Danilo Krummrich
2023-Aug-31 11:18 UTC
[Nouveau] [PATCH drm-misc-next 2/3] drm/gpuva_mgr: generalize dma_resv/extobj handling and GEM validation
On Thu, Aug 31, 2023 at 11:04:06AM +0200, Thomas Hellstr?m (Intel) wrote:> Hi! > > On 8/30/23 17:00, Danilo Krummrich wrote: > > On Wed, Aug 30, 2023 at 03:42:08PM +0200, Thomas Hellstr?m (Intel) wrote: > > > On 8/30/23 14:49, Danilo Krummrich wrote: > > > > Hi Thomas, > > > > > > > > thanks for having a look! > > > > > > > > On Wed, Aug 30, 2023 at 09:27:45AM +0200, Thomas Hellstr?m (Intel) wrote: > > > > > Hi, Danilo. > > > > > > > > > > Some quick comments since I'm doing some Xe work in this area. Will probably > > > > > get back with more. > > > > > > > > > > On 8/20/23 23:53, Danilo Krummrich wrote:<snip>> > > > > > diff --git a/include/drm/drm_gpuva_mgr.h b/include/drm/drm_gpuva_mgr.h > > > > > > index ed8d50200cc3..693e2da3f425 100644 > > > > > > --- a/include/drm/drm_gpuva_mgr.h > > > > > > +++ b/include/drm/drm_gpuva_mgr.h > > > > > > @@ -26,12 +26,16 @@ > > > > > > */ > > > > > > #include <linux/list.h> > > > > > > +#include <linux/dma-resv.h> > > > > > > +#include <linux/maple_tree.h> > > > > > > #include <linux/rbtree.h> > > > > > > #include <linux/types.h> > > > > > > #include <drm/drm_gem.h> > > > > > > +#include <drm/drm_exec.h> > > > > > > struct drm_gpuva_manager; > > > > > > +struct drm_gpuva_gem; > > > > > > struct drm_gpuva_fn_ops; > > > > > > /** > > > > > > @@ -140,7 +144,7 @@ struct drm_gpuva { > > > > > > int drm_gpuva_insert(struct drm_gpuva_manager *mgr, struct drm_gpuva *va); > > > > > > void drm_gpuva_remove(struct drm_gpuva *va); > > > > > > -void drm_gpuva_link(struct drm_gpuva *va); > > > > > > +void drm_gpuva_link(struct drm_gpuva *va, struct drm_gpuva_gem *vm_bo); > > > > > > void drm_gpuva_unlink(struct drm_gpuva *va); > > > > > > struct drm_gpuva *drm_gpuva_find(struct drm_gpuva_manager *mgr, > > > > > > @@ -240,15 +244,137 @@ struct drm_gpuva_manager { > > > > > > * @ops: &drm_gpuva_fn_ops providing the split/merge steps to drivers > > > > > > */ > > > > > > const struct drm_gpuva_fn_ops *ops; > > > > > > + > > > > > > + /** > > > > > > + * @d_obj: Dummy GEM object; used internally to pass the GPU VMs > > > > > > + * dma-resv to &drm_exec. > > > > > > + */ > > > > > > + struct drm_gem_object d_obj; > > > > > > + > > > > > > + /** > > > > > > + * @resv: the &dma_resv for &drm_gem_objects mapped in this GPU VA > > > > > > + * space > > > > > > + */ > > > > > > + struct dma_resv *resv; > > > > > > + > > > > > > + /** > > > > > > + * @exec: the &drm_exec helper to lock external &drm_gem_objects > > > > > > + */ > > > > > > + struct drm_exec exec; > > > > > > + > > > > > > + /** > > > > > > + * @mt_ext: &maple_tree storing external &drm_gem_objects > > > > > > + */ > > > > > > + struct maple_tree mt_ext; > > > > > Why are you using a maple tree here? Insertion and removal is O(log(n)) > > > > > instead of O(1) for a list? > > > > > > > > > Having a list of drm_gem_objects directly wouldn't work, as multiple GPU-VMs > > > > could have mappings of the same extobj. > > > > > > > > I considered using the VM_BO abstraction (struct drm_gpuva_gem) as list entry > > > > instead, which also seems to be the obvious choice. However, there is a locking > > > > conflict. > > > > > > > > A drm_gem_object keeps a list of drm_gpuva_gems, while each drm_gpuva_gem keeps > > > > a list of drm_gpuvas. Both lists are either protected with the dma-resv lock of > > > > the corresponding drm_gem_object, or with an external lock provided by the > > > > driver (see drm_gem_gpuva_set_lock()). The latter is used by drivers performing > > > > changes on the GPUVA space directly from the fence signalling path. > > > > > > > > Now, similar to what drm_gpuva_link() and