Christian König
2014-Jul-22 08:43 UTC
[Nouveau] [PATCH 09/17] drm/radeon: use common fence implementation for fences
Am 22.07.2014 06:05, schrieb Dave Airlie:> On 9 July 2014 22:29, Maarten Lankhorst <maarten.lankhorst at canonical.com> wrote: >> Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com> >> --- >> drivers/gpu/drm/radeon/radeon.h | 15 +- >> drivers/gpu/drm/radeon/radeon_device.c | 60 ++++++++- >> drivers/gpu/drm/radeon/radeon_fence.c | 223 ++++++++++++++++++++++++++------ >> 3 files changed, 248 insertions(+), 50 deletions(-) >> > From what I can see this is still suffering from the problem that we > need to find a proper solution to, > > My summary of the issues after talking to Jerome and Ben and > re-reading things is: > > We really need to work out a better interface into the drivers to be > able to avoid random atomic entrypoints,Which is exactly what I criticized from the very first beginning. Good to know that I'm not the only one thinking that this isn't such a good idea.> I'm sure you have some ideas and I think you really need to > investigate them to move this thing forward, > even it if means some issues with android sync pts.Actually I think that TTMs fence interface already gave quite a good hint how it might look like. I can only guess that this won't fit with the Android stuff, otherwise I can't see a good reason why we didn't stick with that.> but none of the two major drivers seem to want the interface as-is so > something needs to give > > My major question is why we need an atomic callback here at all, what > scenario does it cover?Agree totally. As far as I can see all current uses of the interface are of the kind of waiting for a fence to signal. No need for any callback from one driver into another, especially not in atomic context. If a driver needs such a functionality it should just start up a kernel thread and do it's waiting there. This obviously shouldn't be an obstacle for pure hardware implementations where one driver signals a semaphore another driver is waiting for, or a high signal on an interrupt line directly wired between two chips. And I think this is a completely different topic and not necessarily part of the common fence interface we should currently focus on. Christian.> Surely we can use a workqueue based callback to ask a driver to check > its signalling, is it really > that urgent? > > Dave.
Daniel Vetter
2014-Jul-22 11:52 UTC
[Nouveau] [PATCH 09/17] drm/radeon: use common fence implementation for fences
On Tue, Jul 22, 2014 at 01:46:07PM +0200, Daniel Vetter wrote:> On Tue, Jul 22, 2014 at 10:43:13AM +0200, Christian K?nig wrote: > > Am 22.07.2014 06:05, schrieb Dave Airlie: > > >On 9 July 2014 22:29, Maarten Lankhorst <maarten.lankhorst at canonical.com> wrote: > > >>Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com> > > >>--- > > >> drivers/gpu/drm/radeon/radeon.h | 15 +- > > >> drivers/gpu/drm/radeon/radeon_device.c | 60 ++++++++- > > >> drivers/gpu/drm/radeon/radeon_fence.c | 223 ++++++++++++++++++++++++++------ > > >> 3 files changed, 248 insertions(+), 50 deletions(-) > > >> > > > From what I can see this is still suffering from the problem that we > > >need to find a proper solution to, > > > > > >My summary of the issues after talking to Jerome and Ben and > > >re-reading things is: > > > > > >We really need to work out a better interface into the drivers to be > > >able to avoid random atomic entrypoints, > > > > Which is exactly what I criticized from the very first beginning. Good to > > know that I'm not the only one thinking that this isn't such a good idea. > > I guess I've lost context a bit, but which atomic entry point are we > talking about? Afaics the only one that's mandatory is the is > fence->signaled callback to check whether a fence really has been > signalled. It's used internally by the fence code to avoid spurious > wakeups. Afaik that should be doable already on any hardware. If that's > not the case then we can always track the signalled state in software and > double-check in a worker thread before updating the sw state. And wrap > this all up into a special fence class if there's more than one driver > needing this. > > There is nothing else that forces callbacks from atomic contexts upon you. > You can use them if you see it fit, but really if it doesn't suit your > driver you can just ignore that part and do process based waits > everywhere.Aside: The fence-process-callback has already been implemented by nouveau with the struct fence_work in nouveau_fence.c. Would make loads of sense to move that code into the driver core and adapat it to Maarten's struct fence once this has all landed. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch
Daniel Vetter
2014-Jul-22 11:57 UTC
[Nouveau] [PATCH 09/17] drm/radeon: use common fence implementation for fences
On Tue, Jul 22, 2014 at 01:46:07PM +0200, Daniel Vetter wrote:> On Tue, Jul 22, 2014 at 10:43:13AM +0200, Christian K?nig wrote: > > Am 22.07.2014 06:05, schrieb Dave Airlie: > > >On 9 July 2014 22:29, Maarten Lankhorst <maarten.lankhorst at canonical.com> wrote: > > >>Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com> > > >>--- > > >> drivers/gpu/drm/radeon/radeon.h | 15 +- > > >> drivers/gpu/drm/radeon/radeon_device.c | 60 ++++++++- > > >> drivers/gpu/drm/radeon/radeon_fence.c | 223 ++++++++++++++++++++++++++------ > > >> 3 files changed, 248 insertions(+), 50 deletions(-) > > >> > > > From what I can see this is still suffering from the problem that we > > >need to find a proper solution to, > > > > > >My summary of the issues after talking to Jerome and Ben and > > >re-reading things is: > > > > > >We really need to work out a better interface into the drivers to be > > >able to avoid random atomic entrypoints, > > > > Which is exactly what I criticized from the very first beginning. Good to > > know that I'm not the only one thinking that this isn't such a good idea. > > I guess I've lost context a bit, but which atomic entry point are we > talking about? Afaics the only one that's mandatory is the is > fence->signaled callback to check whether a fence really has been > signalled. It's used internally by the fence code to avoid spurious > wakeups. Afaik that should be doable already on any hardware. If that's > not the case then we can always track the signalled state in software and > double-check in a worker thread before updating the sw state. And wrap > this all up into a special fence class if there's more than one driver > needing this.One thing I've forgotten: The i915 scheduler that's floating around runs its bottom half from irq context. So I really want to be able to check fence state from irq context and I also want to make it possible (possible! not mandatory) to register callbacks which are run from any context asap after the fence is signalled. If the radeon hw/driver doesn't want to cope with that complexity we can fully insolate it with the sw tracked fence state if you don't like Maarten's radeon implementation. But forcing everyone to forgoe this just because you don't like it and don't want to use it in radeon doesn't sound right. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch
Possibly Parallel Threads
- [PATCH 09/17] drm/radeon: use common fence implementation for fences
- [PATCH 09/17] drm/radeon: use common fence implementation for fences
- [PATCH 09/17] drm/radeon: use common fence implementation for fences
- [PATCH 09/17] drm/radeon: use common fence implementation for fences
- [PATCH 09/17] drm/radeon: use common fence implementation for fences