similar to: Feature request: Shader Emulation for Old Graphics Cards

Displaying 20 results from an estimated 10000 matches similar to: "Feature request: Shader Emulation for Old Graphics Cards"

2009 Jun 23
2
Shader error with GMA 950 in The Sims 3
I have an Intel GMA 950 and I installed Sims 3 on vista. It works but crash after 10 min. I reinstalled Sims 3 on Ubuntu 9.04 with playonlinux script. Install works fine but when I start the game, I have this error : " impossible de d?marrer le jeu. L'appareil 0 ne peut pas ex?cuter ce titre. Votre carte vid?o ne semble pas prendre en charge Shader Model version 2 ou ult?rieure.
2007 Nov 11
1
nv50 microcode/shader format
Hello there, With the use of CUDA and ptx I managed to make a disassembler for at least one of the nv50 microcode/shader formats. This might come in handy for some people, hence I'm posting it here: http://www.cs.rug.nl/~wladimir/decuda/ I'm not yet sure if pixel/vertex shaders use the same instruction format as the compute shaders used by CUDA, but you'd think so, as nv50 is
2014 Feb 28
2
Tesla shader ISA question
Hello, I've recently run into an unknown bit in Tesla shaders, and was hoping you could shed some light on it. I believe they're related to clamping of some sort. Here are 2 examples (from diff shaders): a0000401 cc054780 cvt rpi f32 $r0 f32 $r2 [unknown: 00000000 00010000] a000060d 8c014780 cvt rni s32 $r3 f32 $r3 [unknown: 00000000 00010000] [This is intel-style syntax, cvt =
2008 Aug 23
1
Switch for pixel shader?
I haven't owned windoze in a few years and decided to dust off a few old favourite games namely Oblivion and GTA San Andreas For Oblivion I need to turn on pixel shaders in the winecfg app When playing GTA I have to turn the pixel shaders off because it runs very slowly Is there something I could run in a script before executing each game (in the same script) which would either turn pixel
2017 Jan 25
19
[Bug 99532] New: Compute shader doesn't give right result under some circumstances
https://bugs.freedesktop.org/show_bug.cgi?id=99532 Bug ID: 99532 Summary: Compute shader doesn't give right result under some circumstances Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component:
2015 May 02
2
Fermi+ shader header docs
Hi, As I'm looking to add some support to nouveau for features like atomic counters and images, I'm running into some confusion about what the first word of the shader header means. Here is the definition as we have it today: https://github.com/envytools/envytools/blob/master/rnndb/graph/gf100_shaders.xml VS/HS/DS/GS: <reg32 offset="0" name="0"> <bitfield
2015 May 21
2
Fermi+ shader header docs
On Thu, May 21, 2015 at 10:05 AM, Robert Morell <rmorell at nvidia.com> wrote: > Hi Ilia, > > On Sat, May 02, 2015 at 12:34:21PM -0400, Ilia Mirkin wrote: >> Hi, >> >> As I'm looking to add some support to nouveau for features like atomic >> counters and images, I'm running into some confusion about what the >> first word of the shader header
2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
Here's the other of my proposals for this year's Google Summer of Code. (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the Wine project, they really want this). Title: Microsoft Direct3D shader bytecode backend Abstract: There is a distinct lack of open-source frameworks for compiling HLSL, the shader language used by Direct3D, into bytecode that D3D can
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu>wrote: > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really want this). > > Title: Microsoft Direct3D shader bytecode backend > > Abstract: > > There is a
2016 Apr 11
1
"unknown fragment shader param 17" error on NV46 when running glxgears
Hi, While trying to reproduce: https://bugzilla.redhat.com/show_bug.cgi?id=1325667 I also gave glxgears a quick test with mesa master, this resulted in the following errors being printed to the terminal from which glxgears was started : unknown fragment shader param 17 unknown fragment shader param 17 unknown fragment shader param 17 unknown fragment shader param 17 unknown fragment shader
2008 Dec 28
1
Pixel/Vertex shader status
Hi, I'm just hoping someone can tell me what's going on with shaders in wine. I have a couple of games that will run, but the 3D graphics are corrupted. The games are Clive Barker's Jericho, and Tomb Raider Underworld. They both start and the menu screens work, but the 3D graphics are completely wacked out. Are these maybe examples of shader 3.0, DX9, or something? Is there much
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On 3/29/11 5:14 AM, Justin Holewinski wrote: > On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu > <mailto:cdavis at mymail.mines.edu>> wrote: > > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really
2013 Jul 31
11
Is it possible to mod a Geforce GTX 560 graphics card into a Quadro?
Dear Gordan, I have a Gigabyte Geforce GTX 560. Is it possible to mod it into a Quadro? If it is possible, please give me the link with the list of steps to mod it into a Quadro. Is it a simple process? Thank you very much. -- Yours sincerely, Singapore Citizen Mr. Teo En Ming (Zhang Enming)
2013 Jul 31
11
Is it possible to mod a Geforce GTX 560 graphics card into a Quadro?
Dear Gordan, I have a Gigabyte Geforce GTX 560. Is it possible to mod it into a Quadro? If it is possible, please give me the link with the list of steps to mod it into a Quadro. Is it a simple process? Thank you very much. -- Yours sincerely, Singapore Citizen Mr. Teo En Ming (Zhang Enming)
2010 Dec 26
3
ATI Graphics card
hello everyone Please pardon my ignorance, i new in the forum, new to Linux and to WINE... i know that Linux and WINE are not in love with ATI cards (yet), but i recently install the newer proprietary drivers (10-12) and so far it seems fine under Linux, i have 3D acceleration and everything, i even install compiz and it awesome... also under wine I install a game and it work really nice,
2008 Jun 15
3
bug report howto pixel shader
i am running ultima online : Kingdom Reborn and if i leave the default for pixel shader the game login screen shows a blank screen with the mouse shown but if i goto winecfg graphics and uncheck pixel shader the game intro screen and login screen show up and i am able to play the game as usual (with minor bugs) what i am wondering is how do i get the info if any to report a bug ( i was advised to
2012 Jul 08
2
[Bug 51862] New: Shader optimizer is extremely slow
https://bugs.freedesktop.org/show_bug.cgi?id=51862 Bug #: 51862 Summary: Shader optimizer is extremely slow Classification: Unclassified Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: critical Priority: medium Component:
2017 Jul 06
4
[Bug 101708] New: 'shader translation failed: -4' with dolphin-emu ubershaders
https://bugs.freedesktop.org/show_bug.cgi?id=101708 Bug ID: 101708 Summary: 'shader translation failed: -4' with dolphin-emu ubershaders Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium
2015 May 18
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
Hello, I've been debugging a few different tessellation shader issues with nouveau, but let's start small. I see this issue on my GK208 with high frequency, and I *think* I've seen it once or twice on my GF108, but it's exceedingly rare, if it does happen. I don't have a GK10x to test on, unfortunately, but I assume it'll have the same issue as the GK208. The issue is
2015 May 26
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
One additional observation that I just made is that on GK208, the blob apparently doesn't use the result of S2R Rx, SR_INVOCATION_ID wholesale in TCS. It either passes it through a I2I.S32.S32 Rx, |Rx| (i.e. absolute value), or even more paradoxically, shl 2; shr 2; which removes the top *2* bits, rather than just the top 1. However I see no such behaviour on GF108. I'm going to test out