drm_gpuva_unlink() are doing already, > > > > we'd want to add a drm_gpuva_gem to the extobj list for the first mapping being > > > > linked and we'd want to remove it for the last one being unlinked. > > > > > > > > (Actually we'd want to add the drm_gpuva_gem object to the extobj list even > > > > before, because otherwise we'd not acquire it's dma-resv lock of this GEM object > > > > through drm_gpuva_manager_lock(). But that's trival, we could do that when we > > > > create the drm_gpuva_gem, which we need to do anyways.) > > > > > > > > Anyway, we'd probably want to keep removing the drm_gpuva_gem from the extobj > > > > list from drm_gpuva_unlink() when the last mapping of this BO is unlinked. In > > > > order to do so, we'd (as discussed above) either need to hold the outer GPU-VM > > > > lock or the GPU-VMs dma-resv lock. Both would be illegal in the case > > > > drm_gpuva_unlink() is called from within the fence signalling path. For drivers > > > > like XE or Nouveau, we'd at least need to make sure to not mess up the locking > > > > hierarchy of GPU-VM lock and dma-resv lock of the corresponding BO. > > > > > > > > Considering all that, I thought it's probably better to track extobjs separate > > > > from the drm_gpuva_gem, hence the maple tree choice. > > > Hm. OK, in Xe we're having a list of the xe_vmas (drm_gpuvas) that point to > > > external objects, or in the case of multiple mappings to the same gem > > > object, only one of the drm_gpuvas is in the list. These are protected by > > > the GPU-VM lock. I don't see a problem with removing those from the fence > > > signalling path, though? > > I intentionally tried to avoid keeping a list of drm_gpuvas to track extobjs, > > since this is generic code I don't know how much mappings of an external object > > the corresponding driver potentially creates. This could become a pretty large > > list to iterate. Another reason was, that I want to keep the drm_gpuva structure > > as small as possible, hence avoiding another list_head. > > Yes, the list might be pretty large, but OTOH you never iterate to access a > single list element. When you need to iterate the whole list you need to do > that regardless of the data structure used. As for the list head, it might > perhaps be aliased (union) with an upcoming userptr list head? >Oh, I did not mean that I'm concerned about the size of a list of extobjs in general, that would indeed be the same for every data structure chosen. But I would be concerned about keeping a list of *all* mappings being backed by an extobj.> > > > Now, it sounds like in XE you're doing some kind of optimization just keeping a > > single mapping of an extobj in the list? How do you know when to remove it? What > > if the mapping from the extobj list gets unmapped, but there is still another > > one left in the GPU-VM being backed by the same BO? > When removing from the lists, we iterate through the object's list of vmas, > and if there is one matching the same vm, we replace the old one with the > new one. A similar iteration is done when adding to avoid adding one that is > already on the list.I see, but wouldn't this be O(n) on insertion and O(m) on removal of an extobj, while using the maple tree is O(log(n))?