[Nouveau] [PATCH v3] nv110/exa: update sched codes

Samuel Pitoiset
2017-06-12T21:46:48Z

On 06/10/2017 09:14 AM, Aaryaman Vasishta wrote:
> See the 'wt' on the first fmul in exacanv110.fp, exacmnv110.fp and
> exasanv110.fp. Any ideas on what could be causing the first fmul to
> require $r0 and/or $r1?

'tex nodep $r4 $r2 0x0 0x1 t2d 0xf'

is actually:

'tex nodep $r4:$r7 $r2 0x0 0x1 t2d 0xf'

Very confusing, I know.

>
> Cheers,
> Aaryaman
>
> On Sat, Jun 10, 2017 at 4:10 PM, Aaryaman Vasishta
> <jem456.vasishta at gmail.com <mailto:jem456.vasishta at
gmail.com>> wrote:
>
>     This patch adds proper delays to maxwell exa shaders. rendercheck tests
>     seem consistent with/without this patch. I haven't extensively
tested
>     them though.
>
>     Trello:
>
https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays
>
<https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays>
>
>     Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com
>     <mailto:jem456.vasishta at gmail.com>>
>     ---
>       src/shader/exac8nv110.fp  | 10 +++++-----
>       src/shader/exac8nv110.fpc | 18 +++++++++---------
>       src/shader/exacanv110.fp  | 10 +++++-----
>       src/shader/exacanv110.fpc | 18 +++++++++---------
>       src/shader/exacmnv110.fp  | 10 +++++-----
>       src/shader/exacmnv110.fpc | 18 +++++++++---------
>       src/shader/exas8nv110.fp  |  6 +++---
>       src/shader/exas8nv110.fpc | 12 ++++++------
>       src/shader/exasanv110.fp  | 10 +++++-----
>       src/shader/exasanv110.fpc | 18 +++++++++---------
>       src/shader/exascnv110.fp  |  6 +++---
>       src/shader/exascnv110.fpc | 10 +++++-----
>       src/shader/videonv110.fp  | 14 +++++++-------
>       src/shader/videonv110.fpc | 26 +++++++++++++-------------
>       14 files changed, 93 insertions(+), 93 deletions(-)
>
>     diff --git a/src/shader/exac8nv110.fp b/src/shader/exac8nv110.fp
>     index ce78036..101b67f 100644
>     --- a/src/shader/exac8nv110.fp
>     +++ b/src/shader/exac8nv110.fp
>     @@ -25,23 +25,23 @@ NV110FP_Composite_A8[] = {
>       };
>       #else
>
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>       ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>       mufu rcp $r0 $r0
>       ipa $r3 a[0x94] $r0 0x0 0x1
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x1) (st 0xf wr 0x0 rd 0x1 wt 0x3) (st 0xf wr 0x1
>     wt 0x2)
>       ipa $r2 a[0x90] $r0 0x0 0x1
>       tex nodep $r1 $r2 0x0 0x1 t2d 0x8
>       ipa $r3 a[0x84] $r0 0x0 0x1
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x2) (st 0xf wr 0x1 wt 0x6) (st 0xf)
>       ipa $r2 a[0x80] $r0 0x0 0x1
>       tex nodep $r0 $r2 0x0 0x0 t2d 0x8
>       depbar le 0x5 0x0 0x0
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x6 wt 0x3) (st 0x1) (st 0x1)
>       fmul ftz $r3 $r0 $r1
>       mov $r2 $r3 0xf
>       mov $r1 $r3 0xf
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x1) (st 0xf) (st 0x0)
>       mov $r0 $r3 0xf
>       exit
>       #endif
>     diff --git a/src/shader/exac8nv110.fpc b/src/shader/exac8nv110.fpc
>     index 4aa1368..1f7d649 100644
>     --- a/src/shader/exac8nv110.fpc
>     +++ b/src/shader/exac8nv110.fpc
>     @@ -1,36 +1,36 @@
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe1a0070f,
>     +0x003c3c01,
>       0xcff7ff00,
>       0xe003ff87,
>       0x00470000,
