Displaying 6 results from an estimated 6 matches similar to: "Report: Acer Travelmat stupid MBR check"
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu>wrote:
> Here's the other of my proposals for this year's Google Summer of Code.
> (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the
> Wine project, they really want this).
>
> Title: Microsoft Direct3D shader bytecode backend
>
> Abstract:
>
> There is a
2014 Jan 21
1
Cluster Size discrepancy between FAT32 and NTFS
On Tue, Jan 21, 2014 at 2:41 PM, mike setzer <qualityana at sbcglobal.net> wrote:
> hello Gene,
>
> good to get your message
>
> I have not seen a link to reply to a particular thread,
> so I am replying to you right now
> hopefully the thread can be made to look right, also I double posted since my connection was lost
> right during the first posting.
Sorry, I
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On 3/29/11 5:14 AM, Justin Holewinski wrote:
> On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu
> <mailto:cdavis at mymail.mines.edu>> wrote:
>
> Here's the other of my proposals for this year's Google Summer of Code.
> (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the
> Wine project, they really
2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
Here's the other of my proposals for this year's Google Summer of Code.
(The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the
Wine project, they really want this).
Title: Microsoft Direct3D shader bytecode backend
Abstract:
There is a distinct lack of open-source frameworks for compiling HLSL,
the shader language used by Direct3D, into bytecode that D3D can
2015 Feb 20
0
Wine release 1.7.37
The Wine development release 1.7.37 is now available.
What's new in this release (see below for details):
- Interface change notifications.
- Support for the UTF-7 encoding.
- A number of graphical fixes for themed controls.
- Wininet now implemented on top of Win32 sockets.
- Various bug fixes.
The source is available from the following locations:
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mar 29, 2011, at 9:02 AM, Charles Davis wrote:
> On 3/29/11 5:14 AM, Justin Holewinski wrote:
>> On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu
>> <mailto:cdavis at mymail.mines.edu>> wrote:
>>
>> Here's the other of my proposals for this year's Google Summer of Code.
>> (The first is on cfe-dev.) It was