> > Although assuming that's a no-go for GPUVA wouldn't an XArray be a better > > choice, keeping O(1)? > > When tracking extobjs, the address of the drm_gem_object is the key while the > > reference count is the value. I was thinking of an XArray as well, but I was > > worried that the corresponding indices could be too much distributed for an > > XArray to still be efficient. Now that I think about it, it's probably not that > > bad. > > > > Btw., while I agree trying to make things as efficient as possible, what is the > > magnitue for extobjs to be tracked, do we need to worry about the O(log(n))? > > Not sure yet, TBH, but I think one of our UMDs can only use external object, > because they don't know at creation time which ones need exporting. However > if this turns out to be too bad, there are various flavours of "clever but > complicated" optimizations that we could think of to reduce the list size. > Still in our case, we opted for the vma list head for now.Considering the above, I would guess that if your current approach is good enough, a maple tree will work as well. Otherwise, if you want, I could do some experiments with Xarray and see how that works out compared to using a maple tree. Btw. another nice thing about using Xarray or maple tree for that is that drivers updating the VA space from the fence signalling path don't need to hold a GPU-VM lock to update the extobj list. Actually, they might not need a GPU-VM lock at all.> > /Thomas > > > > > > > > > > + > > > > > > + /** > > > > > > + * @evict: structure holding the evict list and evict list lock > > > > > > + */ > > > > > > + struct { > > > > > > + /** > > > > > > + * @list: &list_head storing &drm_gem_objects currently being > > > > > > + * evicted > > > > > > + */ > > > > > > + struct list_head list; > > > > > > + > > > > > > + /** > > > > > > + * @lock: spinlock to protect the evict list against concurrent > > > > > > + * insertion / removal of different &drm_gpuva_gems > > > > > > + */ > > > > > > + spinlock_t lock; > > > > > > + } evict; > > > > > > }; > > > > > > void drm_gpuva_manager_init(struct drm_gpuva_manager *mgr, > > > > > > + struct drm_device *drm, > > > > > > const char *name, > > > > > > u64 start_offset, u64 range, > > > > > > u64 reserve_offset, u64 reserve_range, > > > > > > const struct drm_gpuva_fn_ops *ops); > > > > > > void drm_gpuva_manager_destroy(struct drm_gpuva_manager *mgr); > > > > > > +/** > > > > > > + * DRM_GPUVA_EXEC - returns the &drm_gpuva_managers &drm_exec instance > > > > > > + * @mgr: the &drm_gpuva_managers to return the &drm_exec instance for > > > > > > + */ > > > > > > +#define DRM_GPUVA_EXEC(mgr) &(mgr)->exec > > > > > A struct ww_acquire_ctx and thus a drm_exec is fundamentally per task and > > > > > should typically be allocated on the stack. Otherwise you'd need to protect > > > > > the mgr->exec member with an exclusive lock throughout the locking process, > > > > > and that's not what we want. > > > > Oh, good point. I think it works in Nouveau, because there it's implicitly > > > > protected with the job submission lock. > > > > > > > > > Did you consider subclassing a drm_exec for drm_gpuva purposes and add > > > > > needed ops to it: Like so: > > > > That's a good idea, will take this into V2. > > > Actually, I'm not fully sure that was a good idea: I've now have a working > > > version of Xe ported over to drm_exec, having these helpers in mind and with > > > the intention to start using them as they mature. What I found, though is > > > that open-coding the drm_exec loop is not all that bad, but that building > > > blocks that can be called from within the loop are useful: > > > > > > Like the drm_gpuva_prepare_objects() and an imaginary > > > drm_gpuva_prepare_gpuva() that locks the vm resv and the resv of the object > > > (if different and the gpuva points to the object. And > > > drm_gpuva_prepare_array() although we don't use it within Xe. That means you > > > can use these building blocks like helpers and avoid the fn() callback by > > > instead open-coding. > > > > > > But I guess YMMV. > > That's exactly why those building blocks are exported, I already had in mind > > that there might be drivers which still want to open-code the drm_exec loop, > > while others might just want a simple interface to lock