Displaying 2 results from an estimated 2 matches for "srgb_decod".
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srgb_decode
2013 Oct 11
0
Wine release 1.7.4
...d3d: Don't invert blits from offscreen surfaces.
wined3d: Avoid duplicated code in wined3d_surface_blt.
wined3d: Get rid of SFLAG_LOCKABLE.
wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code.
wined3d: Remove redundant surface location changes.
wined3d: Take sRGB_decode into account in texture_srgb_mode.
wined3d: Remove sRGB_decode handling from surface_load_location.
wined3d: Move sRGB_decode handling to the top of texture_bind / preload.
Thomas Faber (2):
comctl32: Remove superfluous const from DPA/DSA function signatures.
mmdevapi: Fix...
2016 Feb 19
0
Wine release 1.9.4
...m_framebuffer().
wined3d: Use wined3d_texture_get_pitch() in surface_load_texture().
ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init().
wined3d: Get rid of the surface parameter to wined3d_device_parent_ops.surface_created().
wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
wined3d: Use FIELD_OFFSET to calculate the size in surface_create_dib_section().
wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.
d3d8: Disable WINED3D_SRGB_READ_WRITE_CONTROL.
ddraw: Disable WINED3D_S...