Christian Schafmeister
2015-Jul-05 00:53 UTC
[LLVMdev] How to run LLVM3.6.1 on OS X (Yosemite, Xcode6.4) OR how to link bitcode generated by OS X clang with LLVM3.6.1
I’m developing a Common Lisp compiler for OS X and Linux that uses LLVM as its backend and interoperates with C++. It’s at: github.com/drmeister/clang I need to compile one C++ source file containing small, intrinsic functions into an LLVM-IR bitcode file and link it with bitcode generated by my compiler running LLVM3.6.1. I have been unable to do this for more than a year and I was hoping that Apple would catch up. If anyone has suggestions on how to do one of the following - I would greatly appreciate it. 1) Running clang built using LLVM3.6.1 (or higher) on OS X doesn’t work because it doesn’t find system header files. I’ve added "-resource-dir /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/6.1.0” to the command line and while versions of this path have worked in the past - it doesn’t work anymore. 2) Using the version of clang provided by Xcode6.4 generates a bitcode file but it cannot be loaded into my language that was compiled using LLVM3.6.1. It complains with the following message: Linking app-resources:lib;release;intrinsics_bitcode_boehm.o warning: ignoring debug info with an invalid version (602053001) in /Users/meister/Development/clasp/build/clasp/Contents/Resources/lib/release/intrinsics_bitcode_boehm.o warning: Linking two modules of different target triples: /Users/meister/Development/clasp/build/clasp/Contents/Resources/lib/release/intrinsics_bitcode_boehm.o' is 'x86_64-apple-macosx10.7.0' whereas 'image' is 'x86_64-apple-macosx10.9.4' warning: linking module flags 'Debug Info Version': IDs have conflicting values Running link time optimization module pass manager Generating object file /Users/meister/Development/clasp/src/lisp/build/system/full-boehm/image.lbc --> /Users/meister/Development/clasp/src/lisp/build/system/full-boehm/image.o reloc-model: RELOC-MODEL-DEFAULT I always thought that this was just a warning but now that I look at the resulting bitcode file after linking I see that no inlining of the functions in intrinsics_bitcode_boehm.o (this is a bitcode file and not a .o file as the extension suggests) is taking place. If anyone has suggestions on how to (1) compile C++ code with LLVM3.6.1 on OS X or (2) generate bitcode from C++ using the builtin clang on OS X that can be read by LLVM3.6.1 I’d greatly appreciate it. Best, .Chris.
Tim Northover
2015-Jul-05 16:01 UTC
[LLVMdev] How to run LLVM3.6.1 on OS X (Yosemite, Xcode6.4) OR how to link bitcode generated by OS X clang with LLVM3.6.1
> If anyone has suggestions on how to do one of the following - I would greatly appreciate it. > 1) Running clang built using LLVM3.6.1 (or higher) on OS X doesn’t work because it doesn’t find system header files. > I’ve added "-resource-dir /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/6.1.0” to the command line and while versions of this path have worked in the past - it doesn’t work anymore.Resource-dir specifies the compiler's really, really internal support bits. It definitely has to match the compiler being used rather than the one provided with Xcode. What you probably want to play with instead is -isysroot, though an OSS clang may or may not be able to interpret those headers at any given point in time.> I always thought that this was just a warning but now that I look at the resulting bitcode file after linking I see that no inlining of the functions in intrinsics_bitcode_boehm.o (this is a bitcode file and not a .o file as the extension suggests) is taking place.They look like reasonably harmless warnings to me too. The true test of whether it's worked is going to be whether the output file runs correctly though, rather than whether LLVM decided any particular optimisation was profitable. I assume you're running optimisation passes after linking the two modules together? Perhaps try looking into the inliner to see why it's decided not to do that one. Cheers. Tim.
Christian Schafmeister
2015-Jul-08 00:14 UTC
[LLVMdev] How to run LLVM3.6.1 on OS X (Yosemite, Xcode6.4) OR how to link bitcode generated by OS X clang with LLVM3.6.1
Thank you. I found a partial answer to the problem (1), namely “how to run Clang compiled with LLVM3.6.1 on OS X Yosemite/Xcode6.4" It’s a combination of -isysroot and -resource-dir I’m using these compiler options: "/Users/meister/Development/externals-clasp/build/release/bin/clang" -v \ -resource-dir "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/6.1.0" \ -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk \ … I say partial answer because when I try to compile all of my C++ source files some headers are still not found. But the one source file that I need to compile to generate llvm bitcode now works. The search paths that are searched with these options are: ../../include ../../src ../../src/llvmo /Users/meister/Development/externals-clasp/build/common/include /Users/meister/Development/externals-clasp/build/release/include /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/6.1.0/include /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks (framework directory) End of search list. When I compile with /usr/bin/clang -v it reports these search paths: ../../include ../../src ../../src/llvmo /Users/meister/Development/externals-clasp/build/common/include /Users/meister/Development/externals-clasp/build/release/include /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/6.1.0/include /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks (framework directory) End of search list. Which are essentially the same except /usr/bin/clang also searches: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include> On Jul 5, 2015, at 9:01 AM, Tim Northover <t.p.northover at gmail.com> wrote: > >> If anyone has suggestions on how to do one of the following - I would greatly appreciate it. >> 1) Running clang built using LLVM3.6.1 (or higher) on OS X doesn’t work because it doesn’t find system header files. >> I’ve added "-resource-dir /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/6.1.0” to the command line and while versions of this path have worked in the past - it doesn’t work anymore. > > Resource-dir specifies the compiler's really, really internal support > bits. It definitely has to match the compiler being used rather than > the one provided with Xcode. What you probably want to play with > instead is -isysroot, though an OSS clang may or may not be able to > interpret those headers at any given point in time.Do you know what you would set “-isysroot” to on OS X to get clang3.6.1 to run on OS X?> >> I always thought that this was just a warning but now that I look at the resulting bitcode file after linking I see that no inlining of the functions in intrinsics_bitcode_boehm.o (this is a bitcode file and not a .o file as the extension suggests) is taking place. > > They look like reasonably harmless warnings to me too. The true test > of whether it's worked is going to be whether the output file runs > correctly though, rather than whether LLVM decided any particular > optimisation was profitable. > > I assume you're running optimisation passes after linking the two > modules together? Perhaps try looking into the inliner to see why it's > decided not to do that one. > > Cheers. > > Tim.
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