everything. > > > > I still think it is a good idea, but I'd keep that as simple as possible. And > > for everything else just let the driver open-code it and use the "building > > blocks" - will also expand the bulding blocks to what you mentioned above. > > > > > > > struct drm_gpuva_exec_ops { > > > > > ??? int (*fn) (struct drm_gpuva_exec *exec, int num_fences); > > > > Is this the fn argument from drm_gpuva_manager_lock_extra()? > > > > > > > > > ??? int (*bo_validate) (struct drm_gpuva_exec *exec, struct drm_gem_object > > > > > *obj); > > > > I guess we could also keep that within the drm_gpuva_fn_ops? This should always > > > > be the same callback, right? > > > > > > > > > }; > > > > > > > > > > struct drm_gpuva_exec { > > > > > ??? const struct drm_gpuva_exec_ops *ops; > > > > > ??? struct drm_exec exec; > > > > > ??? struct drm_gpuva_manager *mgr; > > > > > }; > > > > > > > > > > Although I'd actually expect bo_validate to be part of fn in the typical > > > > > case. The drm_gpuva_exec would then be allocated by the caller on the stack. > > > > This doesn't sound like my assumption about fn() above is correct. > > > Well one important thing in our conversion is that ttm_bo_validate () needs > > > to be in the until_all_locked() loop. We want to be able soon to use > > > sleeping locks for eviction, so a xe_bo_validate() would, at least > > > temporarily, add locked objects to the drm_exec list of locked objects. That > > > means everything that may end up calling validate deep within the call chain > > > needs to be part of the until_all_locked() loop, so our > > > drm_gpuva_manager_lock_extra() fn callback would include those validates and > > > look different all the time. Hence that's why open-coding isn't all that > > > bad... > > Oh, I see. You indeed want to call validate() from within until_all_locked(). > > > > > /Thomas > > > > > ><snip>
Thomas Hellström (Intel)
2023-Aug-31 16:53 UTC
[Nouveau] [PATCH drm-misc-next 2/3] drm/gpuva_mgr: generalize dma_resv/extobj handling and GEM validation
Hi, On 8/31/23 13:18, Danilo Krummrich wrote:> On Thu, Aug 31, 2023 at 11:04:06AM +0200, Thomas Hellstr?m (Intel) wrote: >> Hi! >> >> On 8/30/23 17:00, Danilo Krummrich wrote: >>> On Wed, Aug 30, 2023 at 03:42:08PM +0200, Thomas Hellstr?m (Intel) wrote: >>>> On 8/30/23 14:49, Danilo Krummrich wrote: >>>>> Hi Thomas, >>>>> >>>>> thanks for having a look! >>>>> >>>>> On Wed, Aug 30, 2023 at 09:27:45AM +0200, Thomas Hellstr?m (Intel) wrote: >>>>>> Hi, Danilo. >>>>>> >>>>>> Some quick comments since I'm doing some Xe work in this area. Will probably >>>>>> get back with more. >>>>>> >>>>>> On 8/20/23 23:53, Danilo Krummrich wrote: > <snip> > >>>>>>> diff --git a/include/drm/drm_gpuva_mgr.h b/include/drm/drm_gpuva_mgr.h >>>>>>> index ed8d50200cc3..693e2da3f425 100644 >>>>>>> --- a/include/drm/drm_gpuva_mgr.h >>>>>>> +++ b/include/drm/drm_gpuva_mgr.h >>>>>>> @@ -26,12 +26,16 @@ >>>>>>> */ >>>>>>> #include <linux/list.h> >>>>>>> +#include <linux/dma-resv.h> >>>>>>> +#include <linux/maple_tree.h> >>>>>>> #include <linux/rbtree.h> >>>>>>> #include <linux/types.h> >>>>>>> #include <drm/drm_gem.h> >>>>>>> +#include <drm/drm_exec.h> >>>>>>> struct drm_gpuva_manager; >>>>>>> +struct drm_gpuva_gem; >>>>>>> struct drm_gpuva_fn_ops; >>>>>>> /** >>>>>>> @@ -140,7 +144,7 @@ struct drm_gpuva { >>>>>>> int drm_gpuva_insert(struct drm_gpuva_manager *mgr, struct drm_gpuva *va); >>>>>>> void drm_gpuva_remove(struct drm_gpuva *va); >>>>>>> -void drm_gpuva_link(struct drm_gpuva *va); >>>>>>> +void drm_gpuva_link(struct drm_gpuva *va, struct drm_gpuva_gem *vm_bo); >>>>>>> void drm_gpuva_unlink(struct drm_gpuva *va); >>>>>>> struct drm_gpuva *drm_gpuva_find(struct drm_gpuva_manager *mgr, >>>>>>> @@ -240,15 +244,137 @@ struct drm_gpuva_manager { >>>>>>> * @ops: &drm_gpuva_fn_ops providing the split/merge steps to drivers >>>>>>> */ >>>>>>> const struct drm_gpuva_fn_ops *ops; >>>>>>> + >>>>>>> + /** >>>>>>> + * @d_obj: Dummy GEM object; used internally to pass the GPU VMs >>>>>>> + * dma-resv to &drm_exec. >>>>>>> + */ >>>>>>> + struct drm_gem_object d_obj; >>>>>>> + >>>>>>> + /** >>>>>>> + * @resv: the &dma_resv for &drm_gem_objects mapped in this GPU VA >>>>>>> + * space >>>>>>> + */ >>>>>>> + struct dma_resv *resv; >>>>>>> + >>>>>>> + /** >>>>>>> + * @exec: the &drm_exec helper to lock external &drm_gem_objects >>>>>>> + */ >>>>>>> + struct drm_exec exec; >>>>>>> + >>>>>>> + /** >>>>>>> + * @mt_ext: &maple_tree storing external &drm_gem_objects >>>>>>> + */ >>>>>>> + struct maple_tree mt_ext; >>>>>> Why are you using a maple tree here? Insertion and removal is O(log(n)) >>>>>> instead of O(1) for a list? >>>>>> >>>>> Having a list of drm_gem_objects directly wouldn't work, as multiple GPU-VMs >>>>> could have mappings of the same extobj. >>>>> >>>>> I considered using the VM_BO abstraction (struct drm_gpuva_gem) as list entry >>>>> instead, which also seems to be the obvious choice. However, there is a locking >>>>> conflict. >>>>> >>>>> A drm_gem_object keeps a list of drm_gpuva_gems, while each drm_gpuva_gem keeps >>>>> a list of drm_gpuvas. Both lists are either protected with the dma-resv lock of >>>>> the corresponding drm_gem_object, or with an external lock provided by the >>>>> driver (see drm_gem_gpuva_set_lock()). The latter is used by drivers performing >>>>> changes on the GPUVA space directly from the fence signalling path. >>>>> >>>>> Now, similar to what drm_gpuva_link() and drm_gpuva_unlink() are doing already, >>>>> we'd want to add a drm_gpuva_gem to the extobj list for the first mapping being >>>>> linked and we'd want to remove it for the last one being unlinked. >>>>> >>>>> (Actually we'd want to add the drm_gpuva_gem object to the extobj list even >>>>> before, because otherwise we'd not acquire it's dma-resv lock of this GEM object >>>>> through drm_gpuva_manager_lock(). But that's trival, we could do that when we >>>>> create the drm_gpuva_gem, which we need to do anyways.) >>>>> >>>>> Anyway, we'd probably want to keep removing the drm_gpuva_gem from the extobj >>>>> list from drm_gpuva_unlink() when the last mapping of this BO is unlinked. In >>>>> order to do so, we'd (as discussed above) either need to hold the outer GPU-VM >>>>> lock or the GPU-VMs dma-resv lock. Both would be illegal in the case >>>>> drm_gpuva_unlink() is called from within the fence signalling path. For drivers >>>>> like XE or Nouveau, we'd at least need to make sure to not mess up the locking >>>>> hierarchy of GPU-VM lock and dma-resv lock of the corresponding BO. >>>>> >>>>> Considering all that, I thought it's probably better to track extobjs separate >>>>> from the drm_gpuva_gem, hence the maple tree choice. >>>> Hm. OK, in Xe we're having a list of the xe_vmas (drm_gpuvas) that point to >>>> external objects, or in the case of multiple mappings to the same gem >>>> object, only one of the drm_gpuvas is in the list. These are protected by >>>> the GPU-VM lock. I don't see a problem with removing those from the fence >>>> signalling path, though? >>> I intentionally tried to avoid keeping a list of drm_gpuvas to track extobjs, >>> since this is generic code I don't know how much mappings of an external object >>> the corresponding driver potentially creates. This could become a pretty large >>> list to iterate. Another reason was, that I want to keep the drm_gpuva structure >>> as small as possible, hence avoiding another list_head. >> Yes, the list might be pretty large, but OTOH you never iterate to access a >> single list element. When you need to