>       0x50800000,
>       0x4007ff03,
>       0xe043ff89,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0x21e0072f,
>     +0x005cbc03,
>       0x0007ff02,
>       0xe043ff89,
>       0x2ff70201,
>       0xc03a0014,
>       0x4007ff03,
>       0xe043ff88,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe5e0074f,
>     +0x001fbc06,
>       0x0007ff02,
>       0xe043ff88,
>       0x2ff70200,
>       0xc03a0004,
>       0x34070000,
>       0xf0f00000,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xfc201fe6,
>     +0x001f8400,
>       0x00170003,
>       0x5c681000,
>       0x00370002,
>       0x5c980780,
>       0x00370001,
>       0x5c980780,
>     -0xfc0007e0,
>     +0xfde007e1,
>       0x001f8000,
>       0x00370000,
>       0x5c980780,
>     diff --git a/src/shader/exacanv110.fp b/src/shader/exacanv110.fp
>     index a70d5c5..8a9bd43 100644
>     --- a/src/shader/exacanv110.fp
>     +++ b/src/shader/exacanv110.fp
>     @@ -25,23 +25,23 @@ NV110FP_CAComposite[] = {
>       };
>       #else
>
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>       ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>       mufu rcp $r0 $r0
>       ipa $r3 a[0x94] $r0 0x0 0x1
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x1) (st 0xf wr 0x0 rd 0x1 wt 0x3) (st 0xf wr 0x2)
>       ipa $r2 a[0x90] $r0 0x0 0x1
>       tex nodep $r4 $r2 0x0 0x1 t2d 0xf
>       ipa $r1 a[0x84] $r0 0x0 0x1
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x2 wt 0x4) (st 0xf)
>       ipa $r0 a[0x80] $r0 0x0 0x1
>       tex nodep $r0 $r0 0x0 0x0 t2d 0xf
>       depbar le 0x5 0x0 0x0
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x1 wt 0x4) (st 0x1) (st 0x1)
>       fmul ftz $r3 $r3 $r7
>       fmul ftz $r2 $r2 $r6
>       fmul ftz $r1 $r1 $r5
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x1 wt 0x1) (st 0xf) (st 0x0)
>       fmul ftz $r0 $r0 $r4
>       exit
>       #endif
>     diff --git a/src/shader/exacanv110.fpc b/src/shader/exacanv110.fpc
>     index 7c0ca5e..08a633c 100644
>     --- a/src/shader/exacanv110.fpc
>     +++ b/src/shader/exacanv110.fpc
>     @@ -1,36 +1,36 @@
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe1a0070f,
>     +0x003c3c01,
>       0xcff7ff00,
>       0xe003ff87,
>       0x00470000,
>       0x50800000,
>       0x4007ff03,
>       0xe043ff89,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0x21e0072f,
>     +0x001d3c03,
>       0x0007ff02,
>       0xe043ff89,
>       0xaff70204,
>       0xc03a0017,
>       0x4007ff01,
>       0xe043ff88,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe9e0274f,
>     +0x001fbc04,
>       0x0007ff00,
>       0xe043ff88,
>       0xaff70000,
>       0xc03a0007,
>       0x34070000,
>       0xf0f00000,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xfc2027e1,
>     +0x001f8400,
>       0x00770303,
>       0x5c681000,
>       0x00670202,
>       0x5c681000,
>       0x00570101,
>       0x5c681000,
>     -0xfc0007e0,
>     +0xfde00fe1,
>       0x001f8000,
>       0x00470000,
>       0x5c681000,
>     diff --git a/src/shader/exacmnv110.fp b/src/shader/exacmnv110.fp
>     index fe5c294..39c49de 100644
>     --- a/src/shader/exacmnv110.fp
>     +++ b/src/shader/exacmnv110.fp
>     @@ -25,23 +25,23 @@ NV110FP_Composite[] = {
>       };
>       #else
>
