[Nouveau] [PATCH v3] nv110/exa: update sched codes

Aaryaman Vasishta
2017-06-19T15:22:48Z

Sorry for the late response, been busy with some personal stuff + work...

On Tue, Jun 13, 2017 at 6:52 AM, Ilia Mirkin <imirkin at alum.mit.edu>
wrote:

> On Mon, Jun 12, 2017 at 5:46 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
> >
> >
> > On 06/10/2017 09:14 AM, Aaryaman Vasishta wrote:
> >>
> >> See the 'wt' on the first fmul in exacanv110.fp,
exacmnv110.fp and
> >> exasanv110.fp. Any ideas on what could be causing the first fmul
to
> require
> >> $r0 and/or $r1?
> >
> >
> > 'tex nodep $r4 $r2 0x0 0x1 t2d 0xf'
> >
> > is actually:
> >
> > 'tex nodep $r4:$r7 $r2 0x0 0x1 t2d 0xf'
>
That's definitely confusing, but quite interesting.

>
> Actually more like:
>
> tex nodep $r4:$r5:$r6:$r7 $r2:$r3 ...
>
Any idea why is it this way? The only way I could figure out so far is by
trial and error, but is there any better way to detect such dependencies?

In the mean time, I'll update the shaders again and start to do some tests.
Any tips on how to proceed doing so would really be appreciated ^_^

Cheers,
Aaryaman
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