iterate the whole list you need to do >> that regardless of the data structure used. As for the list head, it might >> perhaps be aliased (union) with an upcoming userptr list head? >> > Oh, I did not mean that I'm concerned about the size of a list of extobjs in > general, that would indeed be the same for every data structure chosen. But I > would be concerned about keeping a list of *all* mappings being backed by an > extobj. > >>> Now, it sounds like in XE you're doing some kind of optimization just keeping a >>> single mapping of an extobj in the list? How do you know when to remove it? What >>> if the mapping from the extobj list gets unmapped, but there is still another >>> one left in the GPU-VM being backed by the same BO? >> When removing from the lists, we iterate through the object's list of vmas, >> and if there is one matching the same vm, we replace the old one with the >> new one. A similar iteration is done when adding to avoid adding one that is >> already on the list. > I see, but wouldn't this be O(n) on insertion and O(m) on removal of an extobj, > while using the maple tree is O(log(n))?No, insertion and removal is O(m) where m is the number of vms the object is currently bound to. Typically a very small number.> >>> Although assuming that's a no-go for GPUVA wouldn't an XArray be a better >>> choice, keeping O(1)? >>> When tracking extobjs, the address of the drm_gem_object is the key while the >>> reference count is the value. I was thinking of an XArray as well, but I was >>> worried that the corresponding indices could be too much distributed for an >>> XArray to still be efficient. Now that I think about it, it's probably not that >>> bad. >>> >>> Btw., while I agree trying to make things as efficient as possible, what is the >>> magnitue for extobjs to be tracked, do we need to worry about the O(log(n))? >> Not sure yet, TBH, but I think one of our UMDs can only use external object, >> because they don't know at creation time which ones need exporting. However >> if this turns out to be too bad, there are various flavours of "clever but >> complicated" optimizations that we could think of to reduce the list size. >> Still in our case, we opted for the vma list head for now. > Considering the above, I would guess that if your current approach is good > enough, a maple tree will work as well.Hmm, Yeah it's probably a bikeshed since each drm_exec builds a realloced array of all external objects on each exec.> > Otherwise, if you want, I could do some experiments with Xarray and see how > that works out compared to using a maple tree. > > Btw. another nice thing about using Xarray or maple tree for that is that > drivers updating the VA space from the fence signalling path don't need to > hold a GPU-VM lock to update the extobj list. Actually, they might not need > a GPU-VM lock at all.I still don't follow why drivers would want to do that. Isn't the VA space / fence object list always updated sync from the IOCTL? /Thomas> >> /Thomas >> >> >>>>>>> + >>>>>>> + /** >>>>>>> + * @evict: structure holding the evict list and evict list lock >>>>>>> + */ >>>>>>> + struct { >>>>>>> + /** >>>>>>> + * @list: &list_head storing &drm_gem_objects currently being >>>>>>> + * evicted >>>>>>> + */ >>>>>>> + struct list_head list; >>>>>>> + >>>>>>> + /** >>>>>>> + * @lock: spinlock to protect the evict list against concurrent >>>>>>> + * insertion / removal of different &drm_gpuva_gems >>>>>>> + */ >>>>>>> + spinlock_t lock; >>>>>>> + } evict; >>>>>>> }; >>>>>>> void drm_gpuva_manager_init(struct drm_gpuva_manager *mgr, >>>>>>> + struct drm_device *drm, >>>>>>> const char *name, >>>>>>> u64 start_offset, u64 range, >>>>>>> u64 reserve_offset, u64 reserve_range, >>>>>>> const struct drm_gpuva_fn_ops *ops); >>>>>>> void