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>       ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>       mufu rcp $r0 $r0
>       ipa $r3 a[0x94] $r0 0x0 0x1
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1 rd 0x2)
>       ipa $r2 a[0x90] $r0 0x0 0x1
>       tex nodep $r4 $r2 0x0 0x1 t2d 0x8
>       ipa $r1 a[0x84] $r0 0x0 0x1
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x1 wt 0x6) (st 0xf)
>       ipa $r0 a[0x80] $r0 0x0 0x1
>       tex nodep $r0 $r0 0x0 0x0 t2d 0xf
>       depbar le 0x5 0x0 0x0
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x1 wt 0x3) (st 0x1) (st 0x1)
>       fmul ftz $r3 $r3 $r4
>       fmul ftz $r2 $r2 $r4
>       fmul ftz $r1 $r1 $r4
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x1) (st 0xf) (st 0x0)
>       fmul ftz $r0 $r0 $r4
>       exit
>       #endif
>     diff --git a/src/shader/exacmnv110.fpc b/src/shader/exacmnv110.fpc
>     index 9d62c1a..f5f06e2 100644
>     --- a/src/shader/exacmnv110.fpc
>     +++ b/src/shader/exacmnv110.fpc
>     @@ -1,36 +1,36 @@
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe1a0070f,
>     +0x003c3c01,
>       0xcff7ff00,
>       0xe003ff87,
>       0x00470000,
>       0x50800000,
>       0x4007ff03,
>       0xe043ff89,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe1e0072f,
>     +0x0008bc03,
>       0x0007ff02,
>       0xe043ff89,
>       0x2ff70204,
>       0xc03a0014,
>       0x4007ff01,
>       0xe043ff88,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe5e0274f,
>     +0x001fbc06,
>       0x0007ff00,
>       0xe043ff88,
>       0xaff70000,
>       0xc03a0007,
>       0x34070000,
>       0xf0f00000,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xfc201fe1,
>     +0x001f8400,
>       0x00470303,
>       0x5c681000,
>       0x00470202,
>       0x5c681000,
>       0x00470101,
>       0x5c681000,
>     -0xfc0007e0,
>     +0xfde007e1,
>       0x001f8000,
>       0x00470000,
>       0x5c681000,
>     diff --git a/src/shader/exas8nv110.fp b/src/shader/exas8nv110.fp
>     index 4fe2e19..a555beb 100644
>     --- a/src/shader/exas8nv110.fp
>     +++ b/src/shader/exas8nv110.fp
>     @@ -25,15 +25,15 @@ NV110FP_Source_A8[] = {
>       };
>       #else
>
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>       ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>       mufu rcp $r0 $r0
>       ipa $r1 a[0x84] $r0 0x0 0x1
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf)
>       ipa $r0 a[0x80] $r0 0x0 0x1
>       tex nodep $r0 $r0 0x0 0x0 t2d 0x8
>       depbar le 0x5 0x0 0x0
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x1 wt 0x1) (st 0x1) (st 0x1)
>       mov $r3 $r0 0xf
>       mov $r2 $r0 0xf
>       mov $r1 $r0 0xf
>     diff --git a/src/shader/exas8nv110.fpc b/src/shader/exas8nv110.fpc
>     index 1181c41..e58d168 100644
>     --- a/src/shader/exas8nv110.fpc
>     +++ b/src/shader/exas8nv110.fpc
>     @@ -1,21 +1,21 @@
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe1a0070f,
>     +0x003c3c01,
>       0xcff7ff00,
>       0xe003ff87,
>       0x00470000,
>       0x50800000,
>       0x4007ff01,
>       0xe043ff88,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe1e0072f,
>     +0x001fbc03,
>       0x0007ff00,
>       0xe043ff88,
>       0x2ff70000,
>       0xc03a0004,
>       0x34070000,
>       0xf0f00000,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xfc200fe1,
