similar to: hi

Displaying 20 results from an estimated 3000 matches similar to: "hi"

2009 Feb 20
1
Vacation reply
<font face="Times New Roman" size=4>Heya, how are you doing recently ? <br>I would like to introduce you a very good company which I knew. Their company homepage is </font><a href="http://www.vanigo.com/" target="_blank"><font face="Times New Roman" size=4>www.vanigo.com</font></a><font size=4><font
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Yep... I have been a 360 developer since the days when it was a actual Macintosh G5. I went to all the early tech. seminars and learned way more about that wacky processor and MS's seemingly crazy ABI choices than I care to (I know, I know, they had their reasons for them). Knowing this is why I quickly turned toward rewriting objc instead of attempting to implement a backend. I have also
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Please create a thread on DevNet to discuss this further. Alex On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and > it does. You can compile with an off the shelf GCC cross compiler > and link the resultant object files ones compiled with the PS3 > provided version. We have done it. > > Also, as both
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Why? I think the discussion belongs here, and the topic doesn't seem to include proprietary information - a lot of 360 info has been made public through MS material. Other info can be discussed without much disclosure (we can refer to TCRs by three-letter category and number, etc). - Sherief On May 27, 2010, at 1:15 PM, Alex Rosenberg wrote: > Please create a thread on DevNet to discuss
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Kevin, there're some unwritten rules on the 360 that seem to interfere with code generation - pointer load-stores seem to require zeroing the most significant 32 bits, for example - that was one issue that I ran into a while ago while fooling around with code generation on the 360 (and don't blame me if I'm slightly off the mark, it was quite a while ago). I didn't seem to find it
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3 game development are highly customized and support a customized ABI that will take some time to adjust LLVM and Clang to support. You'd likely also run afoul of a TRC or two, similar to the problems you'll face with Microsoft TCRs mentioned earlier. Alex On May 27, 2010, at 12:15 AM, Kevin Wooten
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
I'm slightly confused here, just to be clear: you're planning to go ObjC -> LLVM (via Clang or whatever) -> C, then use the 360 SDK compiler to build that, right? If that's the case, I think it'd be a better option than to use LLVM to directly generate XEXs, and you won't give the TCR guys fits (I checked the BAS TCRs, none of them say you can't do that, but the
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 08:48, Kevin Wooten a écrit : > This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). > The clang rewriter is not the same than LLVM C backend.
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 09:15, Kevin Wooten a écrit : > Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to work and output C code. There are some outstanding issues to do
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
llvm can output C code, but that target has bitrotted severely over the last few months and nobody seems to be interested in fixing it. You may need to do some work there. Alternatively you could implement the PPC ABI that you need. There are several examples of supporting multiple ABIs on the same hardware, x86 being the most obvious. A lot of simple stuff will probably Just Work with the
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). It seems to create a backend for LLVM targeting the 360 I wouldn't need to create something that outputs XEX's
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compile with an off the shelf GCC cross compiler and link the resultant object files ones compiled with the PS3 provided version. We have done it. Also, as both an XBox 360 and PS3 developer, there seems to me to be nothing in the TCRs/TRCs that preclude us from using a different compiler. There are rules
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
We are looking at using Objective-C/C++ in a new game engine.  Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. This means that we will need a way to compile it on all platforms our games will target.  Currently the major platforms we are concerned with include... PC, Mac, XBox 360, PS3,
2010 May 27
5
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to work and output C code. There are some outstanding issues to do with linking and accessing the reflection information
2011 Oct 09
2
Playing Rage (Steam version) with a gamepad
I'm playing the newly released game Rage by id software on my Arch Linux 64 bit box and runs quite nicely. I was beginning to wonder if it would be possible to ply the game with controller/gamepad? What is possible/easiest to set up with wine? I have an ps3 controller could that do the job or would it be easier to get an xbox 360 controller or a completely different gamepad? Any suggestions
2008 Apr 20
2
Xbox
> The Xbox is based on commodity PC hardware and runs a stripped-down version of the Windows 2000 kernel using APIs based largely on DirectX 8.1. however, it also incorporates changes optimized for gaming and multimedia uses... Is there any chance that wine can be made to run xbox games? There is alot of hardware optimisation so perhaps this is impossible, unless your running wine on an xbox,
2004 Jun 22
1
I/O Leak?
Is the I/O leak message normal? (from syslog) Jun 22 02:12:39 xbox pop3(paul): lstat(/var/mail/Maildir/paul/INBOX/cur) failed: Permission denied Jun 22 02:12:39 xbox pop3(paul): lstat(/var/mail/Maildir/paul/INBOX/cur) failed: Permission denied Jun 22 02:12:39 xbox pop3: I/O leak: 0x8050ce0 (0) Jun 22 02:12:39 xbox pop3: I/O leak: 0x8084b10 (1) Jun 22 02:13:22 xbox pop3-login: Login: paul
2006 Feb 22
8
filtering "tags" via checkboxes - HABTM
First post/newbie post... bear with me. What I''m trying to achive (music site): A system containing tracks and moods with a HABTM relationship. I''ve got all that set up and functioning in the admin environment - i.e. admins can apply a variety of moods to a particular track via a series of checkboxes. Join table works just fine. I''m currently stuck on allowing
2002 Oct 14
1
Xbox Connection
Hi all wondered if you could help me with this little problem I have. I''m wanting to connect my Xbox to the net for gaming and have the following set-up 3 interfaces on my Linux box eth0 :net (connected to my cable modem) eth1 :me (IP range 192.168.3.0) eth2 :loc (IP range 192.168.0.0) My Xbox is connected through a hub to eth2 I need to forward TCP and UDP packets to my PC which is
2009 Mar 04
0
error in mood.test
Dear list, when running a mood.test() (part of package "stats") on slightly longer vectors (than the example from the help-page) we get the error-message shown below : once both vectors tested are of length 50 this error oocurs. Note, that this problem didn't occur with R-2.7.x (or even older versions). > x <- rnorm(50,10,5) > y <- rnorm(50,2,5) > >