drm_gpuva_manager_destroy(struct drm_gpuva_manager *mgr); >>>>>>> +/** >>>>>>> + * DRM_GPUVA_EXEC - returns the &drm_gpuva_managers &drm_exec instance >>>>>>> + * @mgr: the &drm_gpuva_managers to return the &drm_exec instance for >>>>>>> + */ >>>>>>> +#define DRM_GPUVA_EXEC(mgr) &(mgr)->exec >>>>>> A struct ww_acquire_ctx and thus a drm_exec is fundamentally per task and >>>>>> should typically be allocated on the stack. Otherwise you'd need to protect >>>>>> the mgr->exec member with an exclusive lock throughout the locking process, >>>>>> and that's not what we want. >>>>> Oh, good point. I think it works in Nouveau, because there it's implicitly >>>>> protected with the job submission lock. >>>>> >>>>>> Did you consider subclassing a drm_exec for drm_gpuva purposes and add >>>>>> needed ops to it: Like so: >>>>> That's a good idea, will take this into V2. >>>> Actually, I'm not fully sure that was a good idea: I've now have a working >>>> version of Xe ported over to drm_exec, having these helpers in mind and with >>>> the intention to start using them as they mature. What I found, though is >>>> that open-coding the drm_exec loop is not all that bad, but that building >>>> blocks that can be called from within the loop are useful: >>>> >>>> Like the drm_gpuva_prepare_objects() and an imaginary >>>> drm_gpuva_prepare_gpuva() that locks the vm resv and the resv of the object >>>> (if different and the gpuva points to the object. And >>>> drm_gpuva_prepare_array() although we don't use it within Xe. That means you >>>> can use these building blocks like helpers and avoid the fn() callback by >>>> instead open-coding. >>>> >>>> But I guess YMMV. >>> That's exactly why those building blocks are exported, I already had in mind >>> that there might be drivers which still want to open-code the drm_exec loop, >>> while others might just want a simple interface to lock everything. >>> >>> I still think it is a good idea, but I'd keep that as simple as possible. And >>> for everything else just let the driver open-code it and use the "building >>> blocks" - will also expand the bulding blocks to what you mentioned above. >>> >>>>>> struct drm_gpuva_exec_ops { >>>>>> ??? int (*fn) (struct drm_gpuva_exec *exec, int num_fences); >>>>> Is this the fn argument from drm_gpuva_manager_lock_extra()? >>>>> >>>>>> ??? int (*bo_validate) (struct drm_gpuva_exec *exec, struct drm_gem_object >>>>>> *obj); >>>>> I guess we could also keep that within the drm_gpuva_fn_ops? This should always >>>>> be the same callback, right? >>>>> >>>>>> }; >>>>>> >>>>>> struct drm_gpuva_exec { >>>>>> ??? const struct drm_gpuva_exec_ops *ops; >>>>>> ??? struct drm_exec exec; >>>>>> ??? struct drm_gpuva_manager *mgr; >>>>>> }; >>>>>> >>>>>> Although I'd actually expect bo_validate to be part of fn in the typical >>>>>> case. The drm_gpuva_exec would then be allocated by the caller on the stack. >>>>> This doesn't sound like my assumption about fn() above is correct. >>>> Well one important thing in our conversion is that ttm_bo_validate () needs >>>> to be in the until_all_locked() loop. We want to be able soon to use >>>> sleeping locks for eviction, so a xe_bo_validate() would, at least >>>> temporarily, add locked objects to the drm_exec list of locked objects. That >>>> means everything that may end up calling validate deep within the call chain >>>> needs to be part of the until_all_locked() loop, so our >>>> drm_gpuva_manager_lock_extra() fn callback would include those validates and >>>> look different all the time. Hence that's why open-coding isn't all that >>>> bad... >>> Oh, I see. You indeed want to call validate() from within until_all_locked(). >>> >>>> /Thomas >>>> >>>> > <snip>
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