>     +0x001f8400,
>       0x00070003,
>       0x5c980780,
>       0x00070002,
>     diff --git a/src/shader/exasanv110.fp b/src/shader/exasanv110.fp
>     index 61374a6..9f8742a 100644
>     --- a/src/shader/exasanv110.fp
>     +++ b/src/shader/exasanv110.fp
>     @@ -25,23 +25,23 @@ NV110FP_CACompositeSrcAlpha[] = {
>       };
>       #else
>
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>       ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>       mufu rcp $r0 $r0
>       ipa $r3 a[0x84] $r0 0x0 0x1
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1 rd 0x2)
>       ipa $r2 a[0x80] $r0 0x0 0x1
>       tex nodep $r4 $r2 0x0 0x0 t2d 0x8
>       ipa $r1 a[0x94] $r0 0x0 0x1
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x1 wt 0x6) (st 0xf)
>       ipa $r0 a[0x90] $r0 0x0 0x1
>       tex nodep $r0 $r0 0x0 0x1 t2d 0xf
>       depbar le 0x5 0x0 0x0
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x1 wt 0x3) (st 0x1) (st 0x1)
>       fmul ftz $r3 $r3 $r4
>       fmul ftz $r2 $r2 $r4
>       fmul ftz $r1 $r1 $r4
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x1) (st 0xf) (st 0x0)
>       fmul ftz $r0 $r0 $r4
>       exit
>       #endif
>     diff --git a/src/shader/exasanv110.fpc b/src/shader/exasanv110.fpc
>     index 5516a03..c291298 100644
>     --- a/src/shader/exasanv110.fpc
>     +++ b/src/shader/exasanv110.fpc
>     @@ -1,36 +1,36 @@
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe1a0070f,
>     +0x003c3c01,
>       0xcff7ff00,
>       0xe003ff87,
>       0x00470000,
>       0x50800000,
>       0x4007ff03,
>       0xe043ff88,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe1e0072f,
>     +0x0008bc03,
>       0x0007ff02,
>       0xe043ff88,
>       0x2ff70204,
>       0xc03a0004,
>       0x4007ff01,
>       0xe043ff89,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe5e0274f,
>     +0x001fbc06,
>       0x0007ff00,
>       0xe043ff89,
>       0xaff70000,
>       0xc03a0017,
>       0x34070000,
>       0xf0f00000,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xfc201fe1,
>     +0x001f8400,
>       0x00470303,
>       0x5c681000,
>       0x00470202,
>       0x5c681000,
>       0x00470101,
>       0x5c681000,
>     -0xfc0007e0,
>     +0xfde007e1,
>       0x001f8000,
>       0x00470000,
>       0x5c681000,
>     diff --git a/src/shader/exascnv110.fp b/src/shader/exascnv110.fp
>     index 90bbb55..86e14e8 100644
>     --- a/src/shader/exascnv110.fp
>     +++ b/src/shader/exascnv110.fp
>     @@ -25,14 +25,14 @@ NV110FP_Source[] = {
>       };
>       #else
>
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>       ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>       mufu rcp $r0 $r0
>       ipa $r1 a[0x84] $r0 0x0 0x1
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf)
>       ipa $r0 a[0x80] $r0 0x0 0x1
>       tex nodep $r0 $r0 0x0 0x0 t2d 0xf
>       depbar le 0x5 0x0 0x0
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf) (st 0x0) (st 0x0)
>       exit
>       #endif
>     diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
>     index 2dba15d..1fef5d2 100644
>     --- a/src/shader/exascnv110.fpc
>     +++ b/src/shader/exascnv110.fpc
>     @@ -1,20 +1,20 @@
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe1a0070f,
>     +0x003c3c01,
>       0xcff7ff00,
>       0xe003ff87,
>       0x00470000,
