe" wine: cannot find L"C:\\windows\\system32\\dxdllreg.exe" fixme:system:SetProcessDPIAware stub! err:module:import_dll Library QtSvg4.dll (which is needed by L"C:\\Program
2011 Sep 26
3
lotro - Isengard patch fails w/ pylotro
I'm using pylotro 1.1.15a, game has been playing fine but I have been trying to start the Isengard update patch and pylotro will not connect to the server. The server is active and all the windows clients in the house can connect to it fine. message from patch attempts: Connecting to patch.lotro.com:80 Connection to patch server failed error code: 0x80041003 Failed to connect to the
2010 Jun 22
4
Where can I find libgsm development files?
Code: configure: libgsm development files not found, gsm 06.10 codec won't be supported. Where can I find the source for libgsm? I've done thorough searches on Google and found nothing.
2011 Sep 06
5
lotro - no sound or options alsa/wine 1.3.27
Pre wine version 1.2.26 sound worked fine in lotro and the in game audio options page showed the sound card in a dropdown box and titles for all of the sound option slide bars. In 1.3.26 and now 1.3.27 there is no sound in game and the audio options window does not show any sound card or titles for the sound options or various volume slider bars and all of the bars are set at minimum. The
2009 Aug 09
4
Libgsm Dev 32 bit libs on 64 bit
Ubuntu 9.04, can't find the libgsm-dev for 32 bit, i installed the libgsm1-dev but believe that is 64 bit, any help would be appreaciated. -- Sincerely, MacNean C. Tyrrell -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090808/17c1864d/attachment.htm>
2010 Sep 07
3
[Fwd: Trouble with libgsm on Mac OS X 10.6.2]
I'm far from an expert on the subject matter. Maybe some app that was written for Linux/BSD or whatever is looking at a LD_LIBRARY_PATH on its own and its nothing to do with the OS? I've never tried messing with LD_LIBRARY_PATH on OSX, but its not *supposed* to do anything normally. The OS Relies on DYLD_LIBRARY_PATH. If you change it, you have to make sure it encompasses every single
2011 Jan 10
1
Re: Where can I find libgsm development files?
Did libgsm used to have a website but it got nuked? It isn't exactly in good practice to download source from anyone other than the producer.
2010 Sep 07
0
[Fwd: Re: Trouble with libgsm on Mac OS X 10.6.2]
James McKenzie wrote: > rwoodsmall wrote: >> James McKenzie wrote: >> >>> doh123 wrote: >>> >>> >>>> I'm not sure LD_LIBRARY_PATH actually does anything on OSX... >>>> >>>> there are a lot of related things you can do though... just look at >>>> 'man dyld' >>>> >>>>
2011 Jun 29
3
rift won't start
I have seen some posts about rift, but none about the problems I am having, I have downloaded the patch, everything should be ready to go, but when I hit the start button, it thinks for a second and then just goes back to the regular "play" button. I have installed using winetricks.. I am not too familiar with wine, but I did get wow running a while ago.. any help would be greatly
2010 Sep 01
1
Re: Trouble with libgsm on Mac OS X 10.6.2
Added the LD_LIBRARY_PATH you suggested mate, now it gives me this: > fixme:win:FlashWindowEx 0x32d170 > fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub > fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub! > fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub! > fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub! >
2010 Sep 06
1
Re: Trouble with libgsm on Mac OS X 10.6.2
James McKenzie wrote: > doh123 wrote: > > > I'm not sure LD_LIBRARY_PATH actually does anything on OSX... > > > > there are a lot of related things you can do though... just look at 'man dyld' > > > > > > > Doh123: > > Yes it does. Look it up for FreeBSD. > > Without it, the only directories that will be examined for
2010 Jul 21
1
Issues running LOTRO with Wine on mac 10.5
Hello folks, I'm fairly new to Wine but I've always wanted to play LOTRO on my macbook pro so I installed Wine 1.2 and winebottler and followed the instructions that the lorebook and others had in installing it (created prefix/bottle of lotro installer, installed lotro, installed pylotro into prefix/bottle [but to load pylotro I would have to go into the bottle and find the pylotro.exe
2010 May 20
3
GSM Problems
I've been trying to get wine to compile with GSM and haven't had any luck, I downloaded the most recent GSM library from http://www.quut.com/gsm/ and manually modified the Makefile to have it install to proper folders.. installed.. and heres proof that files are there in my /usr/lib folder! Code: -r--r--r-- 1 root root 53506 2010-05-14 01:40 /usr/lib/libgsm.a lrwxrwxrwx 1 root root 11
2009 Aug 22
0
1.1.28 uploaded for Ubuntu, however libgsm (ventrillo) support broken on 64 bit
I've uploaded my 1.1.28 packages for Ubuntu (9.04 is already built, 8.10 and 8.04 are still building as I write this). One of the fixes in this package is to build with support for libgsm, a new feature in Wine that allows Ventrillo support. However, this will only work on 32-bit Ubuntu at this time, as there is no 32 bit version of this library available on Ubuntu 64. I've already