>       0x50800000,
>       0x4007ff01,
>       0xe043ff88,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xfde0072f,
>     +0x001fbc03,
>       0x0007ff00,
>       0xe043ff88,
>       0xaff70000,
>       0xc03a0007,
>       0x34070000,
>       0xf0f00000,
>     -0xfc0007e0,
>     +0xfc0007ef,
>       0x001f8000,
>       0x0007000f,
>       0xe3000000,
>     diff --git a/src/shader/videonv110.fp b/src/shader/videonv110.fp
>     index 2728311..dd3816c 100644
>     --- a/src/shader/videonv110.fp
>     +++ b/src/shader/videonv110.fp
>     @@ -25,30 +25,30 @@ NV110FP_NV12[] = {
>       };
>       #else
>
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>       ipa pass $r2 a[0x7c] 0x0 0x0 0x1
>       mufu rcp $r2 $r2
>       ipa $r0 a[0x80] $r2 0x0 0x1
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1)
>       ipa $r1 a[0x84] $r2 0x0 0x1
>       tex nodep $r4 $r0 0x0 0x0 t2d 0x8
>       tex nodep $r0 $r0 0x0 0x1 t2d 0xc
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf) (st 0x6 wt 0x1) (st 0x6)
>       depbar le 0x5 0x1 0x1
>       fmul ftz $r5 $r4 c0[0x0]
>       fadd ftz $r3 $r5 c0[0x4]
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x6) (st 0x6) (st 0xf)
>       fadd ftz $r4 $r5 c0[0x8]
>       fadd ftz $r5 $r5 c0[0xc]
>       depbar le 0x5 0x0 0x0
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x6 wt 0x2) (st 0x1) (st 0x1)
>       ffma ftz $r3 $r0 c0[0x10] $r3
>       ffma ftz $r4 $r0 c0[0x14] $r4
>       ffma ftz $r5 $r0 c0[0x18] $r5
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0x1) (st 0x1) (st 0x6)
>       ffma ftz $r0 $r1 c0[0x1c] $r3
>       ffma ftz $r2 $r1 c0[0x24] $r5
>       ffma ftz $r1 $r1 c0[0x20] $r4
>     -sched (st 0x0) (st 0x0) (st 0x0)
>     +sched (st 0xf) (st 0x0) (st 0x0)
>       exit
>       #endif
>     diff --git a/src/shader/videonv110.fpc b/src/shader/videonv110.fpc
>     index 31d745a..8fbc246 100644
>     --- a/src/shader/videonv110.fpc
>     +++ b/src/shader/videonv110.fpc
>     @@ -1,52 +1,52 @@
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe1a0070f,
>     +0x003c3c01,
>       0xcff7ff02,
>       0xe003ff87,
>       0x00470202,
>       0x50800000,
>       0x0027ff00,
>       0xe043ff88,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xe1e0072f,
>     +0x001cbc03,
>       0x4027ff01,
>       0xe043ff88,
>       0x2ff70004,
>       0xc03a0004,
>       0x2ff70000,
>       0xc03a0016,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xfcc007ef,
>     +0x001f9801,
>       0x34170001,
>       0xf0f00000,
>       0x00070405,
>       0x4c681000,
>       0x00170503,
>       0x4c581000,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xfcc007e6,
>     +0x001fbc00,
>       0x00270504,
>       0x4c581000,
>       0x00370505,
>       0x4c581000,
>       0x34070000,
>       0xf0f00000,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xfc2017e6,
>     +0x001f8400,
>       0x00470003,
>       0x49a00180,
>       0x00570004,
>       0x49a00200,
>       0x00670005,
>       0x49a00280,
>     -0xfc0007e0,
>     -0x001f8000,
>     +0xfc2007e1,
>     +0x001f9800,
>       0x00770100,
>       0x49a00180,
>       0x00970102,
>       0x49a00280,
>       0x00870101,
>       0x49a00200,
>     -0xfc0007e0,
>     +0xfc0007ef,
>       0x001f8000,
>       0x0007000f,
>       0xe3000000,
>     --
>     2.11.0
>
>